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Messages - rjord2018

#61
Quote from: kobar on October 26, 2017, 03:11:29 PM
Volvanic planet when

I have already started initial work on adding lava craters to the mod....... I am hoping there will be dormant volcanos as well as active volcanos and when the lava craters breach I am hoping to have the lava expand out from the crater. A lot of work to do before this is out.



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#62
Playing as a tribe is far more challenging and needs more research......so for the time being I have started a new game playing 2 standard colonists who have crashed on a world covered in pitch black.

To make it easier I am again in a tropical forest with plenty of trees.

However my priority is to build a wind turbine .......and to build that I need to find the many ship structural beams littering the map and deconstruct the closest one to get the steel and components I need.

Other priorities of course are finding food and chopping down trees.

Then build a small room to house a battery...it just started raining...... link the battery to the turbine and start storing power.

Then create a lighting system which will hopefully allow us to start growing crops despite all this darkness around us.

The picture below shows early construction on the wind turbine.
Note : This mod is being created in Rimworld A18



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#63
Testing of the mod is going well...but so much to do because living on a planet without sunlight is a real challenge.

I am playing as a tribe which could make things impossible but I am looking at working out how to survive with limited technology first.

The first issue is that I need to fix the torches ... after refueling the torches with wood they should last for 9 days 2 hours... however when I look at how fast the fuel is being consumed when comparing to the passing of each hour on right side of screen...there is an issue where the torch will not last more than 2 days.

I am also looking for the calculation to where it shows the percentage of brightly lit in bottom left of screen. When the mouse is in darkness brightly lit should be 0% but it will show 100% instead. So looking at trying to fix this is possible but I may not be able to do anything about it.

Based on whatever can be done I can then look at what needs to be done to grow crops without sunlight once I have the correct percentage of light in the area I am growing crops.

Power will never be available using solar panels so I will need to use wind power. Looking at what needs to be done as a tribe to get wind power technology.

#64
My colonists were lucky and had stumbled across the entrance to a vast cave system.....started moving west and more torches were put down ....the Agarilux we had found started dying as it was being exposed to light...... so now my colonists have to give priority to saving the Agarilux from dying so it can be harvested later.



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#65
9 in the morning and my colonists are wondering why the sun has not yet come up on this planet.

Started a new game and plenty of trees around to gather wood for more torches. My first priority is to try and find food as my colonists will soon be getting hungry.

I check the map and I specifically started in a map which had caves. Looking at the black map I can see a number of glowing areas in the darkness showing promising caves with food...2 of the larger caves with Spelopedes inside..... don't want to tangle with them yet.

A promising cave is to the left so I set both my colonists to priority 1 construction and start putting torches down heading left.

Then as you see in the picture below I suddenly come across a hill and now have to decide how I will get around it. The problem my colonists have is that this could be a small hill... or it could be a big mountain.... my map was created in an area with mountains....so it is possible that the mountain stretches all the way up and down the map and there could be just one small path through...... but where is that path?

With a map in pitch darkness I have no idea what the map looks like at all.

Do I move up.... or do I move down to try and get past this mountain blocking me from the cave?

Of course this raises a problem because my colonists are getting hungry. I look around the area lit by 5 torches and see that a 2 year old female wild boar has entered the light from the darkness on the right. Do my colonists really want to tangle with a wild boar without weapons?

The problem with vanilla A18 is that there is no harvestable food around early game so my colonists are in trouble and could die.

I look around a little more and spot what I was looking for...... Lemongrass. As you can see below I was lucky to find the Lemongrass as all I can see is darkness where I clicked my mouse. I have added the A17 mod "TropiCKAPP Rainforest Mod" and it seems to be working fine in A18. I should be able to find all sorts of food around ...hopefully....such as bananas, coconuts. rice etc.

I start harvesting lemongrass to feed my colonists and change my plans. It is 11am and my colonists have worked out the sun may never come up on this world and I have no idea what predators are in the darkness covering the map. I check the wildlife Tab...also working in A18...... and I see that there are tigers, cobras, panthers and more out there.

So it is time to set up camp and prepare defenses in case we get attacked by a predator. I need to craft some basic weapons too.

By the time I finish this testing it is almost 3pm and the sun has still not come up and my colonists realize they may never see the Sun again.



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#66
I was doing some testing and the colonists were staying in the light cast by the torch lamp.... without my need to do anything.

With the increased forest density mod running in A18 and in a tropical forest first thing to do was cut down a few trees that were in the light..... then start putting torches down in a particular direction.

Found a banana tree on the edge of the light...harvested it..... then a hen wandered in from the darkness and I started trying to tame it.

I thought the hen when it resisted taming would disappear back into the darkness and thus out of sight..... but the hen also seemed to stay in the light.

Interesting but needs more testing.
#67
The pod crashlands at 6am  in total darkness...... for this mod to work one torch lamp is included in the scenario and lights up as soon as the colonists exit the pod.

The picture below shows 2 additional mods working in A18.... Camera+ as well as Increased Forest Density.

The next thing to do in this mod is to try and keep the colonists from stepping into the darkness...... hopefully this can be done with a trait "Fear of the Dark"....... no idea if that is even possible.



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#68
A few more tweaks and I have complete darkness covering most of the map.
If you look at the bottom right (scroll bar to the right of the picture) you will see that this picture is taken at one in the afternoon.

Prior to taking this screenshot I had a message that a pod had just crashed........ however I have no idea where it crashed .... however if there is a survivor I will find the name of that survivor somewhere on the map......

The challenge here is that I need to find a tree that will give me wood for building more torches.



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#69
I have started work on my first mod for Rimworld and with Version A18 I have started testing increasing the darkness at night as shown in the picture below...before and after shots.

But this mod is not just about making nights darker..... this mod will have Rimworld being on a planet where you will encounter the following scenario.

When you land on the planet, you cannot see anything...the entire map is covered in darkness..... sunlight never touches this planet. In order to start you will need to be able to create a torch to light up the immediate area... the rest of the map is in darkness.

This is similar to Civilization where you need to uncover the map as you move around. In my mod you will need to light up the map as you go around.

If you get a message saying that a bunny rabbit has gone mad and is coming for you.... you may not see it until it is on you.

I am also looking at having new vegetation which does not need sunlight to grow...as well as crops....... not rice, potatoes,etc.

The picture below is just a test... it is going to be much darker than that.

Without sunlight you would expect this planet to be cold...... however I am hoping to add volcanoes and lava fields instead of water to the map...if possible.



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#70
I love the caves..... started in an area with no harvestable food in the forest and had to head into the caves to harvest fungi which will keep my colonists going until first crops are grown.