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Messages - Jackalvin

#76
Stories / Most Specialized Colony?
February 12, 2018, 09:49:02 AM
Foreword- A Specialized Colony is one that has a unique export or theme. One of the most common examples is hat factories making hats out of human leather. Feel free to post your own specialized settlement.

So I had a colony that only sold simple meals. While these simple meals were made of "interesting" ingredients, the traders didn't mind. My colony had that sort of farm feel, but our cattle was... unique. I never asked 'Is 13 1x2 prisoner rooms too much?'. The answer was no. Of course not.
#77
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
February 08, 2018, 10:26:28 AM
Whoa. This looks pretty cool. I'm not a player of warhammer, but I have a general idea of what it is. I have a few questions / suggestions.
- A cool series of mods are out on steam, the imperial guard + Mechanus (I think that's how you say it). Is this yours?
-Could we have Tyranids? I know this was said way earlier by many, but I would like it like a mix of insects + tribals. They have ranged capability and numbers of tribals, and the... well insectyness of insects!
#78
Thank all of you for the help. I think it's fixed.
#79
I'm quite sure I'm on B18. I'll check once I have the time. It's very strange. One day it was working with A Rimworld Of Magic, then I just couldn't use Jecs tools, even with 3 mods.
#80
"Here at B&BBBB, quantity is our top priority. Whenever you're out on The Rim and need a weapon fast and cheap,
we're the guys to call. Ben & Buddies is not responsible for friendly fire, health conditions and lack of digits
"

Our motley crew of 2* people have thought out and drew several weapons and races to bring to life. The only problem is we're utterly inept and have no clue how to code C# or XML. Oh right, only one of us has Rimworld (me). I know this will probably sink to the bottom of request. But maybe... You know...

Weapons (so far) -
-Ledpump - A mini gun of questionable quality. Amazing fire rate, yet crud damage and accuracy. Bonus points if it has a chance to shoot behind and hit allies.
-Demigun- Just a security turret ripped off the walls. Basically a stun sniper. Has small chance to cause dementia.
W.I.P...
Races (So far) -
Lengfolk- Strange crystalline people with the ability to eat steel. High tolerance to heat and fire, but will shatter when blunt damage is dealt. High social. The salesmen of B&BBBB.
Huham-  Engineered to feed urbworlds. High hit points, except on neck, which is low hp. Consumes nearly anything, and eating it won't cause a debuff. Low learn speed, yet high pathogenic resistance. The grunt cast of B&BBBB.
Drawfs- Like the dwarfs of legend. High mining speed. Can't get cirrhosis. Nearly immortal age-wise. Dislikes open spaces. Cannot shoot (Blind). The suppliers of B&BBBB
Insectum- Spider-like race. Toxic melee. Resistant to sharp. Produces jelly. Good crafters. Wings vulnerable and are vital to movement. Bad social impact. The "artisans" of B&BBBB
Polaris- Polar bears. Bloodthirsty warriors. Skilled in all forms of combat. Cold climes are the only thing it can survive in. will eat raw meat. 5-7 year lifespan. The Enforcers of B&BBBB
Muffaman- Hair covered beings. Wise, retains skill points well. Drops wool. The leaders of B&BBBB

That's all for now. I would greatly appreciate any work put into this. I thank you just for reading. Just comment down below for any art assets needed!
#81
Sorry for not going on the discord for this (my account isn't working with me), Jecs Tools doesn't work. At all. A modlist of core hugslib and Jecs Tools swamped me with errors. I'll copy the logs by tomorrow, I cannot do it right now. Any ideas on the problem?
#82
Releases / Re: [B18] A RimWorld of Magic
February 05, 2018, 01:30:02 PM
Hi, just started playing with the new classes, and I have another class suggestion:
The Pysker
Able to move and shape matter just by thoughts, the Psyker is a subtle manipulator of the battlefield.
Toss
The caster launches a selected target through the air. the target becomes a weapon, dealing blunt damage to all in their way. For extra awesomeness, make this a skill: At level 0, the target will break through wood doors. At level 1, the target will go through steel doors and wood walls. At level two, The target will go though steel walls and stone doors. At level 3, the target will go through most walls and all doors.

Crush. The targeted area will have higher gravity. All who pass through are slowed and get dealt blunt damage.

Wall of force
An impassable barrier is put up to block gunfire and movement. This has a limited time.

Telepathy
This grants colonists more sight and manipulation for a long time, at the cost of their social life "Y's thinking about B! That bastard!

Ultimate: Pysker's scream.
This has a large aoe, and only affect enemies. The effects varies:
Deaf: No effect
Dull: Stun
Normal: Ear damage, mood debuff and Stun
Sensitive: Massive ear damage, blood losses out of orifices
Hypersensitive: Cranial Hemorrhaging, massive brain trauma.


#83
Stories / Re: Slow Tech Experiments
January 31, 2018, 11:56:32 AM
It's Been awhile, and I was wondering if this list will be expanded, plus a new mod list?
If not, I may continue it myself (if that's cool)
#84
Unfinished / Re: [B18+] Outer Galaxies
January 30, 2018, 06:05:51 PM
Sounds easy enough.
#85
Stories / Re: The Curious Cautionary Tale of Greg
January 30, 2018, 01:37:09 PM
You have... a questionable sense of justice my friend...
#86
Stories / Re: Saddest Animal Stories
January 30, 2018, 01:35:04 PM
The horse for my one legged warrior lost 3/4 of his hooves. He cannot walk, and just sits there out of respect for his combat days as a noble steed.
#87
Unfinished / Re: [B18+] Outer Galaxies
January 30, 2018, 01:18:41 PM
Sorry... I'm not new to Rimworld though and I'll be happy to test it and send you the debug logs Etc...
#88
Unfinished / Re: [B18+] Outer Galaxies
January 29, 2018, 05:23:19 PM
Quote from: wwWraith on January 29, 2018, 05:21:28 PM
Quote from: Jackalvin on January 29, 2018, 03:34:37 PM

I'll gladly test it, however, I'm new to the whole forum thing and don't know how to install the mod. Any chance it will be on the workshop?
Thanks!

HELP: How to Install and Update All Types of Mods
#89
Unfinished / Re: [B18+] Outer Galaxies
January 29, 2018, 03:34:37 PM

I'll gladly test it, however, I'm new to the whole forum thing and don't know how to install the mod. Any chance it will be on the workshop?
#90
I feel like I wouldn't care about animal rights if I saw my child get eviscerated by genetically engineered insects, and then seeing the dining room and everyone in it get shelled by napalm shells. Yeah, if the only way to keep a semblance of sanity was to kill a couple rats, I'd do it, probably...