Doing stuff like butchering corpses is obviously something a regular colonist would frown upon, but how does the entire colony immediately know what you've done, even if done in a special, private room?
I get its for balance reasons, but with A13 implementing a drastic overhaul to the social aspect of the game for colonists, this is a better time than ever to rework how this system is handled.
Instead of colonists all immediately knowing, only people around in 'visible (can physically see the butchering process)' area will immediately know. Debuff is properly applied to ONLY them for the time being. Depending on the person's traits (eg. Psychopath, Cannibal) won't care as much, and therefore won't be nearly as immediately affected as a regular colonist. From here, the only way other colonists would find out is via social interactions with those who saw/did the act.
The more socially shy colonists would probably not bring up what happened during a chit-chat with another colonist, but the abrassive psychopath might as go as far as brag about chopping up the corpse himself during a conversation. Gossip spreads, soon everyone knows about the horrible things Fred the cannibal butcher. Work this into the new social aspect so people will hate the colonist who did it, along with a global debuff for working in a colony that approves of such acts.
This allows for more 'special' setups for the player who still wants to make a profit off their victim's corpses without suffering from the global debuffs, if they're willing to go the extra mile in selecting the right colonist for the job AND keeping it hidden from the rest of the colony. Placing area restrictions and what-not to prevent regular colonists from finding out the truth would be nice touch for another layer of social interaction and help weave together a story better, as it adds more inner-colony problems other than 'running low on food' or 'its too cold/hot'.
I get its for balance reasons, but with A13 implementing a drastic overhaul to the social aspect of the game for colonists, this is a better time than ever to rework how this system is handled.
Instead of colonists all immediately knowing, only people around in 'visible (can physically see the butchering process)' area will immediately know. Debuff is properly applied to ONLY them for the time being. Depending on the person's traits (eg. Psychopath, Cannibal) won't care as much, and therefore won't be nearly as immediately affected as a regular colonist. From here, the only way other colonists would find out is via social interactions with those who saw/did the act.
The more socially shy colonists would probably not bring up what happened during a chit-chat with another colonist, but the abrassive psychopath might as go as far as brag about chopping up the corpse himself during a conversation. Gossip spreads, soon everyone knows about the horrible things Fred the cannibal butcher. Work this into the new social aspect so people will hate the colonist who did it, along with a global debuff for working in a colony that approves of such acts.
This allows for more 'special' setups for the player who still wants to make a profit off their victim's corpses without suffering from the global debuffs, if they're willing to go the extra mile in selecting the right colonist for the job AND keeping it hidden from the rest of the colony. Placing area restrictions and what-not to prevent regular colonists from finding out the truth would be nice touch for another layer of social interaction and help weave together a story better, as it adds more inner-colony problems other than 'running low on food' or 'its too cold/hot'.