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Messages - patoka

#196
General Discussion / Re: This couple is just here to troll
September 19, 2017, 11:27:12 AM
damn, guys, this is almost as good as when both my ninjas that i sent to go around the enemy in case they wanted to fall back or even rout, decided it was a great idea to have a snack right behind them only to be shot at by my own pawns and compeltely ignore the fleeing, easy to catch, enemy.

adrian, my cook, is known for his lavish meals, but wow, i didnt know people would LITERALLY die just to eat one more bite of his food
#197
wow, you really made it far, but...
...personally, i wouldnt add so much order into this game. the randomness is part of it for me. sure, the more pawns you get and the larger your base gets and blahblah...still, i would much rather play this game suboptimally than like you...no offence

renaming your pawns and giving them numbers for battlefield role and day or night shifts is also sth that ruins the rpg aspect of this game. if i wanted to have a perfectly oiled machine as an economy i'd just play a different game, wouldnt you?

anyway, nice to see someone actually made it that far, congratz, but i'll take a different road from seeing this extreme of playing this game

anyway, nice job, i certainly wouldnt have made it that far, have fun
#198
that would be indeed a rush for towers...and you cant pull it off if you start with 5 bush men, even with the additional work force

i have found early fights to be easy. as long as you have either 2 good archers, or one decent gunner (depending on your scenario) you'll be able to cope with most attacks quite easily. you might need to get used to this game's combat system, but i believe with good positioning, correct choice of weapon, some timing and a basic understanding of the ai you can get very good results in fights.

if i may ad a little story about a, well, it was more like a small war going on, that happened because i wanted to get my hands on some character levelling drinks or whatever.
so i started in the corner of the map, walked all around the edge until i found a suitable place. there was an object with stone walls that was hollow inside and from the outside like 4x10 squares large. i put 4 shooters in there in a square shape so that they could shoot out without hitting eachother by shooting over eachother's shoulders.
then there was a little hill range that i used for the cover of 2 ninja-like guys.
behind both of these i hid 2 archers, honestly, there wasnt much use for them, they were the worst at shooting out of all of them. but they were well hidden behind trees and that first structure which they could jump out in front of and shoot while still being very well covered.
lastly i had my sniper guy. i gave the sniper my best and fastest shot, also he happened to be uninjured in terms of movement speed. this sniper guy went to the enemy base, just near enough to shoot their most dangerous pawn. i had a couple tries until i hit him because of the distance and the number of objects between the two and i didnt do a critical strike either. but hey, i got a free shot at the enemy and they all come attack me exactly where i want them to.
oh yes, i didnt tell you guys yet. happened to have built a little sth out of wooden walls that the enemy would walk through inevitably to get to my pawn that was running away. he would run further than all the other pawns are standing because of his scope of course. the best part about this wooden, well not labyrinth, but you know what i mean, is that all my units can shoot at its entrance/exit (depends on how you look at it) from 4 different angles (ancient stone object, hill ninjas, wood archers and the scope lure guy), the most shots coming from that ancient stone object that also happens to be nearest to where the enemy would arrive at. the point at which they exit this wooden object is where no trees are (because i cut them all), all my units can shoot at them while still being covered by a variety of objects that still let them shoot perfectly well and that they come out one at a time, perfectly for me to pick them off.
since the enemy forces were so numerous (there were like 20 or 30 sth) i couldnt cope with them one at a time fast enough, so with time they amassed quite a number there. some of them tried to storm me with their melee weapons but at least those i could fend off reasonably well. the rest of the enemy shooters just stood in a big kill zone, perfectly orchestrated for this one occasion. at some point the enemy started to rout. i tried to make some more kills, but that wasnt so easy anymore as they were leaving the kill zone. i still killed a whole load of the enemy and only got one guy incapacitated, lost a few fingers and toes and got a bunch of my guys cuts and bruises, but that's all. afterall, i put my docs behind in that group of 4 in the ancient object. also, i used my muffalo as a meat shield. sure i friendly fired quite a bit at them but nothing that wouldnt heal on such a big creature.

oh and this seemed super obvious to me but the aim of your game is survival, pawns that are incapacitated, starved to death or anything alike are useless, maybe even an additional burden to your other survivors.

come to think of it, there should be sth like a little campaign to this game where you start with a small number of pawns in one corner of the map and the enemy is quite numerous and in the other corner of the map but they dont know yet that you arrived and you have to try and kill or incapacitate or rout all enemies to win.
depending on campaign difficulty you get more or less friendly and enemy pawns and starting weapons and resources.
also, the map should be fairly large and the enemy wouldnt venture much further than the midsection. obviously you couldnt leave the map and nobody could enter the map, but maybe you could have options for more weather occurances and stuff
#199
Bugs / Re: caravan resources disappear when they starve
September 18, 2017, 06:35:33 AM
Oh they do have nutritional value? what the hell. why didnt they just eat the damn hops then instead of nearly starving to death. all of them had medium or major malnutrition when i started the new village.

i just looked it up on http://rimworldwiki.com/wiki/Hops, hops are inedible according to them
but then again i didnt update my game since june because other games i had got bad updates all starting in june (not yours (yet?), but i wont take chances anymore, too lazy to fix everything all the time)

game version is 0.17.1557 and was compiled on june secondso i'd need 1725 hops for the deal and eventhough i sent just that much only 1665 hops remain.
unfortunately this is the oldest autosave that i have and i cant show you how they started with 1725 hops. but i do remember it being a pretty long hike for them as i made a little circle before going to the aim of the journey, so if hops are indeed edible contrary to everything i saw, then they wouldve had way more than enough time to gobble up everything. also this is leftover from where is savescummed after seeing they dont have enough hops to seal the deal, so i went back to an even earlier save state (which i dont have anymore because i overwrite mine and this is the oldest autosave that's left) where they are still a bit further away and started the town. still hope you can get sth out of it

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#200
Bugs / caravan resources disappear when they starve
September 17, 2017, 10:46:47 PM
Hi guys, this is a weird bug (tbh i dont even know if it is a bug or an unknown feature) that happened to me when i sent a caravan towards another village. they wanted to give me around 4k silver for giving them 1.7k hops. usually i wouldnt have noticed the resources missing as my caravans are always so large and carry loads of resources, but since this time i took exactly enough hops with me for this trade deal, i immediately noticed when sth was wrong and i was missing around 80 hops. as i desperately needed the silver to buy myself new food i immediately reloaded my last save state but this kept repeating. whenever i check the number of hops beforehand i have enough, but when i wanna sell them i lack some. as a proud save scum for life i have made around 7 save states that all didnt help me. and it obviously didnt rot as the hops are all the same age and the others are still good for another quadrum. seeing as i couldnt sell it with starving troops, i tried starting a new village in the wilderness and gather food that way and sell it afterwards, i still had 10 days for the deal afterall. but even when starting a new village i lack the resources afterwards.
unfortunately i didnt count the resources exactly when they were still in a caravan, because i there are like 20 groups of 75 or sth hops in my caravan. i remember having to sell some pack animals on my trip aswell, but i never ran into trouble of having too much weight. (and even if so, i could choose what to get rid of, couldnt i?)

as you see this is a really bad situation that i am in and tbh i dont expect to solve it. i mostly wrote here in hopes of someone telling me how to "cheat" the hops back, should that bein conflict with this topic, just put my thread somewhere else where it belongs.

thanks in advance