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Messages - Jackalvin

Pages: 1 [2] 3 4 ... 6
16
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
« on: May 02, 2018, 11:14:32 AM »
This mod is great, but as a mod addict, I require more sustenance.
What kinds of mod don't need to be compatible to be added. (Drugs?, Food?, Fabrics?)

17
I've always wanted xenohumans in Rimworld. My modlist has LTF,  Cutebolds, Early Man Races, and stuff like that, in order to have a unique story, and awesome ragtag colonies.
I see the potential in many of these races you suggested, even Perfect Mates
Soldiermorphs:
I keep thinking of a xenomorph in a tank, but sadly that's not what Tynan was thinking. Shame. Anyway, having their blood clot fast and making them real beefy, as well as a higher break threshold, would make them valued members of my colony. Close combat units who don't get one punched by a kobold would be nice.
Grav Elves:
I like the idea of tall, brittle geniuses who can get their ass handed to them by anyone. They would be arrogant (thinking themselves as the elves of legends), but skilled at finer things, like crafting and medicine.
Grav Dwarfs:
Strong armed and livered smallfolk would be cool, and I think it would make mountain bases a even better concept.
Mates:
These are tough to like, in Rimworld they would die fast. However, The Primer said something like "They may seem obedient and naive, but in a harsh environment they lose it quickly. Maybe they can toughen up and do some grunt work, while also providing slight mood boost to everyone in range: maybe even the raiders will hesitate to strike them? (Nah, who am I kidding, all thoughts of mercy went out the window once one of them came back without a left lung.)
Raiders:
Very vague. I wonder what kind. The orky kind or the pirate kind?
Greys:
I can't help but see an opportunity to use hypersensitive pawns to our advantage, like these Greys being able to talk through them and buff them up.

18
Suggestions / Re: Boats
« on: April 30, 2018, 10:06:58 AM »
I'd like boats for different purposes. Even if they were low tier
-Kayaks for quick personal travel. If you want to go on a diplomatic journey or bring that one colonist to the new base, you'd use this.
-Some sort of barge, in order to haul large amounts of cargo at a snail's pace.
-A longship to viking the goods out of your neighbors.
 

19
The research tab's really hyping me up, but what kind of monsters will we be facing? Are they from a mythology, or Dnd or something? Are they an amalgamation of the two?

20
Suggestions / Re: Automatic Food Rationing Option
« on: April 27, 2018, 10:08:59 AM »
Just put some sawdust in there. It'll be fiiiiiiinnnneeee...

21
Yeah, I wasn't too specific was I?
I mean it's more like Fallout, but with the combat being realistic enough so if you take an arrow to the head you wont be getting up.

So yeah, more like Fallout

22
General Discussion / Re: This game causes nothing but sadness...
« on: April 26, 2018, 05:41:10 PM »
Hey! This game isn't all sad!
Wedding! (Ship chunk slams into church. Screams emanate from within)
Oh, uh... Pets? (Flashback of hare getting minigun volley to head)
Okay? Maybe it's just the Rim! Other places could be nice! (Looks at former mercs, assassins, outcasts, sex slaves, and lawyers in the backstories tab)
Okay. Point taken 

23
A caravan shooter thingy
-You travel in a group doing... I guess that's your choice(?).
-Several characters to travel with, the more unique, the better. A muffalo shaman who can call a herd to help, or a peg-legged cannibal sharpshooter.
-No "Get hit and hide behind cover until the screen gets less bloody". Every bullet you take could kill without protection, but the same goes for enemies.
-And finally being able to visit towns, take jobs, and claim rewards
-DLCs in the form of content made from mods (with permission of course!). That won't happen though.

24
Suggestions / Re: What's the worst event that you can think of adding?
« on: April 26, 2018, 11:21:28 AM »
Because you mentioned fire...
Boomrat tide
You know how lemmings go on mating driven migrations?
Like 500 of them in a group?
But now they're explosive
And if you have any chemfuel...
They get... Excited
And may combust

25
Yeah, but like BIG engines with carriages

26
Trains
Not the exiting map kind, more like:
"Oh, It's getting late, better hop on the train and get some rest"
It would allow bases to be more spread out, and having cargo containers and weapons mounts would be wild. Like the Factorio train of doom.
Coding this would be probably impossible, as you'd have to overhaul the whole A.I.

27
If you can't make a one man faction, give it minions. What self respecting dragon has no minions? None. Th- thats who.

28
Will we get a playable race for Zerg? I'm not a big fan of Protoss, but I'd like them all the same.

29
Suggestions / Re: Two needs - Culture and Dignity
« on: April 24, 2018, 11:30:41 AM »
I think dignity would have many definitions depending on the culture. A tribal warrior may require a worthy opponent patched up, while a pirate would be happy to strip them, curb stomp them till death, and feed them to the wags.

30
Suggestions / What's the worst event that you can think of adding?
« on: April 24, 2018, 10:32:24 AM »
Nuclear Missile Strike
The event gives you 10 seconds to pack up and leave, before the map and every tile in a 5 tile radius is incinerated. Nothing will remain but radioactive roaches and green mutants.
Anything else?

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