Quote from: Toadbert09 on April 12, 2016, 12:56:13 AM
A trading caravan approached my wall guarded by inactive turrets, when a pack of manhunting boomalopes attacked the caravan, who had boomalopes of their own. The ensuing battle resulted in several explosions, which in turn damaged the turrets to the point of exploding. Either the boomalope explosion or the turret explosion killed the muffalo carrying the caravan's supplies, which gave me bad will towards them. I would expect that in this circumstance, the game would realize that I never attacked the caravan. To experience this , either just have a caravan be attacked by boomalopes, and in the battle, have the supply carrying muffalo be killed in an explosion, or have inactive turrets close enough to explode during said battle. Like I said, I'm not sure what exactly caused the bad will or death of the muffalo, but it should still be looked at anyways.
Had almost the same situation. Tribals attacked my turret and when it exploded it killed one friendly trader (which was not enemy to those tribals, so he was just standing there in the middle of my fight) which caused "bad will".
IMO turret explosions should go away.
