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Messages - Samboy063

#1
Releases / Re: [1.0] BetterLoading v2
February 17, 2020, 12:46:12 PM
Quote from: Canute on February 17, 2020, 06:48:35 AM
Hi,
personaly i found the display from v1 better.
You have a display bar for each seperated step. Better information special when you miss it at first to look at it.

And maybe a request, could be the display stay open until you pressed any button at the menu menu ?

The separate bars aren't coming back, sorry. It wasn't sustainable in terms of adding more detail to this screen.

Not sure what the point of the screen staying open would be?
#2
Releases / Re: [1.0] BetterLoading v2
February 17, 2020, 12:38:44 PM
Quote from: Hexwall on February 17, 2020, 10:10:54 AM
So I tried this mod while I was also trying a new mod load order following a guide and this error kept popping all the time. I couldn't even press ESC to open the menu and close it, had to use the task manager. I tried the mod with my usual mod order and same thing happened. I know my load order must be messy but please take a look at the debug log
https://gist.github.com/HugsLibRecordKeeper/b0cc7682527e7611e2953b38c9b82146


EDIT: NVM, something else is causing this and idk what and im bout to lose it

If it helps, looks like this is Common Sense's harmony patch that's screwing up
#3
Releases / Re: [1.0] BetterLoading v2
February 17, 2020, 05:57:16 AM
Hi, sorry for the late reply. This should go above core in the load order.
#4
Releases / [1.0] [1.1] BetterLoading v2
February 16, 2020, 03:20:55 PM
Hello all,

Now supports both Rimworld 1.0 and 1.1!

Following the success of my mod BetterLoading which I posted here a year or so back, I've finally been through, cleaned up the UI, added support for HugsLib's mod initialization (which runs after the main game initializes), rewrote the backend to hopefully make it more stable, and also tried to reduce some of the really annoying freezing you see in vanilla RimWorld's loading process, especially towards the end.

I'm happy to announce that this process is now finished and (in theory) the mod is ready for public consumption.
However, I've had to make a pretty significant change to the loading process in order to fix the freezing, so mod incompatibilities might occur (I just fixed an issue which could have affected a lot of mods, so hopefully we should be golden now).

The ONLY incompatibility I'm aware of is Startup Impact - and it's not a major issue, just that Startup Impact may not be 100% accurate due to the changed loading process. I don't know, I haven't looked at its code, but there is a little warning saying something like "Failed to measure time" at the bottom of its dialog box.

Update 2.1 (2020-02-17 @ 17:35 GMT)
Added 2 new loading stages to provide more useful info than "Waiting for vanilla" just before the "finalizing mods" stage.
Also, this mod MUST now be loaded above Startup Impact (and Fluffy's Mod Manager will warn you) or your game will not finish loading, ever!

Please put this mod above core in the load order for best results!

If you use the steam workshop, the mod can be obtained here: https://steamcommunity.com/sharedfiles/filedetails/?id=1999454301. There are also a couple screenshots of the UI on that page.
Alternatively, you can get the mod from github releases at https://github.com/SamboyCoding/RimworldBetterLoading/releases/latest
#5
Releases / Re: [1.0] Better Loading Mod
March 09, 2019, 11:24:08 AM
Unfortunately, the last bit of the loading process - the last bar - is run on the UI thread, so it lags the entire game's UI out meaning it can't display what's going on. The code exists to show it, it's just freezing until it's all done.
#6
Releases / Re: [1.0] Better Loading Mod
March 01, 2019, 04:26:05 PM
Quote from: Ziehn on February 14, 2019, 11:47:41 AM
Quote from: Samboy063 on February 14, 2019, 10:22:24 AM
Quote from: Ziehn on February 08, 2019, 12:15:18 PM
Love this mod, but there seems to be some scaling issues. 1440p with 1.5x UI scale
Now that's really odd. I play at 1440p and it works fine, and there SHOULD be no reason it wouldn't work. Can you try with just BetterLoading?
It's centered if i turn scaling down to 1x but doesn't scale up and sits in the corner if I use 1.5x UI scaling. Text is a bit too small at 1x :P

Alright so it's scaling and Rimworld not providing proper screen resolution. Good to know.

Quote from: Ronburgundy on February 14, 2019, 10:52:10 AM
Quote from: Samboy063 on February 14, 2019, 10:22:24 AM
Quote from: Ziehn on February 08, 2019, 12:15:18 PM
Love this mod, but there seems to be some scaling issues. 1440p with 1.5x UI scale
Now that's really odd. I play at 1440p and it works fine, and there SHOULD be no reason it wouldn't work. Can you try with just BetterLoading?


Quote from: Ronburgundy on February 14, 2019, 07:04:26 AM
My game with mods loads fine till this point then it sits here for 10 to 20 minutes does anyone have any idea what this could be ? i have tried deactivating the 94th mod down but that doesn't help.

