There's an issue with the Royalty DLC, meditation has too long of a text to show up correctly as activity no matter how I try adjusting the settings.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Releases / Re: [1.2] RimHUD (v1.6.7) - Add more information to the UI
November 16, 2020, 06:14:21 PM #2
Off-Topic / Re: Star Wolves 2 still playable?
August 29, 2014, 11:19:17 AM
Steam version started up fine for me on 64bit Win 7. I suppose it doesn't use StarForce. Maybe remove the copy protection or something if you can't get a steam version(it's been in a few bundles, currently I only have a spare key of the 3rd one since I already gave away the others).
#3
Off-Topic / UnReal World appreciation thread!
August 29, 2014, 11:13:52 AM
UnReal World has been(and still is) an awesome roguelike about realistic wilderness survival during the iron age of Finland since 1992. (googling iron age gets me Unreal World as 3rd result.)
The first time I played it was I think about 15 years ago, at the time I sadly didn't really have the patience for it nor the means to purchase the full version(nowadays it's funded with donations like Dwarf Fortress). Recently I rediscovered it and fell in love with it.
Anyway it's currently hoping to get on Steam through greenlight so vote for it, play it, tell me how awesome it is or something.
The first time I played it was I think about 15 years ago, at the time I sadly didn't really have the patience for it nor the means to purchase the full version(nowadays it's funded with donations like Dwarf Fortress). Recently I rediscovered it and fell in love with it.
Anyway it's currently hoping to get on Steam through greenlight so vote for it, play it, tell me how awesome it is or something.
#4
Ideas / Re: Important but possibly hard-to-implement features i.e big ideas
July 20, 2014, 09:44:28 PM
I definetly hope that we'll eventually be able to send people to explore the world map and visit other sites.
Actually following a raider back to their base is a pretty cool idea.
Actually following a raider back to their base is a pretty cool idea.
#5
Ideas / Re: Your Cheapest Ideas
July 20, 2014, 12:37:22 AM
Add a half speed option.
Let me zoom-in at least twice as much.
Add hunting bills to somewhere like butcher's table (or some other way to more easily order animals to be hunted)
Add a stop bleeding order (or make sleeping spot require some resource since if someone's bleeding but I don't have time to take them back to their room I can just make a sleeping spot next to them to stop them from dying)
Let me temporarily take a prisoner even if I don't have bed for one by making the captor guard/carry him until I make one. Or just let me pick up and drop incapacitated people wherever.
Add a tutor for how power works, the existing reminder about having a unpowered structure doesn't actually explain it at all. If someone has a working power source and has a unpowered structure for a while it might be a good idea to explain how you need to have powerline or powersource within 5 tiles of a structure to power it.
Stone door, non-conductive, inflammable, strong and requires electricity to be opened(slower than a wood door and without power might as well be wall).
Let me zoom-in at least twice as much.
Add hunting bills to somewhere like butcher's table (or some other way to more easily order animals to be hunted)
Add a stop bleeding order (or make sleeping spot require some resource since if someone's bleeding but I don't have time to take them back to their room I can just make a sleeping spot next to them to stop them from dying)
Let me temporarily take a prisoner even if I don't have bed for one by making the captor guard/carry him until I make one. Or just let me pick up and drop incapacitated people wherever.
Add a tutor for how power works, the existing reminder about having a unpowered structure doesn't actually explain it at all. If someone has a working power source and has a unpowered structure for a while it might be a good idea to explain how you need to have powerline or powersource within 5 tiles of a structure to power it.
Stone door, non-conductive, inflammable, strong and requires electricity to be opened(slower than a wood door and without power might as well be wall).
#6
Off-Topic / Re: For All The Anime Lovers
July 06, 2014, 03:53:02 PM
Spice & Wolf, Kiba and Kemono no Souja Erin
#7
Mods / Re: [Request] Colonist list
July 06, 2014, 07:04:23 AMQuote from: Gabriel_Braun on July 06, 2014, 06:35:38 AMI had to check it but as far as I could tell it only had portraits it didn't seem to tell what they were doing I was disappointed.
It's already out there with the 3D mod included, it's called sims 3
#8
Mods / [Request] Colonist list
July 06, 2014, 06:30:11 AM
Scrolling through colonists with . to check what each one is doing gets a little annoying after a while so to help with that I think there should be list of colonists and what each one is doing somewhere on the screen(ie. left or right side). It'd awesome if someone could somehow do it!
Crazy ideas to make it even better/harder to do: portraits! (and clicking them to select the colonist) or instead of just portraits "cameras" showing a small(ie. 3x3) area around the colonist. I'd imagine this would be at the top of the screen, and surely no one would ever have more than about 15 colonists so no need to worry about running out of screen space assuming a decent resolution.
Also I'm pretty sure this would require doing a .dll if not I'd try doing it myself.
Crazy ideas to make it even better/harder to do: portraits! (and clicking them to select the colonist) or instead of just portraits "cameras" showing a small(ie. 3x3) area around the colonist. I'd imagine this would be at the top of the screen, and surely no one would ever have more than about 15 colonists so no need to worry about running out of screen space assuming a decent resolution.
Also I'm pretty sure this would require doing a .dll if not I'd try doing it myself.
Pages1