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Messages - blizzardwolf420

#16
can't wait till new things are added, as for the people having issues with things getting wet and staying wet changing my load order helped fix that. and as for one possible bug with wet sand , I can't seem to build on it but that may be intended and also when the sand drys it tends to kill my crops before they can grow  enough, even with the help of tmagic and its rain spell its hard to keep it wet long enough.
#17
Quote from: TatiannaWS on December 03, 2017, 11:53:44 AM
I started a game in the Redwood biome, very exciting. When it rained parts of my creek and a TON of the map tuned to wet sand. Then when it stopped raining, the sand dried, killing off a lot of the plant life, including the massive redwoods. I'm assuming that's a bug?

Screenshot: https://steamuserimages-a.akamaihd.net/ugc/859489146940412176/748C5C8BD0D03C8926B32D240C966327520F92C4/

Im getting this too, makes growing nearly impossible without constant rain
#18
Quote from: Torann on December 04, 2017, 02:36:21 PM



I haven't had much success yet of being able to modify weapons (ie enchantments) as I'd like, so I'm not sure how that'd work.  I guess I could despawn (store) the current weapon and then create and equip another weapon that had "magical" properties.  Dunno, will have to test some things.

id say the best way may be to just have a new workbench that you can use existing weps as the ingredient, or maby just add new materials and new weps altogether, I wouldnt mind seeing staves that could act as a gun replacement or even swords that could send a ranged slash as its attack.
#19
a few neat ideas i just had, how bout an ice wall or magic wall for ice mage and arcane mage, like spawning a temp wall or embrasure thats like 1x5 or something.a spell to help plants grow faster and/or make grass and natural things  spawn more to make up for deforestation, a spell to help tame animals  and/or deter them from attacking, Being able to infuse the pawns current weapon temporarily with its magic.
new element classes such as wind and earth , with wind being able to manipulate the weather conditions and wind speed , and earth being able to make rock walls  affect plant life and encase other pawns in stone to stop them temporarily .
a necromancer who can revive dead bodies for a time to fight for you , use dark magic to suck the life from your foes and give it to pawns close to the necromancer, and a weaker version of the revive that make dead bodies grapple onto foes slowing them down.

thats about it so far stay tuned for more good ideas, ill probly be posting alot of ideas.
#21
Releases / Re: [B18] TMagic - Magic for RimWorld
December 03, 2017, 01:05:40 AM
this is one of my new fave mods for rimworld , and the potential it has is practically endless. I cant wait till you update your moddb to the new update you mentioned a few posts up, i assume you just forgot to update your download.