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Messages - Heymom

#47
Releases / Re: [1.0] Miniaturisation
November 04, 2018, 01:39:55 PM
i have the VG mod.
It cant mini. the adv. hydroponics basins, i seem to remember i modded an old version to enable it. Any chance of a "official" fix ?

i tried this, but it aint working, not sure what def. name VG is using, as i cant locate it.
<!-- Adv. HydroponicsBasin -->

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasinHydroponicsBasin"]/minifiedDef</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]</xpath>
<value>
<minifiedDef>MinifiedThing</minifiedDef>
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]/thingCategories</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]</xpath>
<value>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]/statBases/Mass</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Adv.HydroponicsBasin"]/statBases</xpath>
<value>
<Mass>10</Mass>
</value>
</li>
</operations>
</Operation>
#48
Releases / Re: [A17 and A18] Rim of Madness - Bones V2.0
November 03, 2018, 11:09:00 AM
Any plans to update this to 1.0 ?
#49
Mods / HELP! mods not working :(
November 03, 2018, 07:24:03 AM
Hey

I just came back to check out the v.1 stuff.. And i am on client 1.0.2059 and i downloaded the 1.0 mods, but they are all showing as red in the mod list.

Anyone know whats going on?
#50
Outdated / Re: [B18] Finish The Damn Thing
March 01, 2018, 11:10:55 AM
Nice! giving it a go, cheers.
#51
Quote from: Canute on March 01, 2018, 03:23:04 AM
Quote from: Harry_Dicks on February 28, 2018, 08:00:34 PM
Quote from: Heymom on February 28, 2018, 06:07:38 PM
In the original mod, 'Neat Freak' got a bonus to cleaning dirt etc.
Don't know that mod either, must be one of these ancient stream ones.

I think it is like Green thumb, he get mood bonus when he is doing cleaning.


In what way was this bonus? I haven't seen anything before that let's one pawn clean faster than another. Was this bonus related to the mood change or something else in the mod?
It was a mood buff, so you could have one pawn do cleaning 100% of the time, and never be unhappy. Think it also worked with sorting stacks in the stash.
Afaik, there wasnt any speed increase connected to it. The mod is from a17, so i wouldnt call it "ancient".
#52
About "Pawns are capable"

In the original mod, 'Neat Freak' got a bonus to cleaning dirt etc. it seems to have been changed. Why? i liked that feature, dedicated janitor etc.

Could you provide the original code, so i can edit the mod myself perhaps?

Thanks.
#53
Outdated / Re: [B18] Insulating Walls
January 05, 2018, 11:04:03 AM
Hey
Very interesting mod, have been a big fan of the max ice setting, so its -80 on avg on the maps i play.
I tried your mod, and my rooms now get so hot they set fire to the place. I am using the "auto cooler" mod, and i think its conflicting with that mod.

idea; add insulation options, ex. wooden walls + wool etc.. would be neat.
#54
Cheers, seems to have fixed my issues at least ;)
#55
Releases / Re: [B18] [KV] Infinite Storage [ModSync]
December 30, 2017, 03:17:32 PM
Is it correct that i can only have 1 of each type on a given map? I tried to build 3 Body Part Storage units. But only 1 is being filled (which is full it seems) counting 4421 items.

Also seems that if you eject something and it auto collects it, the counter ticks up.
ex.
i had a count of 4421 items, i ejected 4000 herbs, and it collected it. New count is 8421.
#56
I cant seem to get the autosell mod to work. I can make a shopping list as usual, and setup the comms etc. but nothing is being sold/bought. It used to work, not sure if its the update or smth else entirely.

I have tried;
- to recycle the shopping list
- update the shopping list
- deconstruct/rebuild the print station
- deleted/created the orders on the list
- enabled/disabled AI selling
- pawn x as manual seller
- build the trade post log (other version of the trade printer)
- ticked the "merge with x" icon on the shopping list itself.

nothing has worked. I have the AI Manager build, so the AI selling should work. I have done this in all my games, and never had this issue.

Any help is appreciated.
#57
Releases / Re: [B18] [KV] Infinite Storage [ModSync]
December 29, 2017, 12:14:12 PM
Anyone using "Auto Sell" mod with this one? not sure if its the IniStorage mod that is the culprit, but i cant seem to get the autosell mod to work.
I can make a shopping list as usual, and setup the comms etc. but nothing is being sold/bought.
I have tried;
- to recycle the shopping list
- update the shopping list
- deconstruct/rebuild the print station
- deleted/created the orders on the list
- enabled/disabled AI selling
- pawn x as manual seller
- build the trade post log (other version of the trade printer)
- ticked the "merge with x" icon on the shopping list itself.

nothing has worked. I have the AI Manager build, so the AI selling should work. I have done this in all my games, and never had this issue.

Any help is appreciated.
#58
Releases / Re: [B18] [KV] Infinite Storage [ModSync]
December 29, 2017, 03:50:18 AM
Been playing around with the mod, and i like it a lot so far :)

I wonder why stored stuff gets spit back out sometimes? Is it because my net cant provide the power needed, and therefore uses the "setting" fail safe value and spits out items accordingly ?
#59
Releases / Re: [B18] [KV] Infinite Storage [ModSync]
December 27, 2017, 04:24:16 AM
Quote from: Kiame on December 27, 2017, 04:10:28 AM
Use the link in the first page which says "Direct Download: B18" which goes directly to the zip file: https://github.com/KiameV/rimworld-infinitestorage/releases/download/B18/InfiniteStorage.zip

I update the releases directly. The date in github is the date when the release was made.

The errors you're getting are due to the fact that the master branch only has the code and nothing else so the game is looking for infinite storage but can't find it because it's not compiled. To the simple sidearms error, no clue.
Ty, ya got it working. I totally missed the non-compiled from the master branch :( sorry

Finally i can delete some of my storage areas :D
#60
Releases / Re: [B18] [KV] Infinite Storage [ModSync]
December 27, 2017, 03:31:47 AM
Quote from: Canute on December 27, 2017, 03:29:33 AM
Heymom,
at last the Master from github you CAN'T use a mod, it don't contain the assembies only the source. You would need to compile the source self to get the assemblies (.dll).

nder releases you find the latest release of the mod.U
And your screenshot show that you got other problems too, or these other red errors only appeared after you installed Inf. storage ?
Didnt know about the .dll files. But he stated that he had just updated it, and if i look under release, last "edit" was 10 days ago, so i assume that those updates/fixes aint included in the release.
Its a fresh install of the game. So i aint sure what other "problems" there is? Could be that data is stored else where .. i see that simplesidearms are making red warnings. But the mod wasnt included in the test, only the infinite storage mod. Strange...