Quote from: Jaxxa on September 02, 2018, 12:35:34 AMThanks!
I added this option to my ED-EnhancedOptions mod.
https://ludeon.com/forums/index.php?topic=42527.0
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#31
Mods / Re: [Mod Request] Preventing 'Great memory' perk from generating on pawns
September 03, 2018, 03:49:03 AM #32
Outdated / Re: [B18] cuproPanda's Mods (10 Jan 18)
September 02, 2018, 08:23:32 AMQuote from: Jake on September 02, 2018, 06:03:40 AMBelieve it or not it's actually one of the harder ones to update.Quote from: Tsunamy on August 30, 2018, 12:19:08 PMI hope AdditionalTheoretically, that one should be the easiest to update: Most of 0.19's changes are stuff that shouldn't affect it very much.JoyRecreation Objects gets an update. TheJoyRecreation tab always feels so sparse without it.
#33
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.9 (Sept 1st, 2018)
September 02, 2018, 08:22:46 AM
I'm comfortable with xml but I was hoping for some sort of baseline as to how much to increase material costs. Like, can you give me an idea of how much to increase the 'Stuff' costs for both Lite and Hardcore balance?
#34
Releases / Re: [B19 / B18] Equiums Horse Race mod ver 019_3 Moar Stuff RBSE Patch
September 01, 2018, 06:50:30 PM
Consider implementing your own sort of mod check. This is all you need:
https://github.com/cuproPanda/Zen-Garden/blob/master/Source/ZenGarden/Utils/PatchOperationModDependent.cs
https://github.com/cuproPanda/Zen-Garden/blob/master/Source/ZenGarden/Utils/PatchOperationModDependent.cs
#35
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.9 (Sept 1st, 2018)
September 01, 2018, 06:40:53 PMQuote from: Rah on September 01, 2018, 04:29:01 PMOuch. Any chance you could look into making a patch for this? https://steamcommunity.com/sharedfiles/filedetails/?id=768597335
I wish it was that easy. Unfortunately, there are a ton of factors that affect balance, and Rimworld keeps getting updated, which makes it harder. I experimented with some multipliers in the past, but found out quickly that simply doing it manually was easier. Ultimately, I think you just gotta play the game enough and get a feel for it.
However, it helps to compare vanilla values to what you're trying to balance - even other mods can be helpful with that. Another thing that works well is to install everything possible on a pawn and see how he does. You find out pretty quick whether or not stuff is overpowered.
Bear in mind though, that the only difference between the lite and hardcore version is the material costs. All of the part values are the same in both, and they line up pretty well with the vanilla game.
#36
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.9 (Sept 1st, 2018)
September 01, 2018, 03:42:18 PM
Rah, a favorite mod of mine, Mechanite Augmentation, just updated to stable, but given RBSE rebalances bionics, I'm guessing that what it adds are going to be too good.
I would like to know, do you have a 'guide' on how to balance things vs. Lite and Hardcore? Maybe like a multiplier you use on the value of things, for instance?
I would like to know, do you have a 'guide' on how to balance things vs. Lite and Hardcore? Maybe like a multiplier you use on the value of things, for instance?
#37
Releases / Re: [B19 / B18] Equiums Horse Race mod ver 019_3 Moar Stuff
September 01, 2018, 03:05:33 PMQuote from: hauvega on September 01, 2018, 01:35:04 PM...why?
No Steam release.
#38
Releases / Re: [B18] Don't Shave Your Head! - v18.2
September 01, 2018, 08:42:31 AM
Really hoping this eventually make a comeback.
#39
Mods / [Mod Request] Preventing 'Great memory' perk from generating on pawns
August 30, 2018, 04:30:25 PM
There's about three mods that let you disable skill degradation now, but it makes Great memory, a new perk introduced in B19 for slowing skill degradation, completely useless.
I'd like a small mod to prevent pawns from spawning with it.
I'd like a small mod to prevent pawns from spawning with it.
#40
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.9 (Aug 30th, 2018)
August 30, 2018, 04:26:54 PM
Oh, well then. That might be something to look into? Limb loss in RimWorld is unrealistically common in my opinion so making prosthetics/bionics more expensive really hurts in that regard.
#41
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.9 (Aug 29th, 2018)
August 30, 2018, 03:25:01 PM
Plus if I'm not mistaken, RBSE makes limb loss more rare.
#42
Outdated / Re: [B18] cuproPanda's Mods (10 Jan 18)
August 30, 2018, 12:19:08 PM
I hope Additional Joy Recreation Objects gets an update. The Joy Recreation tab always feels so sparse without it.
I recommend releasing this on the Workshop as a beta for people to test.
Quote from: TheWhiteCrayon on August 19, 2018, 02:54:27 AM
I've updated Windows to work here: https://github.com/Benjamin-S/Windows/releases/tag/B19
The inside brightness of the light is hit and miss; I'll keep working on it but feel free to test/use that for the mean time.
I recommend releasing this on the Workshop as a beta for people to test.
#43
Releases / Re: [B19 / B18] Equiums Horse Race mod ver 019_3 Moar Stuff
August 29, 2018, 08:00:20 PM
Hope to see RBSE soon, that's the only thing keeping me from using this. It looks great.
#44
Releases / Re: [B19] Static Quality Plus B19
August 29, 2018, 06:20:44 PM
Could you add an option to turn off the Great memory trait? It slows down skill degredation. Pretty useless if I want to turn off skill degredation altogether.
#45
Releases / Re: [B18] Mad Skills B18-2.1.2 - skill degradation begone! (06.12.17)
August 28, 2018, 11:14:13 PM
When you update to B19, could you add a checkbox option to prevent the trait 'Great memory: Slower skill decay.' from generating on pawns?