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Messages - Mihsan

#241
So I have accumulated six of those tripple rocket launchers and wanted to use them against fallen ship part. Here is how it was:

My setup. Launchers are ready to fire:


One early shot from trigger-happy dude. One scyther down already:


First wave of explosions. Most scythers down:


Second wave and third wave. Ship part destroyed, some bodies annihilated and see how that centipede lost his weapon:



Finishing up with charge rifles. I have two injured colonists, but nothing too bad:
#242
Ideas / Re: Free colonist/animal rejection
August 26, 2015, 10:21:38 PM
Quote from: Louisthebadassrimworlder on August 26, 2015, 01:54:38 PMCan there please be an option to reject free colonists

I am gonna upvote this.

I want to shoo that self-tamed squirrel, that I do not want to see as a pet. I want to send away that self-recruited braindamaged non-violent assasin.

Also I want to exile my unwanted colony members, just like I can release prisoners. This just must be an option.
#243
General Discussion / Re: No cats?
August 26, 2015, 05:09:21 AM
Quote from: falcongrey on August 24, 2015, 08:51:04 PM
Maybe I missed it or just never encountered it but... are there only domestic live stock type animals and dogs (and dog types) in the game? No house cats or large cats?

There is no cats right now. But in the descriprion of the animal sleeping box you can find mentioning of the cats. So they will be in RimWorld someday.
#244
Bugs / Re: [W|0.12.906] Snake had a mental brake.
August 26, 2015, 04:27:30 AM
Quote from: Jinxed on August 26, 2015, 04:20:13 AM
A little bit out of topic, but how come that your snake got simple prosthetic leg on a second pic?
That is not a snake. Snake's name is "Gray".
#245
Bugs / Re: [W|0.12.906] Snake had a mental brake.
August 26, 2015, 02:56:15 AM
Quote from: Cimanyd on August 26, 2015, 02:47:49 AM
I have a husky with dementia that occasionally does that. I assumed it was intentional. If not (or if so), dementia is very probably the cause.

Seems like it. But I do not remember any other animals with dementia to do the same.

And here goes mental brake #3...

Edit:
Nope, I was wrong. My demented Pig #1 just had mental brake too.
#246
Bugs / Re: [W|0.12.906] Snake had a mental brake.
August 26, 2015, 02:46:50 AM
Update:
The same snake had a mental brake again...

#247
Stories / Re: Chickpocalypse Now
August 26, 2015, 02:23:41 AM
You are lucky that they did not eat your whole food storage and plants in farming area. Those chickens are wormhole for food.
#248
Bugs / [W|0.12.906] Snake had a mental brake.
August 26, 2015, 01:55:04 AM
-What the circumstances were.
I get this message about some colonist, that was broken and now wandering. This time I just ignored it... but then in the back of my mind I though: "Wait, what was his name? I do not remember him". So I go check it and see this snake walking around.

-What happened.
Snake had a mental brake.

-What you expected to happen.
Snake to not have a mental brake.

-How we can reproduce the bug. This part is important!
Not sure, what caused it, but I have a save file. Does dementia trait cause mental brakes?

#249
Ideas / Re: Automatic fire extinguisher
August 26, 2015, 12:53:48 AM
Quote from: Z0MBIE2 on August 25, 2015, 11:23:30 PM
Since water would short out the electronics, it's a no-go for sprinklers.

Hey! But caused short circuits are half of the fun of having sprinklers.

Also all else that you wrote I can understand as "sprinklers w/o water". Is it right?
#250
Ideas / Re: Automatic fire extinguisher
August 25, 2015, 10:42:06 PM
Quote from: Jan2607 on August 25, 2015, 08:32:22 AMI don't know, if this idea was already posted, but I'd like to have an automatic fire extinguisher (like a fire sprinkler system) that you can build in rooms, where fires would cause high damage.

For this to work right we need the whole new gameplay dimension: water supply. IMO it might be with us someday (why else do we have that rainfall setting?), but not soon.

P.S. and ProTip: remove roof if the room is on fire.
#251
Ideas / Re: better deaths
August 25, 2015, 10:22:11 PM
Quote from: mokonasakura on August 25, 2015, 07:10:27 PMtakes one hit to the leg, not even destroying the leg just doing a little damage, kills my pawn outright

Will not believe until I see screenshot or save file.

All the death of my pawns was caused by objective reasons:
- 100% damaged body, head, brain or any other vital organs.
- Blood loss.
- Enormous amount of pain.

Never saw different causes.

Enemy and neutral NPC's could die w/o those requirements (must be the way to limit ammount of your prisoners - sometime they will die instead of going unconscious).
#252
Ideas / Re: Petition to Stop autoroofing!!!
August 25, 2015, 09:41:11 PM
Quote from: Snownova on August 25, 2015, 06:35:40 AM
constructed roofs would be nice if it included a toggle for "show roofs" and various options like wood roof, bomb shelter roof, solar panel roof, glass roof.

I am waiting for this one for a long time.
#253
Ideas / Re: Ability to perform surgery on animals
August 25, 2015, 09:38:29 PM
Well nobody yet stated the oblivious "chop the balls of the dog" operation.
#254
Quote from: Jinxed on August 25, 2015, 07:54:29 PMThats pretty much all about it.

Some details: there is also health stat, which is hearing. And also some creatures have better hearing, than the others.
#255
Stories / Re: Farewell, my chinchilla fur industry.
August 25, 2015, 03:30:17 PM
Quote from: FMJ Penguin on August 25, 2015, 03:02:24 PM
awww

Only took one shell eh? That's just mean....

I think, that it was one shell. Those chinchillas are so weak: they have something about 3 HP on each body part. There was not even single one injured, just straight dead ones with multiple limbs and organs destroyed. But at least 6 have survived.