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Messages - TryB4Buy

#46
Quote from: Scrabbling on December 18, 2017, 06:27:18 AM
  • Bed rolls should be cheaper than beds.
  • assign a bed roll to a colonist (personal inventory?) so he automatically uses it if he has no assigned bed.
  • Bed rolls offer no benefit during travel.
Agreed on all 3 points. Beds need to be more expensive, auto rollup and take / lay out to sleep bedrolls are a must, and there should be a mood benefit. Does the mood penalty for sleeping on the ground apply to caravans without bedrolls? I don't ever remember seeing it.
#47
Mortar shells outside? Leaving the safety of your base and getting flanked by a second event? Weak. Try editing the storyteller and cramming every awful event via scenario if you want some difficulty.  ;D
#48
General Discussion / Re: B18 - Crafting Medicine sucks
December 30, 2017, 10:31:54 AM
Quote from: Tynan on December 26, 2017, 05:45:00 PMThis does seem a bit weird, I'll look into it. Thanks.
Yay! I'm sure it had a design decision long ago, but now its just an artifact that trips up people just learning the game.
#49
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.HediffSet.AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>) <0x003b4>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x00051>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Stab.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x0018c>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00140>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00140>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Cut.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x004bc>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Scratch.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00454>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Scratch.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00454>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00140>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00140>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>
#50
Just so you know, its reproducible. I can run just fine if I ignore those four errors and don't use friendly fire since it is toggle-able in-game. However, you should know that the slowdown occurs while the game is PAUSED, and only upon right clicking a target with a drafted pause selected (before you select shoot). The crippling lag causes no errors, though.

Shared logs, eh?

Initializing new game with mods Core, HugsLib, UniversalFermenter, AllowDeadMansApparel, AnimalTab, AllowTool, AntiAutoUnload, AreaUnlocker, BillysCaravanFormation, BillysLoadTransportPod, Blueprints, CameraPlus-master, Cheaper Components, CleaningArea, CrashLanding, DD WorkTab, DefensivePositions, Dodging Rebalanced, DryLeaves_b18.1.0, ED-SafeTraps, EdBPrepareCarefully, ExpandedContextMenu, FluffyBreakdowns, FollowMe, Hand Me That Brick, FreshStockpileFilter-master, ICanFixIt, IdleFix, ImpassableMapMaker, Hunting Alert, LongRangePodLauncher, MapReroll, MarvsUghYouGotMe, Mending_easy, Moody, Nandonalt - Set-up Camp, Passive-Coolers-Refuelable-0.18.1.2, PathAvoid, PlantSaver, PowerSwitch, PrepareLanding, QualityBuilder, ReplaceWalls, RF - Configurable Maps, RF - Consolidated Traits, RF - More Trait Slots, RF - Smooth Stone Walls, RotTickFix, RT_Fuse-B18-1.1.1, RuntimeGC, RW_RefugeeStats, static_quality_plus_B18, Super Soil, TableDiner_Simple, TechAdvancing, VGP_Tools, WanderingCaravans [B18], WheresTheGravel, zombieland-master, PetMute, ImprovedWorkbenches, QualityCooldown-1.0, ReverseCommands, RimSearch, TradingSpot, Achtung-Mod-master, Autopsy-master, CustomDeathRandomness, DESurgeries, ED-ReverseCycleCooler, ED-TurretControl, Firefoam Belt, IndustrialRoller, JustIgnoreMePassing-master, Miniaturisation-0.18.0, SameSpot-master, WhileYoureUp, BetterPawnControl, Rimfire Custom Charge Deadeye, HaulToStack, MiningCo. MiningHelmet, MiningCo. MMS, StackXXL, OmniLocator, RT_SolarFlareShield-B18-1.2.2, TickMultiThread, and AvoidFriendlyFire

