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Messages - Elrol_Arrowsend

#1
Hey, sorry that I have not responded for a while, life got a bit crazy, but I am back, if you are still interested in helping with textures let me know.
#2
I may be wrong about this, But when using Architect Sense to make a few groups for my mod, I cant see the option to duplicate a block, other blocks from my mod, that dont use the grouping however do have the option for duplicating the block, here is my def for the groups:

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
      <ArchitectSense.DesignationSubCategoryDef>
    <defName>SubCategory_MetalWalls</defName>
    <label>metal walls</label>
    <description>Advanced Metal Walls</description>
        <graphicData>
            <texPath>Things/Building/Linked/MetalWall/MB_Wall_Icon_Red_MetalWall</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
    <defNames>
            <li>RedMetalWall</li>
            <li>OrangeMetalWall</li>
            <li>YellowMetalWall</li>
            <li>GreenMetalWall</li>
            <li>BlueMetalWall</li>
            <li>PurpleMetalWall</li>
            <li>BlackMetalWall</li>
            <li>WhiteMetalWall</li>
    </defNames>
    <designationCategory>MoreBlocks</designationCategory>
    <!-- Debug flag prints some extra information after map is loaded (while subcategories are being created) -->
    <debug>true</debug>
    </ArchitectSense.DesignationSubCategoryDef>
   
    <ArchitectSense.DesignationSubCategoryDef>
    <defName>SubCategory_ColoredWalls</defName>
    <label>colored walls</label>
    <description>Basic Colored Walls</description>
        <graphicData>
            <texPath>Things/Building/Linked/BasicWall/MB_Wall_Icon_RedWall</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
    <defNames>
            <li>RedColoredWall</li>
            <li>OrangeColoredWall</li>
            <li>YellowColoredWall</li>
            <li>GreenColoredWall</li>
            <li>BlueColoredWall</li>
            <li>PurpleColoredWall</li>
            <li>BlackColoredWall</li>
            <li>WhiteColoredWall</li>
    </defNames>
    <designationCategory>MoreBlocks</designationCategory>
    <!-- Debug flag prints some extra information after map is loaded (while subcategories are being created) -->
    <debug>true</debug>
    </ArchitectSense.DesignationSubCategoryDef>
   
    <ArchitectSense.DesignationSubCategoryDef>
    <defName>SubCategory_LightWalls</defName>
    <label>light walls</label>
    <description>Light Colored Walls</description>
        <graphicData>
            <texPath>Things/Building/Linked/LightWall/MB_Wall_Icon_Red_LightWall</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
    <defNames>
            <li>RedLightWall</li>
            <li>OrangeLightWall</li>
            <li>YellowLightWall</li>
            <li>GreenLightWall</li>
            <li>BlueLightWall</li>
            <li>PurpleLightWall</li>
            <li>BlackLightWall</li>
            <li>WhiteLightWall</li>
    </defNames>
    <designationCategory>MoreBlocks</designationCategory>
    <!-- Debug flag prints some extra information after map is loaded (while subcategories are being created) -->
    <debug>true</debug>
    </ArchitectSense.DesignationSubCategoryDef>
   
    <ArchitectSense.DesignationSubCategoryDef>
    <defName>SubCategory_FancyWalls</defName>
    <label>fancy walls</label>
    <description>Fancy Colored Walls</description>
        <graphicData>
            <texPath>Things/Building/Linked/FancyWall/MB_Wall_Icon_Fancy_RedWall</texPath>
            <graphicClass>Graphic_Single</graphicClass>
        </graphicData>
    <defNames>
            <li>RedFancyWall</li>
            <li>OrangeFancyWall</li>
            <li>YellowFancyWall</li>
            <li>GreenFancyWall</li>
            <li>BlueFancyWall</li>
            <li>PurpleFancyWall</li>
            <li>BlackFancyWall</li>
            <li>WhiteFancyWall</li>
    </defNames>
    <designationCategory>MoreBlocks</designationCategory>
    <!-- Debug flag prints some extra information after map is loaded (while subcategories are being created) -->
    <debug>true</debug>
    </ArchitectSense.DesignationSubCategoryDef>
   
</Defs>


Is it something I am doing wrong, or something I have missed?
#3
Help / [B18] Custom crops not needing seeds to plant
April 26, 2018, 02:25:41 AM
The plants I have added to the mod, when you attempt to grow them, do not need the seeds to plant. I made a new world, had no storage, no seeds, and told them to plant the seeds, they did so with nothing. Is there a way to fix this?
I will add the defs for both the seeds and the crops, if any other defs are needed let me know.

