I mean with the fairly successful results from similar-styled games like Prison Architect (building/management/art wise), Rimworld would probably do very well once it get pasts the inital people who go "you copied architect's design!"
A fancy trailer to catch people's attention along with day-1 mods being uploaded to the workshop will probably be more than enough for a good start.
A fancy trailer to catch people's attention along with day-1 mods being uploaded to the workshop will probably be more than enough for a good start.