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unsupported encoding: 'iso-8859-1,text/plain'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception while generating item collection: System.NullReferenceException: Object reference not set to an instance of an object
at AvoidFriendlyFire.Pawn_Kill_Patch.Postfix (Verse.Pawn&) <0x00055>
at (wrapper dynamic-method) Verse.Pawn.Kill_Patch3 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x01d51>
at CustomDeathRandomness.CheckForStateChangePatch.Prefix (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x001ea>
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.CheckForStateChange_Patch1 (object,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff) <0x00075>
at Verse.Pawn_HealthTracker.AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>) <0x0007c>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,Verse.Hediff_Injury,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00098>
at Verse.DamageWorker_AddInjury.FinalizeAndAddInjury (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x001c6>
at Verse.DamageWorker_Blunt.ApplySpecialEffectsToPart (Verse.Pawn,single,Verse.DamageInfo,Verse.DamageWorker/DamageResult&) <0x00140>
at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo,Verse.Pawn,Verse.DamageWorker/DamageResult&) <0x00297>
at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo,Verse.Pawn) <0x00505>
at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo,Verse.Thing) <0x000ae>
at Verse.Thing.TakeDamage (Verse.DamageInfo) <0x002b1>
at Verse.HealthUtility.DamageUntilDead (Verse.Pawn) <0x00155>
at RimWorld.ItemCollectionGenerator_AncientPodContents.GenerateSlave () <0x00177>
at RimWorld.ItemCollectionGenerator_AncientPodContents.Generate (RimWorld.ItemCollectionGeneratorParams,System.Collections.Generic.List`1<Verse.Thing>) <0x000ea>
at RimWorld.ItemCollectionGenerator.Generate (RimWorld.ItemCollectionGeneratorParams) <0x0007b>
#51
Releases / Re: [B18] Allow Tool (3.3.0)
December 29, 2017, 01:18:11 AM
I mean when I 1) select a colonist & 2) right click the colonist. A little context menu pops up with Draft Select Similar and Sleect similar things on map. It has Allow Tool written in faint letters behind the line that says draft.

In vanilla when you right click a colonist with that colonist selected, there is an option to treat the colonist if the colonist is treatable...
#52
General Discussion / Re: The best Caravan request ever
December 28, 2017, 05:54:47 PM
Quote from: Shurp on December 28, 2017, 05:26:59 PMI'll second the uranium bed comment.
Its sellable fodder to those of us who don't use the ship-building ending (nor nuclear reactor mods).
#53
General Discussion / Re: How to Edit Pain Effects
December 28, 2017, 05:52:14 PM
The plot thickens. Consciousness hits from pain threshold levels appear to be hardcored because the pain threshold levels are. Why are those arbitrary values not exposed?  :o
#54
Quote from: Luka Kama on December 24, 2017, 12:09:13 PMOn Steam I released an update that fixes the "Array index is out of range" error (caused by a bug when disabling the fade effect), but hadn't the time yet to release the standalone zip.
Thanks! Let us know when its on a publicly available platform (steam is not a public platform).
#55
I had a problem with a small content mod and removed it after removing all instances of the content that it adds. However Multitick counts constantly increasing errors saying

"System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at TickMultiThread.SpecialInjector_TickMultiThreadDetour3._DoSingleTick (Verse.TickManager _this) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.Game:<LoadGame>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()"

Before that there is a:
"System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()"

is MultiTick supposed to make OTHER mods impossible to remove? It even forces the exact same load order (which is a pain with 50+ mods). Aside from having to drag the error box to the side (if dev mod is on), the save will load and play, albeit with .5sec lag every 4 seconds...
#56
Outdated / Re: [A18] Shuttlecraft (v1.01)
December 28, 2017, 03:26:04 PM
More bugs found. Having the mod on during map formation seems to remove all mechanoids & infestations from the ancient dangers.

Also, wandering caravans now just spawn one large shuttle that is automatically destructed. Destroying it with the dev tools says it is already destructed.

It would seem removing the Heavy Shuttle would remove the biggest bugs. Well, and adding it to a save after map generation. :(
#57
Releases / Re: [B18] Allow Tool (3.3.0)
December 28, 2017, 02:27:47 PM
AllowTool (or Defensive potion) seems to PREVENT Self-Tend. I had a nice screen shot of an unrestricted colonist with self-tend on and a flu that needs treating next to a medicine. The allow tool menu says "Draft, Defensive position, Select Similar, - Select similar things on map" but there is NO "Tend to x pawn's name".

However, when I draft the colonist I can "Prioritize tending to 'title, name of pawn'". Is this intended?
#58
Mods / Re: [Mod Request] B18 Smart Speed's x0.5 Button
December 28, 2017, 11:40:45 AM
Did not work for me. :(
#59
Outdated / Re: [A17] Wildlife Tab
December 24, 2017, 04:16:26 PM
Thanks HanFox. One small thing is that OmniLocator\Defs/WildlifeTab.xml: root element named MainButtonDefs; should be named Defs

Just change the first and last "MainButtonDefs" in that XML to "Defs". No more red error!
#60
Mods / [Non-Steam Request] Orion's Therapy Mod
December 24, 2017, 01:10:32 PM
http://steamcommunity.com/sharedfiles/filedetails/?id=1076950211

I'd put the request in over there, but steam removed my posting ability after a year or so and has been deleting my posts because I refused to pay them. Steam forums are NOT public and users' posts are NOT safe from arbitrary deletion.



Example post that has been deleted, not for breaking ToS (spam, flaming, etc), but simply because I refused their extortion money: http://steamcommunity.com/sharedfiles/filedetails/?id=650254263