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Topics - Barik Morloc

#1
Seed = 0
30.72N 44.55E
30% Planet Size
Large 300x300
Normal Rainfall/Tempature Coverage

Features:
+12 Cryosleep Caskets with nothing guarding it and friendlies that need saving or are dead. (Tested this 5 times each time 12 caskets with friends and nothing guarding it)

+Mountainious terrain bottom side completely blocked off
+Nonintruisive caves that doesn't open up the bottom side to invaders
+Marble/Granite (Best combo for vanilla play)
+Large number of vents places randomly
+Lots of minable ores
+Connrected to road network with a dirt road.

-On the far side east on the map away from the main clusters of civilization (there are 4-5 friendlies within launch distance though)

Full Map Screenshot
http://steamcommunity.com/sharedfiles/filedetails/?id=1180195219

Planet Screenshot with Terrain Details and landing spot indicator (red circle)
http://steamcommunity.com/sharedfiles/filedetails/?id=1180205066

Tip: Wall of the cave areas and add a door (than forbid the door) This will stop pawns from going into the caves and getting slaughtered by bugs.
#2
1.) Circumstance: After embarking, during map generation with Permadeath enabled.

2.) What happened: The game returns to the main menu with error: "Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.RulePackDef.get_RulesImmediate..." (continues to list error)

3.) What you expected: The map to load.

4.) Steps to take: Enable Permadeath option and embark on a tile on the planet to generate the map.

5.) Savegame: N/A

Log Attached



[attachment deleted by admin: too old]
#3
Mods / [Mod Request] Disable Alt + F4
October 21, 2017, 01:00:44 AM
I like playing on perma-death but I feel it is too easy to just press alt +f4 when something goes wrong. Anyway anyone can make a mod to disable it?
#4
My current favorite seed and map is
Seed: Korath (Capital K, lowercase orath)
Coordinates: 24.27N/24.09W
Default Map Size and 30% Global Coverage.* (edit)

It is a mountainous terrain with only Granite/Marble. I like it because of the mountain formation which splits the map in half:
http://steamcommunity.com/sharedfiles/filedetails/?id=1170454211

I'm looking for some fun maps to play on. One with a large area surrounded by mountains, with only one entrance. But I'm curious to know other peoples favorite seed and landing site coordinates.
#5
Mods / EVERY STEAM MOD ORGANIZED INTO CATEGORIES
October 13, 2017, 01:38:56 PM
http://steamcommunity.com/sharedfiles/filedetails/?id=1167566230

I organized every 0.17 Rimworld Steam mod into different categories to make browsing for mods easier. I will continue to update and modify the collections to make them easier to use

Any constructive criticism or advice is greatly appreciated.

To:do
- Sort mods in each category to place similar mods next to each other
- Link each category with similar categories
- More detailed category descriptions and more intuitive categories headers
-Make Japanse its own category
- Make Combat Extended mods/patches its own category


Any constructive criticism is greatly appreciated. ALthough every mod has been placed... I still got a lot of work to do. Like renaming some of the categories to better names, reordering mods within categories. But I've been working on this for 3 days x 8 hours a day so I'm a take a break for a couple of days and actually play the game.
#6
Hi, so I am in the process of categorizing all the 0.17 mods by using the collections feature steam has. I will be done categorizing by tomorrow (24 hours from this post). I plan on maintaining these collections and keeping them up-to-date until 0.18 when I will either delete the collections to make room for 0.18 or I will compile them into a post here for archiving purposes.

These are the categories that I have been putting them into:

Hairstyle Mods 0.17
A collection of mods that add new hairstyles into the game.

Animals and Creature Mods 0.17
A collection of mods that add new animals or creatures into the game for 0.17

Clothing and Armour Mods 0.17
A collection of all clothing and armour mods for 0.17

Weapon Mods 0.17
A collection of all 0.17 mods that add in weapons to the game

Item Packs Mods 0.17
Mods that add items from multiple categories like weapons, armours, etc.

Overhaul Mods 0.17
A collection of mods that alter different systems of the game.

Decoration, Furniture, and Flooring  0.17
Mods that add decorations, furniture or flooring into the game

Lighting Mods 0.17
Mods that have add lights or change lighting in the game

Medical and Health Mods 0.17
Mods related to Health or Medical aspects of the game.

Race and Faction Mods 0.17
Mods that add new factions or races

Crafting and Production Mods 0.17
Mods that add or alter things having to do with crafting and production.

Structure Mods 0.17
Mods that add, change or have to do with structure like walls, roofs etc

Farming, Plants and Terrain Mods 0.17
Possibly another placeholder. Mods that have to do with Farming, Plants or Terrain

Event Mods 0.17
Mods that alter events or add custom events.

Cooking and Food Mods 0.17
Mods that add new foods, structure, or mechanics involved with food.

Ease-of-play Mods 0.17
Probably another placeholder name but mods that make the game easier to play... don't know might divide these into AI mods and UI mods or something.

Power and Energy Mods 0.17
Mods that add have to do with power/energy for the game.

Security Mods 0.17
Mods that add in security things like turrets and other stuff

Social Mods 0.17
Mods relating to social aspects of pawns.

Trait Mods 0.17
Mods that alter or add traits

Storyteller Mods 0.17
Mods that add or alter the Storyteller AI's in the game.

UI Mods 0.17
Mods that add to or alter the User Interface.

Graphics Mods 0.17
Mods that alter graphics either by adding new models, textures, or effects.

Music and Sound Mods 0.17
Mods that add or change music/sounds

Modding Utilities and Libraries 0.17
Items that are used for modding or improve modding capabilities.

Miscellaneous Mods 0.17
More of a placeholder till I figure out a better category. But mods I can't really put into a category

Translation/ non-English mods 0.17
Mods that translate the game or are in a different language than the supreme language.

Patches Mods 0.17
Patches to for compatibility between mods

Combat Changes Mods 0.17
Mods that change combat ai or alter stats having to do with combat

Ease of Play - AI Mods 0.17
Mods that change pawn AI to ease the micromanagement




I would just like to know what you guys think of the categories? Are there any categories that you think I should add/split? Some mods add multiple things like both armour/weapons/factions etc...
I have been putting them in the overhaul section for now.  As of right now, I have only kept mods in 1 category. Should I change that and go with adding mods in multiple categories if I belong.... sorry late for work gtg but I would really appreciate the advice thanks!