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Messages - Elanwye

#1
I have the same error, at least a dozen times. I never took a screenshot of it (Never thought to, sorry!), and the only way out temporarily was to go into the Dev console and 'destroy' the faction visitor that is causing said error.

The error is only shown through the log, and the game also pauses indefinitely until I remove my faction allies permanently from the game. =(

Here is all the mods I have enabled for Rimworld v13: http://imgur.com/8H73I5z

As for how it happens, it seems as though every-time a faction's pawns have high enough of a relationship with my colony- they attempt to join. It then stops the game with the afore-posted error by the user above you. So far I have been unable to recruit from factions as a result.

(Update---> Here is another log of the similar error that pauses the game: http://imgur.com/ebMcyme )
#2
Help / Re: [A13] No Fighting! v1
April 14, 2016, 09:54:58 PM
Is it possible for another setting to be added as an option to this mod? Perhaps, reducing fights to 50% complete stop rather than  100%? How about 80%?

It's not very realistic for fights, culminating over a long period of time, to not eventually result in a casualty or wounding of some sort. I agree that the social state the game is in is a bit ridiculous, however, infighting ending 100% of the time all the time is even more silly than colonists killing each other over a slice of boomrat pie.

Thank you!
#3
General Discussion / Re: Call for Alpha 5 testers
June 24, 2014, 03:02:02 AM
If you're still looking for help, I aim to volunteer! I've done tons of betas, some lasted for years and others weeks. Most of them MMOs (ex. Mabinogi and PathOfExile)but sometimes I get in Single-Players too (ex Don'tStarve and Starbound )

Love to help out with Rimworld!  :)