About Damage Indicators, What the colors means?
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#2
Releases / Re: [A12-18][MODLIST] Fluffy's Mods
February 07, 2018, 04:12:26 PM
While fluffy do not add the production tab.
Do you know a similar mod for substitute the production tab?
Do you know a similar mod for substitute the production tab?
#3
Mods / [Mod Request] Buttons for macro
December 21, 2017, 05:50:39 AM
Would be very useful save some macros of changes made by player in buttons on screen.
The purpose is save a group things like "object X turn off", "colonist X set to Y area", "worktable item 5 set suspended"...
The objective is make easier micro player actions which are always the same, with this we can with 1 button change to winter clothes, equip/unequip weapons...
Examples use:
The purpose is save a group things like "object X turn off", "colonist X set to Y area", "worktable item 5 set suspended"...
The objective is make easier micro player actions which are always the same, with this we can with 1 button change to winter clothes, equip/unequip weapons...
Examples use:
- Change your chicken from area "1" to area "3"
- Set rooms lamps to be turned off
- Forbid potatoes and smokeleaf farms
- Set Jane, Lucy and Robert to haul priority 1
- Force Mike equip that autopistol, Force Tom equip that shotgun, Force Roger equip that frag grenades, set (Mike, Tom, Roger) area "Base"
#4
Mods / Re: [Mod request] RAM meter
December 17, 2017, 01:14:43 AMQuote from: dburgdorf on December 16, 2017, 02:39:43 PMSo look from this new perspective, a mod for: show how much ram the game is using + how much you need for save + alert when the limit is close + preview how long will you be able to continue progressing if keep expanding.
You asked for a way to monitor your machine's RAM usage. I pointed out that you can already easily do so. Any info you might need regarding your system's performance is already available to you, without the need for any mods. Bogging down the game by having it unnecessarily monitor that same information hardly seems the sort of thing that would "facilitate our lives."
Can it facilitate something for players?
I think it's more work for a modder in exchange of less work for a player keep the save healthy.
If you think its better than my original purpose i edit my topic post to it.
#5
Mods / Re: [Mod request] RAM meter
December 16, 2017, 11:59:46 AM
Alt+tab write in notepad, Alt+tab write in notepad, Alt+tab write in notepad, Alt+tab write in notepad...
I do not want be rude. please do not suppose that i did not think before coming to write something, i'm asking something for facilitate our lives.
I do not want be rude. please do not suppose that i did not think before coming to write something, i'm asking something for facilitate our lives.
Quote from: Saberwulfy on December 16, 2017, 09:09:29 AM
The objective is warn the player for reload the game and for long term learning how many mods you can deal per play style
#6
Mods / [Mod request] RAM meter
December 16, 2017, 09:09:29 AM
A RAM meter to show how much the game is using.
Optionally how much you need for save.
Optionally a alert when the limit is close.
The objective is warn the player for reload the game and for long term learning how many mods you can deal per play style
Optionally how much you need for save.
Optionally a alert when the limit is close.
The objective is warn the player for reload the game and for long term learning how many mods you can deal per play style
#7
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
December 16, 2017, 04:55:47 AM
Where's plasteel? My eletric furnace do not have the recipe and when i mine it from mountain i get nickel
#8
Unfinished / Re: [A17] Children and Pregnancy - v0.3k Unstable(2017/Aug/27)
December 07, 2017, 04:56:37 AM
Can you add a surgery for have tubes tied?
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