Ludeon Forums
- January 30, 2023, 07:08:04 AM
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I think you mention OutfitterTy, will give it a search.
But it isn't at the forum anymore, maybe search steam for it.
Heh that support was probably from a17 timeframe. I do not have that mod personally
I am currently making an in-game def editor that should be able to add support for that in the future once I add building def type support.
https://ludeon.com/forums/index.php?topic=46983.msg445886#msg445886
Basicly yes.I dont seem to have the ability to mince organs, i know that one of the bionic mods allow this. Would it be possible to make it a standard thing in the mod? or maybe just as a "stand a lone" addition?.
regards.
I'm not sure what it did? where you able to make food from body parts?
You are geting minced meat out of them. Mosttimes without cannibalistic food flag (stupid, prisoner got organ harvested and at lunch we are geting hamburger).
I think people want use to get more meat out of their prisoner.
But i don't see any other use, since when you organ harvest prisoner you loose standing with that faction so the faction gain if you release it afterwards is pointless.
unlike B17/18 negotiator selecting, the current release allows you to select more than one negotiator, however the preferred negotiator will always be ticked (abbreviated with (P))I am really sorry, i found the culprit. It was a mod i have that "shrinks" the comm console down, and it seems that your mod, doesnt see it.
You might want to look at SF's Grim Reality. It changes tons of thoughts' debuffs and buffs like the terrible 'ate without table'. Certainly makes your pawns realize they're not in a nice world. Not sure if it's completely compatible with Psychology mod, thoughThanks, i checked it out, and it doesnt seem to change how pawns react to corpses sadly.
it should still pop up if a sale was done via AI sellingI have had some issues with the AI trading. I have installed a AI Manager and ticking the AI Trader, does not seem to work like it used to. It will click/tick one of my pawns regardless.
To find a defname, go to options and enable developer mode, after that, load the game and open the inspector (third icon from the right). Toggle deep inspection mode (first icon on the top-left). While inspector is open, hover over the building.tyvm.