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Messages - glitershroom

#1
Sorry it took so long to reply, new job has mandatory overtime and working 11 hours a day now leaves little time for games when I also have to spend time with the wifey-wife.

I have tried that and it still has the 'crash' that results in them not loading in

Quote
Exception spawning loaded thing MovingRailPuller60433: UnityEngine.UnityException: RandomRangeInt can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
  at (wrapper managed-to-native) UnityEngine.Random:RandomRangeInt (int,int)
  at UnityEngine.Random.Range (Int32 min, Int32 max) [0x00003] in C:\buildslave\unity\build\artifacts\generated\common\runtime\RandomBindings.gen.cs:63
  at MovingFloor.MovingRailPuller.SpawnSetup (Verse.Map map, Boolean respawnAfterLoad) [0x00000] in <filename unknown>:0
  at Verse.GenSpawn.Spawn (Verse.Thing newThing, IntVec3 loc, Verse.Map map, Rot4 rot, Boolean respawningAfterLoad) [0x000ef] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:65
  at Verse.GenSpawn.SpawnBuildingAsPossible (Verse.Building building, Verse.Map map, Boolean respawningAfterLoad) [0x00178] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:141
  at Verse.Map.FinalizeLoading () [0x0017a] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:414
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:418)
Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:473)
Verse.SavedGameLoader:LoadGameFromSaveFile(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoader.cs:35)
Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:30)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:453)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)


Quote from: historic_os on November 18, 2017, 08:40:16 PM
Quote from: glitershroom on November 18, 2017, 07:33:00 PM
so, I love the mod, and everything seems to be working... until that is, I try to save and load, upon world reload, pullers disappear... they work fine when I build them... but I have to re build them every time I load it up... help?

That's weird, try running only the mod (Industrial Rollers and Core) in a new game and build them using developer tools. Do they still disappear?
if not, its probably a mod conflict.
#2
so, I love the mod, and everything seems to be working... until that is, I try to save and load, upon world reload, pullers disappear... they work fine when I build them... but I have to re build them every time I load it up... help?
#3
Releases / Re: [A17/A16] Stack XXL
November 18, 2017, 07:27:20 PM
edit: I'm blind and an idiot, so the git version was throwing errors and I didn't see the small second link, found it and testing now
re-edit: the provided mini link does work, thanks so much :D you're a life saver

//what 7z version are you talking about? I'm running a18.1700 and the new stack xxl isn't working for me :|

Quote from: Golden on November 18, 2017, 04:12:09 PM
The github version seems to throw some errors.  The 7z version works fine though.  :)