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Messages - vaultdweller123

#1
can someone explain me what this mod do? im new to installing mods. but this is the 2nd to the most subscribed list. im not sure what this does.
#2
Ideas / Re: Suggestions
October 20, 2017, 10:30:38 AM
hey guys i just beat the game with cassandra classic on some challenge difficulty. im very happy all my colonist escaped with the ship and left no one. thanks for all the replies i got from this forum. i learned a lot of things. this was an amazing experience thank you.

Here is the pic from our departure :)
http://steamcommunity.com/sharedfiles/filedetails/?id=1174900535
#3
Ideas / Re: Suggestions
October 20, 2017, 10:13:56 AM
@calahan ok sir i am done reading the forum rules. i will try and avoid breaking those rules from now on.
#4
Ideas / Re: Suggestions
October 19, 2017, 07:02:31 AM
@asanbar thanks for your reply i will keep those things you said in mind. about prisoner moving to other cell. i didn't know warden can do that "take x to bed" thing. i will surely try that later. as for how did i arrest them? you can arrest those prisoner by drafting them first then  right click, arrest on prisoner.

- about manually drafing to kill yes. this is current solution for now. but only a tamer can slaughter them? that's kinda unrealistic. i don't want to manually kill them to be honest. i got lots of chickens.

- for ruined egg is already on my stockpile. i cannot even bring it outside. since colonist doesn't have an option pick up/drop item then i could really just leave it outside. even if i put a stockpile outside and put egg on the list. other non-ruined eggs will be included too. i thought the firecamp can destroy any unwanted items but it doesn't have it. 
#5
Ideas / Re: Suggestions
October 19, 2017, 06:52:20 AM
@limdood sorry sir
#6
Ideas / Re: Suggestions
October 07, 2017, 11:46:08 AM
@spacedorf ah ok sir thanks for the info
#7
Ideas / Re: Suggestions
October 07, 2017, 10:42:07 AM
@limdood thank you so much sir for the recommendation. the stack size xxl mod sounds pretty useful. i will try those mods u mentioned on my next colony in the future. thanks
#8
Ideas / Re: Suggestions
October 07, 2017, 10:16:00 AM
@tonsrd thanks for the mod links. i will keep them noted and try them in my next colony
#9
Ideas / Re: Suggestions
October 07, 2017, 10:14:21 AM
@limdood the way you said it. it looks like ur right. i have no choice but to use mods. yes i have the mindset to not use any mods ever. actually i have never installed mods in any of my games. because i like the "keep it original" kind of thinking. but after what you said i think u are right. i will try the mods on my next colony as for now. i want to finish the game without mods. but thanks for giving me the heads up that helps a lot
#10
Ideas / Re: stockpile management
October 07, 2017, 06:56:56 AM
that is actually good suggestion for the stockpile.
#11
Ideas / Re: Suggestions
October 07, 2017, 06:52:46 AM
@{insert_name_here}


thanks for this information. but i prefer to play the original game without the 3rd party modification. that's why im writing this post. so they can see these suggestions and put it on the game somehow
#12
Ideas / Re: Suggestions
October 07, 2017, 06:45:49 AM
Quote from: OFWG on October 06, 2017, 02:04:50 PM
Welcome to the forum! Be sure to search to see if your suggestion has already been made to avoid duplicate threads. I believe that all your ideas have been suggested previously. :)

ah ok thanks
#13
Ideas / Suggestions
October 06, 2017, 04:07:31 AM
Hi guys. I don't usually post to forums but i love this game and i want to help improve it.

- some traits doesn't suit the colonist stat. i have a psychopath colonist, who has is not even capable of killing, 0 shooting and melee, but love animals and planting crops
- put a much better tab for power management. so i know overall how much power do i really need to support my power needs. so i don't overbuild them
- tailor benches, should have a bill to repair or stitch apparels. sucks if the only thing you can do with dead man's apparel is burn them. i don't sell them because they are cheap and a waste of stockpile space. good if i can repair them up. or maybe clean them with a washing machine. or even to recycle them for some cloth or leather
- a tab for history of all events that happened, sometimes i wanna re-read them.
- its would be good if we can assign what kind of meal a prisoner can have. just like medicine did. sad my warden gives my lavish meals to prisoner.
- there should have an escort function so we can move prisoner from cell to cell. the only way i know for now is by disabling prison bed of let's say prison A then i arrest them, then it will be moved to prison B. that's my only workaround for now. but sometimes they fight back and that sucks
- weird a cannibal gets negative mood for eating raw human?
- can we stop traders to keep disturbing sleep of colonist? can we put like a caravan spot for visiting traders?
- raiders drop pods gets inside my building with a roof? how? the roof is not even destroyed
- it would be nice if priority job can be queued
- allow to rearrange animal order on animal tab list
- can we make production structure to have priority? example id like to make my medicine making a priority
- how is the meat gets rotten away so fast, the whole stack of it in just a few seconds of not on freezing point. like example you made a whole on your meat storage or cooler shutting down because of solar flare.
- how to destroy an egg ruined by temperature without forcibly make colonist eat it
- i cannot slaughter my chickens because my tamer is not capable of violence. i got a lot of chickens and i have other citizens. they will starve to death because only a tamer can slaughter them? why?

i will keep this thread updated. in case i ran into another issue i think it needs some improvement