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Messages - rjord2018

#16
Poor Ida got hurt badly in the crash landing in the darkness.
While doctor Fridge works on saving Ida, the rest of the colonists explore where they have crashed.

#17
Looking at the last few pictures the flames needed work.
Flames now different looking and not the one picture.

#18
With colonist Erison down with 6 hours to live, Mick installs the emergency bed as fire rages on both sides of them.

If he can get Erison on her feet they will have to run before they are surrounded and trapped by the fire.

#19
More parts of the mother ship has crashed in the area with another 5 colonists on boar.

8 colonists have crashed on the planet...only 3 have survived but with major injuries.

The mod has started with devastation and we have not seen the predator species of this planet yet.

Huge fires have broken out and no sign of rain......

#20
Now added to the mod.......

When the colonists crash on the planet they may be injured. Not only may you have injured colonists to deal with but a fire will begin with the ship parts crashing around you.

In the first picture below, only one colonist is on his feet and he is trying to put out the fire near where another colonist is lying injured.

He cant rag her away as he needs to construct a bed.
No time for that.... by the time he cut down a tree and made a medical bed she would be engulfed in flames.

Only hope is to put out the ever expanding fire all by himself.

The other question..... somewhere in the darkness.... where is the other colonist lying injured in the dark.

The second picture shows other areas on fire due to the crashed ship parts.



#21
Spoony had managed to injure the Bioraptor which has a cracked skull..... but Spoony is much worse off as seen below.

As he is still fleeing he is progressively become worse as the toxins in his body build up....now at 6%.



[attachment deleted by admin: too old]
#22
Poor Spoony panicked and tried killing one of the Bioraptors. All that he managed to do was to get bitten and as venom begins travelling through his system Spoony is now severely ill just minutes after being bitten.

As you can see in the 3 icon pictures at the top of the screen.... all 3 characters are fleeing from the Bioraptors.

The picture shows the newest look for the Bioraptor.

#23
Quote from: Harry_Dicks on January 24, 2018, 04:49:20 PM
Have you ever seen this? https://www.youtube.com/watch?v=PNpCpANeKrM it reminds me of what you are talking about, certain monsters only in the dark. I think the mechanic is a neat idea but it would need some work so that you can't just stand in light the whole time, but still need to inflict some damage on enemies. Maybe make it so that they burn in sunlight (like vampires from Rim of Madness) so that you still need to damage them as they come at you, but as long as you do enough, once they hit the light they wont be able to get to you in time before dying.

Yes I had mentioned that mod here.
https://ludeon.com/forums/index.php?topic=38794.0

Very similar to what I had been looking at.
#24
The Bioraptors will be tweaked so they are more visible in the game.
#25
While Spoony looks at us in the picture below he does not see another young Bioraptor coming towards him.

Poor Spoony is about to be bitten and is going to become very very sick.

#26
The first look at one of the smaller younger Bioraptors from the movie Pitch Black.
Though it looks harmless this young Bioraptor is trying to get out of the light but if angered it will turn on the character shown in the picture.

The adult Bioraptor (not seen yet) is much more deadly.

The texture of the Bioraptors is shown to reflect the blue light from the portable lights each character holds.


#27
In the movie Pitch Black , Riddick and the others are able to keep safe from the Bioraptors by staying in the light. That was then.

20 years have passed and the Bioraptors have adapted ....you are no longer guaranteed safety in the light and the predators will now bite you and inject poison into your system. The bioraptors will keep to the dark but will go into the light, attack you and then disappear into the dark to wait for you to die.
#28
Quote from: Harry_Dicks on January 23, 2018, 07:36:46 PM
Wow, so I am very excited that you are working on this mod now. I don't know why, but darkness is one of my favorite things in modded RimWorld. Extreme darkness, with fog of war, spotlight turrets, raid warnings turned off, and alert sirens/lights.

I'm thinking this will be perfect for that group of mods. It's also weird, too, about how I used to have a fantasy universe like this in my head. But maybe the planet did orbit a star, but it did not spin like the Earth. It would be locked into one direction faces the sun all the time, so one side is always dark (like the moon does to the Earth.)

Now if you could only take this one step further with the world map. You start crash-land deep in the dark half of the world, maybe in jungle or on ice. Then you have to choose to stay and try to survive, or pack it up and roll the dice on a blind (because of the darkness!) caravan adventure.


Thanks Harry...... development of the mod is going well and working in pitch darkness is an added challenge for Rimworld. The colour of the portable lights held by each character is close enough to that in the movie and one thing I am working on at the moment is to make sure this mod is not too difficult to play on the easiest settings.

In the movie the predator bioraptors are scared away by the light. I am actually looking at this in relation to the mod and whether I should have these predators staying out of the light.

If for the entire mod you can wander around protected by light and not have to worry about the predators attacking you in the light, then this mod is going to be extremely boring.

Hence a change to the mod which is explained in the following post.
#29
Mods / Re: Keeping predators out of the light
January 24, 2018, 12:13:54 AM
Quote from: wwWraith on January 23, 2018, 07:25:14 PM
1. Find some dark cell near target character (the closest one if it won't be very resource hungry).
2. Make your bioraptor move to this cell instead of that character.

I will have to work out how to do that.
#30
Mods / Re: Keeping predators out of the light
January 23, 2018, 01:46:23 PM
I am having a look at this event mod  for ideas..... Darkest night SK   
https://steamcommunity.com/sharedfiles/filedetails/?id=907844006

Description of mod.
============
Darkest Night is an event mod for Rimworld, that will make your heart pounding much faster! A lot of impressions by SK Team, Guaranteed.
In this event darkness has come to Rimworld and with it, death.
Your colony must survive a darkness, so black, nothing can be seen. It is also inhabited by flesh craving creatures. No defenses can save your people. Only the light can keep them at bay.
Once the Darkest Night starts, you will be given a small window to prepare. How you prepare is up to you.
Will you huddle around a campfire or the kitchen lights while your battieries run dry?