The seeds:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingDef Abstract="True" Name="MB_DyeSeedsBase" ParentName="ResourceBase">
    <soundInteract>Grain_Drop</soundInteract>
    <soundDrop>Grain_Drop</soundDrop>
    <graphicData>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <statBases>
      <MaxHitPoints>60</MaxHitPoints>
      <Flammability>1.0</Flammability>
      <DeteriorationRate>6</DeteriorationRate>
<Mass>0.03</Mass>
      <MarketValue>1.1</MarketValue>
    </statBases>
    <tickerType>Rare</tickerType>
    <socialPropernessMatters>true</socialPropernessMatters>
    <thingCategories>
      <li>PlantFoodRaw</li>
    </thingCategories>
    <comps>
      <li Class="CompProperties_Rottable">
        <daysToRotStart>60</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
    </comps>
  </ThingDef>
 
  <!--===========================  Dye Seeds ==============================-->
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>RedDyeSeeds</defName>
    <label>red dye seeds</label>
    <description>Seeds of the red dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Red</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>OrangeDyeSeeds</defName>
    <label>orange dye seeds</label>
    <description>Seeds of the orange dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Orange</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>YellowDyeSeeds</defName>
    <label>yellow dye seeds</label>
    <description>Seeds of the yellow dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Yellow</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>GreenDyeSeeds</defName>
    <label>green dye seeds</label>
    <description>Seeds of the green dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Green</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>BlueDyeSeeds</defName>
    <label>blue dye seeds</label>
    <description>Seeds of the blue dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Blue</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>PurpleDyeSeeds</defName>
    <label>purple dye seeds</label>
    <description>Seeds of the purple dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Purple</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>BlackDyeSeeds</defName>
    <label>black dye seeds</label>
    <description>Seeds of the black dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_Black</texPath>
    </graphicData>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyeSeedsBase">
    <defName>WhiteDyeSeeds</defName>
    <label>white dye seeds</label>
    <description>Seeds of the white dye flower.</description>
    <graphicData>
      <texPath>Things/Item/Seeds/DyeSeed_White</texPath>
    </graphicData>
  </ThingDef>
</Defs>


and the plants:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingDef Name="MB_DyePlant" Abstract="True">
    <category>Plant</category>
    <thingClass>Plant</thingClass>
    <altitudeLayer>LowPlant</altitudeLayer>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <MaxHitPoints>85</MaxHitPoints>
      <Beauty>24</Beauty>
      <Flammability>0.8</Flammability>
    </statBases>
    <graphicData>
      <graphicClass>Graphic_Single</graphicClass>
      <shadowData>
        <volume>(0.3, 0.3, 0.3)</volume>
      </shadowData>
    </graphicData>
    <tickerType>Long</tickerType>
    <neverMultiSelect>True</neverMultiSelect>
    <drawerType>MapMeshOnly</drawerType>
    <pathCostIgnoreRepeat>false</pathCostIgnoreRepeat>
    <selectable>true</selectable>
    <ingestible>
      <foodType>Plant</foodType>
      <preferability>NeverForNutrition</preferability>
      <nutrition>0.10</nutrition>
    </ingestible>
    <plant>
<fertilityMin>0.5</fertilityMin>
<fertilitySensitivity>1.0</fertilitySensitivity>
      <soundHarvesting>Harvest_Standard</soundHarvesting>
      <soundHarvestFinish>Harvest_Standard_Finish</soundHarvestFinish>
      <dieIfLeafless>false</dieIfLeafless>
      <harvestTag>Standard</harvestTag>
      <harvestWork>100</harvestWork>
      <sowWork>260</sowWork>
      <topWindExposure>0.1</topWindExposure>
      <harvestYield>5</harvestYield>
<wildCommonalityMaxFraction>3.0</wildCommonalityMaxFraction>
<wildClusterSizeRange>
<min>2</min>
<max>5</max>
</wildClusterSizeRange>
      <wildBiomes>
        <TemperateForest>0.05</TemperateForest>
        <TemperateSwamp>0.05</TemperateSwamp>
        <TropicalRainforest>0.05</TropicalRainforest>
        <TropicalSwamp>0.05</TropicalSwamp>
        <BorealForest>0.05</BorealForest>
        <Tundra>0.05</Tundra>
        <ColdBog>0.05</ColdBog>
        <IceSheet>0.05</IceSheet>
        <SeaIce>0.05</SeaIce>
        <AridShrubland>0.05</AridShrubland>
        <Desert>0.05</Desert>
        <ExtremeDesert>0.05</ExtremeDesert>
      </wildBiomes>
<wildClusterRadius>4</wildClusterRadius>
      <sowTags>
        <li>Ground</li>
      </sowTags>
      <growMinGlow>0.3</growMinGlow>
      <growDays>1.5</growDays>
      <lifespanFraction>3</lifespanFraction>
      <visualSizeRange>
        <min>0.3</min>
        <max>1.05</max>
      </visualSizeRange>
    </plant>
  </ThingDef>

