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Messages - GottJammern

#16
Glad its working!
#17
Quote from: TheClassiness on October 11, 2014, 03:24:06 PM
"Failed to find Verse.ThingDef named . There are 426 defs loaded." I'm not a modder, I don't know how to get mods working. xD

That is likely an issue from running Apothecarius and MBP! together. JuliaEllie just updated her mod AND RecipeNurse, so a fresh download of Apothecarius, Recipe Nurse and MBP! should fix any issues with compatability.
#18
I did some testing and it appears the latest version of Apothecarius and this mod do not play nice. I will see if we cannot work something out, but in the meantime unfortunately it is one or the other  :(
#19
There was a mis-upload on the last version, my apologies! The download has been updated with a working version!
#20
The next version is currently on hold, but will be inbound shortly. Sorry for the delay!
#21
Outdated / Re: [MOD] (Alpha 7) Sofas v0.0.1
October 10, 2014, 12:49:40 AM
More clutter for my base is always welcome! Thanks!
#22
Quote from: Shiftyeyesshady on October 10, 2014, 12:14:57 AM
Does this mod add any way to get Hyperweave/Synththread? Nearly all the recipes require it and I dont think in Vanilla there is any way to get it.
A new full version is inbound sometime  on the 10th, adding in recipes for materials and... a little surprise.
#23
Outdated / Re: [MOD] (Alpha 7) More Bionic Parts! v1.1
October 09, 2014, 06:52:00 PM
Quote from: MisterLock on October 09, 2014, 06:31:40 PM
So this is compatible with extended surgery?
It is not. If you have both running, my vanilla prosthetic recipes will be overwritten by the ES recipes, and some prosthetic 'installation' procedures might bug out.
#24
Outdated / Re: [MOD] (Alpha 7) More Bionic Parts! v1.1
October 09, 2014, 06:31:18 PM
Quote from: Pandora135 on October 09, 2014, 05:44:14 PM
Any idea why this happens when the mod loads? I have More storage and More weapons installed. Will the mod still work?



You might have Development Mode enabled? That's the only time I've gotten that message. In any case, I uploaded a new version which SHOULD fix that message!  :)
#25
Outdated / Re: [MOD] (Alpha 7) More Bionic Parts! v1.0
October 09, 2014, 02:02:51 AM
   I would LOVE to create 'slots' to upgrade your augmented brain with, however that would require changing the Core files. The way body parts are set-up is that any part already existing can be amputated or replaced, but they MUST be in the main 'Body Parts' xml. I am going to do some work editing it around to create (hopefully!) every body part amputatable, but that is in the future.

TL;DR  Working on brain upgrade slots!
#26
Outdated / Re: [MOD] (Alpha 7) More Bionic Parts! v1.0
October 08, 2014, 03:34:00 PM
By all means JuliaEllie!
#27
    At this time, MBP! is not longer in development/updating due to real life occurances. For those desiring to have Bionic Parts and such, I highly recommend Extended Surgery and Bionics, Minus has done a great job integrating both this and Extended Surgery.


    Features
    -All of the organs below actually change their respective stats to 120% such as blood pumping for the heart, metabolism/eating for the stomach, etc..

    • Synthetic Liver
    • Synthetic Stomach
    • Synthetic Kidney
    • Artificial Heart
    • Bionic Lung
    • Bionic Ear Implant

      New in v1.3 is a complete overhaul of the body system! The normal 'brain' system is removed: in its place is a brain lobe corresponding to the individual functions the brain controls. There are five brain lobes:

    • Consciousness Lobe
    • Sight Lobe
    • Movement Lobe
    • Manipulation Lobe
    • Hearing Lobe
    There are three brain lobe replacements currently implemented:

    • Adrenaline Regulator: Replaces the Consciousness Lobe. Increases consciousness by 50%
    • Electrode Array: Replaces the Sight Lobe. Increases sight by 50%
    • Neuron Inhibitor: Replaces the Movement Lobe. Decreases pain level by 75% (minimum of 0), however reduces Manipulation and Movement by 10% each.
    Getting Started

      These prostheses are attainable through traders and crafting, once you have researched the 'Neuromuscular Integration' topic.
      To craft prostheses, simply build the 'Bionic Assembler'!
      All prostheses are craftable with a varying amount of three materials:

    • Plasteel
    • Synthread
    • Hyperweave
    Not all prostheses require ALL of those materials, but I tried to make it as logical as possible as to what materials are required for what.


    To craft the above components, you can fabricate them at the 'Atomic Constructor' using metals and cloth after you have completed the 'Atomic Construction' research.

    Installation
    This mod requires Recipe Nurse to run.
    To install this mod, download it and RecipeNurse. Follow the instructions below.

    • Load up the game, untick all mods, restart entire game.
    • Tick RecipeNurse, then Tick MBP!.
    • Load into a colony. Debug yourself a modded body part such as the stomach or a brain chip: there should be a installation option in the Health Bills tab.
    • If NOT, save your colony and restart the entire game.
    Using a fresh download link of Rimworld, RecipeNurse and this mod, 100% of the time following the installation procedure listed above has resulted in everything showing up correctly for me. I understand some people are having serious issues, however I have not been able to replicate any issue except the install recipes not appearing when the mod is FIRST installed.

    Compatability
    This mod does NOT work with: ExtendedSurgery, EDB Interface. May be some compatability issues with Apothecarius.

    This mod is NOT compatible with any other mod that alters the Bodies.xml.
    What this means is that ANY mod that affects what parts make up a species body will not play nice with this mod!
    If you notice issues regarding other mods, shoot me a PM or make a post and i will address it.
    Popular mods such as Apparello work fine with it. At least, so far.

    Changelog
    [/list]
    v1.3 Minor tweaks. Implementation of the new brain system. 2 new brain implants. Requires a new game. V1.1.2 will no longer be supported, recommended to use v1.3
    v1.1.2 Minor fix to loading mod, added a Neural Alert Implant for the brain! This version DOES replace the base 'Body' file: needs refining.
    v1.1 Added research, crafting table and made legs/eyes/arms craft able.
    v1.0 Initial Release


      -Thanks to CrazehMeow for his awesome 'Extended Surgery' which inspired me to start work on a large cybernetics mod!
      -Thanks to JuliaEllie for her 'Recipe Nurse' mod which makes THIS mod much more compatible!

    Download Below
    VERSION 1.3 REQUIRES A NEW COLONY

    [attachment deleted by admin: too old]
    #28
    Outdated / Re: [?MOD?] [ALPHA 7] Recipe Nurse Tool
    October 08, 2014, 01:18:49 PM
    Very nice, works like a charm! Able to release my first mod with it too! :P