Hi guys. I don't usually post to forums but i love this game and i want to help improve it.
- some traits doesn't suit the colonist stat. i have a psychopath colonist, who has is not even capable of killing, 0 shooting and melee, but love animals and planting crops
- put a much better tab for power management. so i know overall how much power do i really need to support my power needs. so i don't overbuild them
- tailor benches, should have a bill to repair or stitch apparels. sucks if the only thing you can do with dead man's apparel is burn them. i don't sell them because they are cheap and a waste of stockpile space. good if i can repair them up. or maybe clean them with a washing machine. or even to recycle them for some cloth or leather
- a tab for history of all events that happened, sometimes i wanna re-read them.
- its would be good if we can assign what kind of meal a prisoner can have. just like medicine did. sad my warden gives my lavish meals to prisoner.
- there should have an escort function so we can move prisoner from cell to cell. the only way i know for now is by disabling prison bed of let's say prison A then i arrest them, then it will be moved to prison B. that's my only workaround for now. but sometimes they fight back and that sucks
- weird a cannibal gets negative mood for eating raw human?
- can we stop traders to keep disturbing sleep of colonist? can we put like a caravan spot for visiting traders?
- raiders drop pods gets inside my building with a roof? how? the roof is not even destroyed
- it would be nice if priority job can be queued
- allow to rearrange animal order on animal tab list
- can we make production structure to have priority? example id like to make my medicine making a priority
- how is the meat gets rotten away so fast, the whole stack of it in just a few seconds of not on freezing point. like example you made a whole on your meat storage or cooler shutting down because of solar flare.
- how to destroy an egg ruined by temperature without forcibly make colonist eat it
- i cannot slaughter my chickens because my tamer is not capable of violence. i got a lot of chickens and i have other citizens. they will starve to death because only a tamer can slaughter them? why?
i will keep this thread updated. in case i ran into another issue i think it needs some improvement
- some traits doesn't suit the colonist stat. i have a psychopath colonist, who has is not even capable of killing, 0 shooting and melee, but love animals and planting crops
- put a much better tab for power management. so i know overall how much power do i really need to support my power needs. so i don't overbuild them
- tailor benches, should have a bill to repair or stitch apparels. sucks if the only thing you can do with dead man's apparel is burn them. i don't sell them because they are cheap and a waste of stockpile space. good if i can repair them up. or maybe clean them with a washing machine. or even to recycle them for some cloth or leather
- a tab for history of all events that happened, sometimes i wanna re-read them.
- its would be good if we can assign what kind of meal a prisoner can have. just like medicine did. sad my warden gives my lavish meals to prisoner.
- there should have an escort function so we can move prisoner from cell to cell. the only way i know for now is by disabling prison bed of let's say prison A then i arrest them, then it will be moved to prison B. that's my only workaround for now. but sometimes they fight back and that sucks
- weird a cannibal gets negative mood for eating raw human?
- can we stop traders to keep disturbing sleep of colonist? can we put like a caravan spot for visiting traders?
- raiders drop pods gets inside my building with a roof? how? the roof is not even destroyed
- it would be nice if priority job can be queued
- allow to rearrange animal order on animal tab list
- can we make production structure to have priority? example id like to make my medicine making a priority
- how is the meat gets rotten away so fast, the whole stack of it in just a few seconds of not on freezing point. like example you made a whole on your meat storage or cooler shutting down because of solar flare.
- how to destroy an egg ruined by temperature without forcibly make colonist eat it
- i cannot slaughter my chickens because my tamer is not capable of violence. i got a lot of chickens and i have other citizens. they will starve to death because only a tamer can slaughter them? why?
i will keep this thread updated. in case i ran into another issue i think it needs some improvement