The 94/208 is the database it's reloading, not the mod number, so I'm not surprised that didn't help. Could you open the Rimworld Data folder (it'll be in the same place as the game executable and the mods folder) and upload the output_log.txt to hastebin/pastebin/etc?
Pastebin of output.
https://pastebin.com/HAnMwSAc

That's not the correct file, that's a game crash. BetterLoading wasn't even in your mod list.
#7
Releases / Re: [1.0] Better Loading Mod
February 14, 2019, 10:24:51 AM
Quote from: 2.71828 on February 08, 2019, 04:25:39 PM
I recently managed to log my memory usage properly (I had a typo in an argument for my programme that should really have elicited some kind of error message, but didn't...), and attached it. Memory gets filled to the brim during the last bit of loading ("Waiting for databases to finish reload"), and then basically stays there, until I start playing and sometimes memory gets to about 99% full, which is when RW gets killed (which happened just a few minutes ago).




What I did to get this curve was to let RW load up, then let it sit 5–10 min in the main menu, load my current save (paused), and wait for another 5–10 minutes. I stopped recording memory usage before I unpaused.

I can't really say what's causing that, except that if you could look at specifically WHICH database is reloading when the memory usage spikes, we could narrow it down, but without better profiling (which is really quite hard to achieve with unity games) it'll be difficult to find a culprit.
#8
Releases / Re: [1.0] Better Loading Mod
February 14, 2019, 10:22:24 AM
Quote from: Ziehn on February 08, 2019, 12:15:18 PM
Love this mod, but there seems to be some scaling issues. 1440p with 1.5x UI scale
Now that's really odd. I play at 1440p and it works fine, and there SHOULD be no reason it wouldn't work. Can you try with just BetterLoading?


Quote from: Ronburgundy on February 14, 2019, 07:04:26 AM
My game with mods loads fine till this point then it sits here for 10 to 20 minutes does anyone have any idea what this could be ? i have tried deactivating the 94th mod down but that doesn't help.

The 94/208 is the database it's reloading, not the mod number, so I'm not surprised that didn't help. Could you open the Rimworld Data folder (it'll be in the same place as the game executable and the mods folder) and upload the output_log.txt to hastebin/pastebin/etc?
#9
Releases / Re: [1.0] Better Loading Mod
January 31, 2019, 01:39:42 PM
Yeah, without the log I can do nothing. 1.1.1 shouldn't break anything at all.
#10
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 09:29:28 AM
Following discussions with XND in discord I've published v1.1.1 which adds a workaround for an issue in Zetrith's Multiplayer that was making the game unplayable.
#11
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 08:40:23 AM
Quote from: XeoNovaDan on January 29, 2019, 07:44:20 AM
Nice mod! However, I do suggest perhaps implementing a Manifest.xml for Fluffy's Mod Manager, since Mod Manager currently says that Better Loading should be loaded after Core.

Edit: This also seems to be incompatible with Zeltrith's Multiplayer since the map will fail to render upon hosting. Reproducible when this is loaded...
* Before Core
* After Core but before Multiplayer
* After Multiplayer

Huh. Can you upload a log? I'd like to fix that if I can as this should be a non destructive mod. I'll also look at that manifest.xml
#12
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 06:29:17 AM
Quote from: temple_wing on January 29, 2019, 06:14:27 AM
restarted.
Ok, thanks for this. Can confirm it's SeedsPlease's fault - the way that is written is really bizarre, and, I hesitate to say, dodgy. I can add a workaround but it'll mean there's a big delay between Creating Defs and Reloading Databases (because SeedsPlease repeats the whole build tree-patch-register-create thing multiple times for some reason).

Quote from: Sixdd on January 29, 2019, 04:53:54 AM
Just tried this about an hour ago, loading the game went just fine but loading a save with ~200 mods crashed the game. I'll try again later today and post the output log.

Please do, it shouldn't crash at all, I must have missed something or something is messing with the mod.
#13
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 06:17:16 AM
Quote from: Canute on January 29, 2019, 03:51:47 AM
Excellent idea and work ! ! !
A few idea's
- can you keep the progress (x / y) after the step is finished ?
- it is possible to minimize/move the window ? Or an alternate view with just 1 progress bar ?

- between "Waiting for defs..." and "Waiting for database..." is still alot of HD activity, any way to monitor that too ?

Between those two steps is a bit of misc initialization, I didn't put it in because in all my tests it was under a second in length, but I'll look at adding it.

A smaller window might be doable but I don't want to mess with too many things as the game is a little fragile during initial load. I'll look into it. Keeping the progress I can do.
#14
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 03:27:31 AM
Quote from: temple_wing on January 29, 2019, 03:24:53 AM
No error. No log. Just it came back to "applying patches" bar, and the number "68/68" became "143/68", and the bar became very long, longer than my screen.
I think that's because it found more mods that needed to be patches, because those are dynamically added mods ( by eg: SeedsPlease ).

There won't be an error, I just would like the output_log.txt file for working out what exactly is going on. It's in the RimworldXXXX_Data folder.
#15
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 01:20:51 AM
Quote from: temple_wing on January 28, 2019, 10:03:20 PM
excellent!

Found a problem:
When in the middle of 6th bar ( forgot the name ), it come back to 3th bar ( applying patches ). Probably because of dynamic patching of some mods ( eg: SeedsPlease ).

Hi, can you please upload the output log? It should help me narrow down this issue. Thanks in advance.