  <!--===========================  Dye Flowers ==============================-->
  <ThingDef ParentName="MB_DyePlant">
    <defName>RedDyeFlower</defName>
    <label>red dye flower</label>
    <description>A red flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Red</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>RedDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>OrangeDyeFlower</defName>
    <label>orange dye flower</label>
    <description>A orange flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Orange</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>OrangeDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>YellowDyeFlower</defName>
    <label>yellow dye flower</label>
    <description>A yellow flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Yellow</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>YellowDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>GreenDyeFlower</defName>
    <label>green dye flower</label>
    <description>A green flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Green</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>GreenDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>BlueDyeFlower</defName>
    <label>blue dye flower</label>
    <description>A blue flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Blue</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>BlueDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>PurpleDyeFlower</defName>
    <label>purple dye flower</label>
    <description>A purple flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Purple</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>PurpleDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>BlackDyeFlower</defName>
    <label>black dye flower</label>
    <description>A black flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_Black</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>BlackDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
 
  <ThingDef ParentName="MB_DyePlant">
    <defName>WhiteDyeFlower</defName>
    <label>white dye flower</label>
    <description>A white flower that can be used to make dyes</description>
    <graphicData>
      <texPath>Things/Plants/DyeFlowers/DyeFlower_White</texPath>     
    </graphicData>
    <plant>
      <harvestedThingDef>WhiteDyeSeeds</harvestedThingDef>
    </plant>
  </ThingDef>
</Defs>



-Edit-
Just noticed that you can plant seeds that you dont have for everything, like healroot and what not, didnt know that at first, regardless, if someone has any way to do this let me know
#4
Unfinished / Re: [B18] [WIP] More Blocks Mod
April 24, 2018, 05:10:01 PM
Hey, Sorry for being gone for a while, life got crazy for a bit, but I am back, and I plan to make more blocks soon. I have just added the fancy blocks (im not the best at textures, I am looking for an artist to assist me) and the light blocks (there will be light blocks for each variant of walls in the mod, atm the light blocks are just for the Metal blocks)
#5
Help / Re: Issues with custom walls
December 26, 2017, 12:03:36 AM
I will try that, as for the copy problem, here is my new xml file:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <ThingDef ParentName="BuildingBase" Name="MB_ColoredWallBase" Abstract="True">
<thingClass>Building</thingClass>
<saveCompressible>false</saveCompressible>
<category>Building</category>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
                <li>Wall</li>
                <li>Rock</li>
            </linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>50</WorkToBuild>
<Flammability>0.5</Flammability>
</statBases>       
<costList>
<WoodLog>4</WoodLog>
            <BasicCraftingComponent>1</BasicCraftingComponent>
        </costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<placingDraggableDimensions>1</placingDraggableDimensions>
<tickerType>Never</tickerType>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<holdsRoof>true</holdsRoof>
<designationCategory>MoreBlocks</designationCategory>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<canOverlapZones>false</canOverlapZones>
<building>
<isInert>true</isInert>
</building>
        <designationHotKey>Misc3</designationHotKey>
<tradeability>Never</tradeability>
        <researchPrerequisites>
            <li>BasicBlocks</li>
        </researchPrerequisites>
        <constructionSkillPrerequisite>4</constructionSkillPrerequisite>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_RedColoredWall">
        <defName>RedColoredWall</defName>
<label>red colored wall</label>
<description>A wall constructed of a red colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_RedWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Red_MetalWall</uiIconPath>
        <costList>
    <RedComponent>1</RedComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_OrangeColoredWall">
        <defName>OrangeColoredWall</defName>
<label>orange colored wall</label>
<description>A wall constructed of a orange colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Orange_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Orange_MetalWall</uiIconPath>
        <costList>
    <OrangeComponent>1</OrangeComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_YellowColoredWall">
        <defName>YellowColoredWall</defName>
<label>yellow colored wall</label>
<description>A wall constructed of a yellow colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Yellow_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Yellow_MetalWall</uiIconPath>
        <costList>
    <YellowComponent>1</YellowComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_GreenColoredWall">
        <defName>GreenColoredWall</defName>
<label>green colored wall</label>
<description>A wall constructed of a green colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Green_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Green_MetalWall</uiIconPath>
        <costList>
    <GreenComponent>1</GreenComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_BlueColoredWall">
        <defName>BlueColoredWall</defName>
<label>blue colored wall</label>
<description>A wall constructed of a blue colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Blue_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Blue_MetalWall</uiIconPath>
        <costList>
    <BlueComponent>1</BlueComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_PurpleColoredWall">
        <defName>PurpleColoredWall</defName>
<label>purple colored wall</label>
<description>A wall constructed of a purple colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Purple_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Purple_MetalWall</uiIconPath>
        <costList>
    <PurpleComponent>1</PurpleComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_BlackColoredWall">
        <defName>BlackColoredWall</defName>
<label>black colored wall</label>
<description>A wall constructed of a black colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Black_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Black_MetalWall</uiIconPath>
        <costList>
    <BlackComponent>1</BlackComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_WhiteColoredWall">
        <defName>WhiteColoredWall</defName>
<label>white colored wall</label>
<description>A wall constructed of a white colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_White_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_White_MetalWall</uiIconPath>
        <costList>
    <WhiteComponent>1</WhiteComponent>
</costList>
    </ThingDef>
   
