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- January 30, 2023, 01:53:48 PM
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Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at SimpleSidearms.utilities.WeaponAssingment.SetPrimary (Verse.Pawn pawn, Verse.Thing toSwapTo, Boolean intentionalEquip, Boolean fromInventory, Boolean dropCurrent, Boolean intentionalDrop) [0x00000] in <filename unknown>:0
at SimpleSidearms.utilities.WeaponAssingment.reequipPrimaryIfNeededAndAvailable (Verse.Pawn pawn, SimpleSidearms.rimworld.GoldfishModule pawnMemory) [0x00000] in <filename unknown>:0
at SimpleSidearms.rimworld.JobGiver_RetrieveWeapon.TryGiveJobStatic (Verse.Pawn pawn, Boolean inCombat) [0x00000] in <filename unknown>:0
at SimpleSidearms.rimworld.JobGiver_RetrieveWeapon.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_SubtreesByTag.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch0(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Hello i'm the guy who made the No Turret Barrels mod...i did look but could only find your B19 version
Yeah, there's a Non-steam version download right here... If you click on this link i made on this text. The link leads to the Google drive to download the non-steam version.
This includes the More Vanilla turrets Patch and the Rimsenals Security pack Patch, so you're in luck here.
Already exists on steam:Dont have a stream account sadly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1536194712&searchtext=barrel
I updated the version on steam to 1.0Just tried it, and it aint working. I cant build it nor deselect it once clicked on.. so i am basically stuck and have to alt+f4 kill the game. Hitting ESC does nothing, not any of the other shortcuts.
The mod is fully compatible with any version since B18 so you can safely use it in any playthrough regardless what the version says.
Heymom,Cheers, will give it a try then
you use a very unique release versiom, 2096 wasn't a offical release.
You should just update it to the latest version.
Or maybe not, but beside the malformated error message, the mod work with all 1.0.xxxx versions.
Do you have Misc. Core loaded before the turret mod?Yes i have.
snipThanks for the clarification, will try and see if i can find a workaround within the set rules. And i dont mind complicated answers, but we all have to start somewhere right?
Many guns and bows don't have a stuff, and go under the No Material option. These items instead use a set cost list, and without a stuff they have no other variant.I am sorry, but that didnt help me. In your own example, you segment sales based on material, which is exactly what i am trying to do.
A club is an example of a weapon with many variants, and the recipe specify a stuff (and can be made from anything from gold, marble down to the lowly wood. When making a bill to create an item, stuff is usually displayed with checkboxes on the right hand side)
The material filter is best used when you want to do different things to different variants of an item (e.g. you might want to avoid selling your gold small sculptures but you do want to sell all sandstone small sculptures)