Quote from: HerrColonel on January 19, 2018, 12:32:22 PMI noticed that under the TMagic mod it has Jecstools 1.0.6.1. Jecstools dll shouldn't exist under my mod, so you might check your TMagic mod folder and make sure there is no lingering 0Jecstools.dll or Jecstools.dll along with the TorannMagic.dll, if there is, delete it so that the jecstools version you have loaded first won't be overwritten.
Here's the logs (Magic mod was loaded last).
Also, I think jecstools is on version 1.0.8.6, though I only use a sub-class which is AbilityUser and AbilityUserAI, so that might not matter.
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I think it will also help diversify which spells the AI will use if they don't have the full complement... they seem to have their 'goto' abilities, but if you have pointers on how I can make AI ability choice more random, I'm all ears.