</Defs>
#6
Help / Issues with custom walls
December 20, 2017, 06:07:33 AM
I am having 2 issues with my custom walls, one is that I cant seem to get them to connect to the rock walls like the vanilla walls, and also that when I click on the custom walls I cant select the 'copy' option like the normal walls. If anyone can point me to the issue that would be great.
#7
Help / Re: Cant 'copy' custom wall blocks
December 15, 2017, 02:30:56 PM
Does anyone know how to add the ability to copy a block in order to place more? I still have yet to figure it out.
#8
Help / Re: Cant 'copy' custom wall blocks
December 14, 2017, 01:47:06 PM
I took the vanilla code, changed a few things and made it, here is the xml


<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <ThingDef Name="MB_BuildingBase" Abstract="True">
<category>Building</category>
<thingClass>Building</thingClass>
<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
<selectable>true</selectable>
<drawerType>MapMeshAndRealTime</drawerType>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<filthLeaving>BuildingRubble</filthLeaving>
</ThingDef>

      <ThingDef ParentName="MB_BuildingBase" Name="MB_ColoredWallBase" Abstract="True">
<thingClass>Building</thingClass>
<saveCompressible>false</saveCompressible>
<category>Building</category>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<linkType>CornerFiller</linkType>
<linkFlags>
<li>Wall</li>
</linkFlags>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
<edgeTop>Damage/Edge</edgeTop>
<edgeBot>Damage/Edge</edgeBot>
<edgeLeft>Damage/Edge</edgeLeft>
<edgeRight>Damage/Edge</edgeRight>
</damageData>
</graphicData>
<blueprintGraphicData>
<texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath>
</blueprintGraphicData>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>50</WorkToBuild>
<Flammability>0.5</Flammability>
</statBases>       
<costList>
<WoodLog>4</WoodLog>
            <BasicCraftingComponent>1</BasicCraftingComponent>
        </costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<placingDraggableDimensions>1</placingDraggableDimensions>
<tickerType>Never</tickerType>
<rotatable>false</rotatable>
<selectable>true</selectable>
<neverMultiSelect>true</neverMultiSelect>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<holdsRoof>true</holdsRoof>
<designationCategory>MoreBlocks</designationCategory>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<canOverlapZones>false</canOverlapZones>
<building>
<isInert>true</isInert>
</building>
        <designationHotKey>Misc3</designationHotKey>
<tradeability>Never</tradeability>
        <researchPrerequisites>
            <li>BasicBlocks</li>
        </researchPrerequisites>
        <constructionSkillPrerequisite>4</constructionSkillPrerequisite>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_RedColoredWall">
        <defName>RedColoredWall</defName>
<label>red colored wall</label>
<description>A wall constructed of a red colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Red_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Red_MetalWall</uiIconPath>
        <costList>
    <RedComponent>1</RedComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_OrangeColoredWall">
        <defName>OrangeColoredWall</defName>
<label>orange colored wall</label>
<description>A wall constructed of a orange colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Orange_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Orange_MetalWall</uiIconPath>
        <costList>
    <OrangeComponent>1</OrangeComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_YellowColoredWall">
        <defName>YellowColoredWall</defName>
<label>yellow colored wall</label>
<description>A wall constructed of a yellow colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Yellow_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Yellow_MetalWall</uiIconPath>
        <costList>
    <YellowComponent>1</YellowComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_GreenColoredWall">
        <defName>GreenColoredWall</defName>
<label>green colored wall</label>
<description>A wall constructed of a green colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Green_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Green_MetalWall</uiIconPath>
        <costList>
    <GreenComponent>1</GreenComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_BlueColoredWall">
        <defName>BlueColoredWall</defName>
<label>blue colored wall</label>
<description>A wall constructed of a blue colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Blue_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Blue_MetalWall</uiIconPath>
        <costList>
    <BlueComponent>1</BlueComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_PurpleColoredWall">
        <defName>PurpleColoredWall</defName>
<label>purple colored wall</label>
<description>A wall constructed of a purple colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Purple_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Purple_MetalWall</uiIconPath>
        <costList>
    <PurpleComponent>1</PurpleComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_BlackColoredWall">
        <defName>BlackColoredWall</defName>
<label>black colored wall</label>
<description>A wall constructed of a black colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_Black_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_Black_MetalWall</uiIconPath>
        <costList>
    <BlackComponent>1</BlackComponent>
</costList>
    </ThingDef>
   
