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Messages - Olegon

#1
Quote from: GiantSpaceHamster on November 25, 2017, 04:02:03 PM
As the previous post mentioned (thank you) you can adjust the hotkeys in the game options. F8 was not set in RimWorld prior to B18 so Moody was using it.

As for the language error, I'm not sure why Moody would be causing that. There is no localization data in Moody so the only thing I can think of is that that problem already exists but Moody just triggers it in a way that the base game does not. It looks more related to the language pack than to Moody. Is it causing any noticeable problems in-game?

OK, Thanks!
No problem in game.
#2
Quote from: GiantSpaceHamster on November 19, 2017, 01:59:09 PM
Quote from: Olegon on November 19, 2017, 04:07:13 AM
Quote from: GiantSpaceHamster on November 19, 2017, 02:10:56 AM
Do you have any other mods enabled?

No (actualy installed Fluffy's Animal tab, and HelpTab, but they were disabled). I have russian language installed (https://github.com/Ludeon/RimWorld-ru)

Do you get the error with just either Moody or just the russian language pack enabled?

I removed language pack, switched to English language. After restart Rimworld I get the error:
RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Key binding conflict: MainTab_Factions and Hide are both bound to F8.
Verse.Log:Error(String)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


When Moody is disabled - no error.

With Russian language pack installed and enabled:
RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Duplicate def-linked translation key: Slave.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:HasError(FileInfo, String)
Verse.DefInjectionPackage:TryAddInjection(FileInfo, String, String)
Verse.DefInjectionPackage:AddDataFromFile(FileInfo)
Verse.LoadedLanguage:LoadFromFile_DefInject(FileInfo, Type)
Verse.LoadedLanguage:LoadData()
Verse.LoadedLanguage:TryGetTextFromKey(String, String&)
Verse.Translator:Translate(String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Key binding conflict: MainTab_Factions and Hide are both bound to F8.
Verse.Log:Error(String)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Russian language pack installed and enabled, Moody is disabled - no error.
#3
Quote from: GiantSpaceHamster on November 19, 2017, 02:10:56 AM
Do you have any other mods enabled?

No (actualy installed Fluffy's Animal tab, and HelpTab, but they were disabled). I have russian language installed (https://github.com/Ludeon/RimWorld-ru)
#4
Hi!

I get the error on game start. Mod works in game.
RimWorld 0.18.1722 rev1198
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Moody settings loaded
Verse.Log:Message(String)
Moody.Settings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(Settings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Settings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
Moody.Moody:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Duplicate def-linked translation key: Slave.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:HasError(FileInfo, String)
Verse.DefInjectionPackage:TryAddInjection(FileInfo, String, String)
Verse.DefInjectionPackage:AddDataFromFile(FileInfo)
Verse.LoadedLanguage:LoadFromFile_DefInject(FileInfo, Type)
Verse.LoadedLanguage:LoadData()
Verse.LoadedLanguage:TryGetTextFromKey(String, String&)
Verse.Translator:Translate(String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Key binding conflict: MainTab_Factions and Hide are both bound to F8.
Verse.Log:Error(String)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Def-linked translation error: Found no Verse.RulePackDef named NamerFactionPlayerRandomized to match NamerFactionPlayerRandomized.rulepack.rulesstrings.0
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
#5
Ideas / Re: Your Cheapest Ideas
November 13, 2017, 12:58:55 AM
Quote from: jausten on November 10, 2017, 07:39:09 AM
Animal area column headers: Single click on column header assigns all animals to that area.
Good idea. Look at Fluffy's "Animals Tab" Mod. Maybe in future this mod will be integrated.