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Messages - GARRthePIRATE

#1
Mods / Re: [Mod Request] Industrial Component machine
December 11, 2017, 12:52:08 PM
So there's this which would likely do the trick:
Project RimFactory
https://ludeon.com/forums/index.php?topic=30813.msg378562#msg378562

This if you are ok with changing input/output:
Reasonable Components (couldnt find it on the Ludeon Forums)
https://steamcommunity.com/sharedfiles/filedetails/?id=944063011

This if you just want to add a bulk creation:
Bulk Components (couldnt find it on the Ludeon Forums)
https://steamcommunity.com/sharedfiles/filedetails/?id=822890455&searchtext=
#2
Mods / Re: B18-compatible Hydroponics mods?
December 11, 2017, 12:46:36 PM
Quote from: kaptain_kavern on December 10, 2017, 09:49:03 PM
The mod  Static Quality Plus (you can find on Steam)  does that.

It does way too much thing for a single mod but all features are optional

Awesome! Thanks soo much! I really thought the whole point of Hydroponics was to allow 24hr growth.
#3
Mods / Re: B18-compatible Hydroponics mods?
December 10, 2017, 08:56:53 PM
I'm looking for a mod that lets me grow hydroponic 24hr a day.
#4
Mods / Re: Visit the Sick
December 08, 2017, 03:30:30 PM
That's kinda what I was thinking. I was more just disappointed that my sick colonist was not getting visited by their Significant other.
#5
Mods / Re: [Mod Request] Industrial Component machine
December 08, 2017, 11:10:37 AM
Second this idea. That would be so nice.
#6
Mods / Visit the Sick
December 08, 2017, 11:02:10 AM
So it would be nice if my colonists would bring joy to those with cabin fever.

I've had two colonists stuck in the bed with sleeping sickness and the only people who spend time with them are those cleaning the room or designated to doctor or feed them.

My thought is that there should be a right click option to spend time with and make them feel better about laying in the bed for a month. I would think those with a high relationship would even care that they have been hospitalized and go to chat with them because they were missed. Perhaps even bring flowers?
#7
Is this being continued on B18?
#8
Releases / Re: [A18] RimFridge
December 05, 2017, 11:04:11 AM
#9
Unfinished / Re: [B18] [WIP] Jurassic Rimworld
December 05, 2017, 11:03:16 AM
Wow! That looks great! As long as the assembling of it isnt crazy elaborate Im certain it wont be an issue with anyone. Concerning the tanks, I personally dont know that water dinos bring much to the table as far as gameplay unless there were a way to transfer them to open sea.
#10
Quote from: iota_x on December 01, 2017, 01:04:12 PM
A new crop type - garlic.

And after it has been harvested all cooks will continuously keep going back to the stockpile to get more before they finish cooking their meal.

Because you can never have enough garlic!

Oh! what about growing human crops?!
#11
This game should really take some notes out of No Man's Sky's book. From before NMS had any updates of course... Wait - it DID receive updates right? Anyways, give us a massive playspace where everything looks the same and there is literally nothing to do but inventory manage so we can unlock more inventory space to help the unbearable inventory managment become more bearable as we come accross more crap to add to our inventory so we can struggle more to upgrade our inventory so that... *sigh* inventory managment and nothing to do.
#12
Releases / Re: [A18] RimFridge
November 30, 2017, 01:41:28 PM
I'm a freaking idiot. Thank you! you are amazing.
#13
Unfinished / Re: [B18] [WIP] Jurassic Rimworld
November 30, 2017, 01:37:44 PM
Well the mod looks amazing. I havnt added it to my list yet but intend to with my next playthough.
#14
Releases / Re: [A18] RimFridge
November 30, 2017, 11:24:06 AM
Oh, Well it may be an operator error. I will try fooling around with it again at lunch time. Have you tried it with B18 Nightinggale?
#15
Releases / Re: [A18] RimFridge
November 30, 2017, 10:53:17 AM
First of all, I love this mod. It is so much more practical than dedicating an entire cold room for refigeration.

Second,
I am trying to use this mod in par with Industrial Rollers Mod"https://ludeon.com/forums/index.php?topic=26967.msg272835#msg272835 but it appears as though the freezers are incompatible as storage units.
The author of IR wrote
"[a Pusher place items inside] As long as the structure implements game's Storage_Building interface..."

So do the freezers not implement the games Storage_Building interface?