    <ThingDef ParentName="MB_ColoredWallBase" Name="MB_WhiteColoredWall">
        <defName>WhiteColoredWall</defName>
<label>white colored wall</label>
<description>A wall constructed of a white colored material</description>
<graphicData>
<texPath>Things/Building/Linked/MB_Wall_Atlas_White_MetalWall</texPath>
</graphicData>
<uiIconPath>Things/Building/Linked/MB_Wall_Icon_White_MetalWall</uiIconPath>
        <costList>
    <WhiteComponent>1</WhiteComponent>
</costList>
    </ThingDef>
   
</Defs>
#9
Help / Cant 'copy' custom wall blocks
December 14, 2017, 05:19:18 AM
For some reason, when I right click my custom walls, they dont show me an option to copy the wall, like the core mod already does, I am sure I have either overlooked something or I am not looking in the right places. If anyone could point out my mistake I would be grateful
#10
Unfinished / [B18] [WIP] More Blocks Mod - Beta v1.3
December 13, 2017, 02:17:11 PM
More Blocks!
So the idea for this mod came from when I was playing through rim world for the first few times. I was kinda disappointed that the walls looked so bland, and I wanted to add more blocks that looked nicer. So I started working on this mod. I have had rimworld for less then a week and I have been working on  this mod for a little while.

-To get started:
1) Make sure to have the blocks you want to craft researched
2) Grow the new plants to get the dyes you need for the color of walls you want
3) Place a construction table from the productions tab and make new bills to make the components for the walls.
4) Build the walls.


**Important**
If you have any art skills that surpass my own (not hard to do) and want to help out with the textures, shoot me a pm, join my discord, or email me at [email protected]


At the moment the mod contains:

  • 8 new colored walls
  • 8 new colored doors
  • 8 new colored metal walls
  • 8 new colored metal walls (with lights)
  • 11 new crafting components
  • 8 new plants
  • 8 new seeds
  • 4 new researches
  • 1 new production table (to make the components)

I am up for wall ideas and suggestions for the mod, as well as opinions on the mod.

This mod requires you to have ArchitectSense. Otherwise there would be too many blocks in the MoreBlocks category.

Here are all the things added:


VV Download Link below VV
Download
#11
Thanks again!
#12
Is there a way to add a mod dependency, so that they need a certain mod to run mine? I know some mods use HugsLib or something, and if its not installed it offers to download/activate the mod.
#13
Thank you so much, this will clean up my tabs!
#14
Ok, so when you set different resources to be used for a wall, it will have a single menu item with a drop down menu that is named after the resource used to build the wall. the color assigned with the resource will be put to the image of the wall you are trying to build. What I am wanting to do, is have the same thing, but instead of having the whole color of the block being changed, I want there to be different textures for the walls but having them under the same drop down menu. Is there an easy way to do that?
#15
Awesome, I will take a look and see if it has that.

-Edit-
That was the Issue, thanks a ton!