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Messages - Harry_Dicks

#16
Releases / Re: [B18] Run and Hide
March 17, 2018, 08:12:18 PM
Could you make the mod also add a flashing black/yellow banner of caution stripes around any fleeing colonists' icon in the bar up top? (similar to the black/yellow caution stripes you've used in the OP) I made a post in the suggestions a long time ago and it got a few comments in approval. I think a lot of us would like to have something that could at least better grab our attention, so that we could manually direct things for fleeing pawns if need be.

If you can't do this, I understand. Either way, thanks this! :)
#17
Thanks for this. I had seen the textures before and thought about something similar.

Quote from: Komurin on March 17, 2018, 02:23:22 PM
well done with the art style, perfect that you kept it vanilla-esque.
::)
#18
Quote from: Thangunis on March 17, 2018, 03:24:20 PM
Since I am new to the game the weapons stats don't make it easy for me to understand the weapons quickly.
I am confident this will change in 1.0. I don't have the immediate answers for you, but I just wanted to say that ::)
#19
Releases / Re: [B18] Medical Dissection
March 17, 2018, 07:59:56 PM
Quote from: IWannaChaos on March 17, 2018, 07:45:26 PM
Nice, I like the experience changing depending on the state of the body. Could you add the ability to get bionic parts from the corpses of enhanced pawns? Maybe you could limit it to fresh bodies and just give some components/plasteel in other cases.
If this were to be considered, I would recommend at least checking out Reclaim, Reuse, Recycle. https://ludeon.com/forums/index.php?topic=35322.0
#20
Releases / Re: [B18] Medical Dissection
March 17, 2018, 07:19:38 PM
Wow this looks really cool. Thank you!

So this should work with all mods, even those that have alien bodies and non-traditional bodies? For example, the Elder Things from the Rim of Madness pack, could a doctor dissect them as well with no issues?
#21
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
March 16, 2018, 10:38:04 PM
Then make a new email instead of making more excuses.
#22
Quote from: krakenwagen on March 15, 2018, 08:39:04 PM
One of my colonists is pregnant twice? In her torso and whole body. Fix?
Maybe she should stop being such a filthy slut. Tell her to keep her legs closed. :P
#23
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
March 16, 2018, 08:08:24 PM
Quote from: Christheboss894 on March 16, 2018, 08:05:07 PM
well that means i cant load up a16, because i cant go into steam and right click and change to a16
You already admit to pirating the game but you can't figure out how to get the A16 version? But you just said you are locked out of your "pass for rimworld". You know there are password recovery steps you should be able to perform to recover any "hacked" email addresses.
#24
Quote from: frogaz on March 16, 2018, 06:03:19 PM
so harry can you give a more detailed info of how to backup the game and were to maybe get the programs thats neaded for it? thanks for all help in advance
You should be able to perform all of these functions from within your operating system. Make a new folder wherever you want, copy your mods, saves, and config files into this backup folder at whatever increments you see fit.
#25
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
March 16, 2018, 08:02:54 PM
Quote from: Christheboss894 on March 16, 2018, 07:13:11 PM
yes, but i cant remember my pass for rimworld, and so i cant play it, so i have to pirate it, only because my original email was hacked, and i cant remember pass for rimworld, i did pay
What does any of that have to do with anything?
#26
Releases / Re: [B18] Quantum Cooling
March 16, 2018, 06:39:49 AM
Quote from: Ikazuchi00 on March 16, 2018, 03:08:52 AM
For some reason im getting a "bug" where the cooler is stuck at low power, its vexing when theres a heat wave and the cooler isnt working.

Edit: seems like the cooler goes on low mode when i use the embrasures from embrasures mod, though it stays on high when i use vents connected to outside

I suppose embrasures have a different insulation rating. There is a mod on here, "Insulating Walls" that I would recommend reading the thread on if you would like to see other user's comments on this subject.

https://ludeon.com/forums/index.php?topic=38046.0
#27
Quote from: Lethe on March 15, 2018, 07:52:21 PM
Okay, you mad bro? lol. I didn't that you couldn't post X or Z or anything else to that nature.
Stop putting words in my mouth, I never claimed any of this.

Quote from: Lethe on March 15, 2018, 07:52:21 PM
the mod author seems a bit newer and I'd hate for someone to get discouraged on a mod due to some poster.
Now you are inferring that other people are as dumb as you. Why are you now trying to bring others into your own shit?

Quote from: Lethe on March 15, 2018, 07:52:21 PM
you just launched into numerous personal attacks and insulted me several times over when I did nothing of the sort to you.
That's bullshit because I edited my post, and you had a good 13 mins that you made your post after my edit. This means that you actually started posting before I made my edit, then saw the prompt from this forum that someone has made changes to their post since you began typing, yet you still chose to publish my non-edited post for your own (I suspect conniving) reasons.

Quote from: Lethe on March 15, 2018, 07:52:21 PM
I'm not sure why you're so tilted over this. You could've just said, "it was a joke, mate". I think you're the one who needs to take your own advice.
Again, you know I edited my post down, yet you chose to not use my edited form after a direct prompt. You are making this out to being a bigger production than this needs to be, and you are now trying to play the victim card.

Quote from: Lethe on March 15, 2018, 07:52:21 PM
Cheers. If you want to discuss this more move it to pm.
You are the one who started condescendingly trying to call me out publicly. You don't get to publicly run your mouth at me and then try to act like you are the bigger person and get the last word in. Nice try with your backwards bullshit. Piss off. I don't want to PM you. I want you to never quote me again because you seem to have a comprehension problem.
#28
Releases / Re: [B18] Signs and Memorials (v1.2.1)
March 15, 2018, 07:04:43 PM
Quote from: Padraig Tseng on March 15, 2018, 12:02:45 AM
Just downloaded from github, the zip file is empty.......

Got it working, apparently you absolutely have to open it with an unzipping program.
Hey, you seem like you might be new to the world of modding. Maybe give this a shot, it could have some resources or pointers in there to help you out https://rim-world.com/guides/how-to-install-mods/ There's some other good stuff in that site to help you get started!

If you want live help, you can try pinging me in Discord and I can help you if I'm available, or someone in my channel maybe can :)
#29
Quote from: Lethe on March 15, 2018, 01:02:36 PM
Every mod isn't made directly for you. I suppose you didn't read the author's post. Here's the pertinent bits. (Btw, you spelled disgusting wrong.)
You're a fool. Stop trying to act like an authority about what I can or cannot say. It was a joke so you can piss right off with your patronizing bullshit.
#30
Quote from: Lethe on March 15, 2018, 03:17:38 PM
Instead of only adding a chance for someone to snap into a psychopath, if "We're All Mad, Here!" also allowed pawns to gain traits like bloodlust, sadist, masochist or cannibal (it could have a chance to proc after eating foods with human in it) that'd really up the going crazy tagline you have there. :)
I wish "We're All Mad Here!" were expanded upon like you say, but take it even further. Allow a player some mod options to set what traits pawns could have the ability of gaining, maybe even include the ability to set passion gains as well? Kinda surprised I haven't seen too many like that. I want to say I have somewhere but I can't remember the name of it. At least, a mod that let's pawns naturally gain new passions, of course with limits and such, but not a mod that lets you manually assign new passions/traits.

Also wish we knew more about the details of what it takes for pawns to "snap", and if a new trait could always be added, regardless of how many traits a pawn already has.