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Messages - Kori

#61
Releases / Re: [1.0] Level Up! 1.0.2
April 09, 2019, 02:39:40 PM
Quote from: krafs on April 09, 2019, 02:08:34 PM
Quote from: Kori on April 09, 2019, 11:41:34 AM
It's strange that it was working before the update.

So, I just couldn't shake this feeling that I'd missed something. You said that it worked before, and it shouldn't have, unless I was wrong about something. I did some more digging, and it seems I was wrong. The mods can be compatible with each other. I just needed to revert to a specific code design that I used in v1.0.0. It was just a small entry that decided where the mod is implemented.

I haven't updated the mod on Steam yet. I wanted to ask you if you'd try it out first. It's on GitHub. You probably need to unsubscribe on steam before adding it. Wanna help me out? :)

That's great, of course I want to! :)
#62
Releases / Re: [1.0] Level Up! 1.0.2
April 09, 2019, 11:41:34 AM
Quote from: krafs on April 09, 2019, 11:05:21 AM
I just had a look at the source code for Static Quality Plus, and yeah, no wonder it didn't work for you. That mod completely overrides every bit of skill-related code, leaving no room for other mods to affect the same features. I would have to make a mod for that mod to be able to co-exist.

It seems to bring a lot more features than its name suggests. Is it mainly the skill degradation you're after? Because Mad Skillz does that too, but in a way that is much more compatibility friendly.

That's too bad. :(
It's strange that it was working before the update. I have a list of mods I never touch except for adding something, so Static Quality Plus has always been there and I definitely got the Level Up notifications when your mod was released.

From SQP I use all features it offers: level based daily XP cap, the passion gain, crafting quality...  :-\

Thank you for having a look at the other mod!
#63
Was there a change related to bed assignment in one of the latest updates?
Because CnP and BnC both break the prison bed assignment feature from the Prison Labor Mod. When you click the button to assign prison beds, it will list colonists now instead of prisoners.
It was definitely working before the CnP updates. Prison Labor has not been updated since then, so it must be a change on CnP's end.  :-\
#64
Releases / Re: [1.0] Level Up! 1.0.2
April 09, 2019, 06:24:16 AM
The conflicting mod is Static Quality Plus and changing the load order does not help.
Once it is deactivated, Level Up works fine again, even in existing saves.
#65
Releases / Re: [1.0] Level Up! 1.0.2
April 08, 2019, 05:18:18 PM
- Did you add the mod to an existing save or new?
new colony
- Are the pawns levelling up by learning? Levels gained via items and the debug menu won't work.
yes, by learning
- Have you recently added mods that also modify or relate to skills?
no, I use Static Quality Plus ( https://ludeon.com/forums/index.php?topic=24718.0 ), but that mod was working fine with Level Up 1.0.0
- Do you receive no notifications at all, or just for levels above/below a certain level?
no notifications at all, but I just started the colony and need more testing
- Is it for all pawns or just some? All skills?
so far for all pawns and all skills, haven't seen a notification once
- Does the problem carry over to other saves, or just one save game?
- What happens if you create a new save with only Level Up and Core?
I will test these things tomorrow :)

edit: I'm sure it is a mod conflict, I will find the conflicting mod tomorrow and let you know
#66
Quote from: Pelador on April 08, 2019, 01:20:09 PM
@Update

The graphics for the mod have had a revision by the very talented OskarPotocki.

It looks fantastic, even though I liked the old graphics as well.
#67
Releases / Re: [1.0] Level Up! 1.0.2
April 08, 2019, 01:11:37 PM
Quote from: krafs on April 08, 2019, 07:54:38 AM
Some peope who've updated seem to have had their mod settings disabled, like you say. That's unfortunate. Does everything work after enabling them again?

Unfortunately no. When I noticed it's not working anymore I checked the new settings, enabled everything and still don't receive any messages on level up.
#68
Quote from: Bengto on April 08, 2019, 11:39:18 AM
I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.

It's Combat Extended. The Harmony patch error is caused by CE and can't be avoided, no matter how you change your load order.
I have been playing with CE + CnP forever and haven't noticed any problems though, still I hope Thirite can fix it someday.  :)
#69
Quote from: RequiemFang on April 07, 2019, 03:02:37 PM
in other news I'm getting this at game start, no idea why

Do you have Combat Extended?
#70
Quote from: Andross on April 07, 2019, 02:14:17 PM
Hey everyone, i just finished a combat extended patch for the for those that would like to play with it https://git.io/fjtLM

If you find that a weapon is too weak / overpowered please message me here or make a new issue on the repo and we'll talk about it

Thank you so much!
#71
Storylines in Rimworld? This will be a must have mod for me!
#72
Releases / Re: [1.0] Level Up! 1.0.2
April 08, 2019, 07:04:05 AM
While the mod was working fine when it was 1.0, it stopped working with the update of 1.0.1 or 1.0.2 for me.
Also all mod settings were disabled by default.  :-\
#73
Releases / Re: [1.0] Psychology (2018-11-18)
April 05, 2019, 06:37:29 PM
Linq, would you please consider to update your mod to support the latest version of Prepare Carefully?

See edbmods' comment: 26 Mar @ 6:52pm
https://steamcommunity.com/sharedfiles/filedetails/?id=735106432
#74
The invisible pawn in your third screenshot is 20, so it is not limited to children?
If I were you, I would try the following things:
-deactivate the mod that changes their faces, because that's something that has an impact on pawn rendering. If it is the cause, you can still try to change load order etc. later.
-leave devmode active to see if any red errors appear when you encounter invisible pawns
-unsub and resub Alien Framework, just to be sure

I hope you will find the solution soon!
#75
Quote from: LiteEmUp on April 05, 2019, 12:46:28 AM
yes i do have it installed as well... so i guess i thought it was just this mod.. so this invisible problem started around 3/27/19 for me.. so im not sure why no one has reported this bug on that alien framework mod...

also from the steam page of that mod, someone speculated rimworld had a mini-update recently.. did i missed something?? i played rimworld everyday lately, so any rimworld update, i would have seen it on steam..

The Alien Framework update I'm talking about was released 4/4/2019, it must be something else then..  :-\
Have you tried the devmode's force birthday command to verify that aging up solves the problem?

I would have noticed an update of Rimworld, too. I use so many mods that Rimworld updates are one of my biggest fears.  ;)