This is so bad it's hilarious, enemy explosives cause a chain reaction after death even with the option for cook-off set to off, can't believe people suggest this is a serious mod
https://i.imgur.com/T94P3So.jpg
https://i.imgur.com/T94P3So.jpg
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Show posts MenuQuote from: Canute on May 01, 2019, 02:33:16 PM
nickdos,
if you are using the latest version of this mod, i think some other mod would cause it.
Are these visitors from a special faction maybe ?
Did you try to move Hospitality at the end of the modlist or pretty on top ?
Does any other error's show up at the logwindow ?
And normaly you should be able to remove that mod, but you need to switch guest bed's back to normal.
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__4()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Tony doing ThinkNode_DutyConstant with no duty.
Verse.Log:Error(String, Boolean)
RimWorld.ThinkNode_DutyConstant:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextConstantThinkTreeJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Quote from: Orion on April 25, 2019, 03:18:20 PM
You could use a smaller map... make sure guests always stay inside during their stay... any other mod that adds warm clothing...
Quote from: Kanareika1 on April 20, 2019, 10:31:32 AMQuote from: nickdos on April 20, 2019, 10:10:43 AMOf course, i load mods in correct sequence, so it's not my fault.
"Load CE guns after CE main", it says in the mod description of CE guns
Quote from: Kanareika1 on April 18, 2019, 02:24:05 PM
CE Guns: M72 craft not working. On the end unfinished stuff disappear, but 5x M72 is not appear. Bill is not changed (if you ordered 1, this number will not change). I tried that with latest version of game, HugsLib, CE and CE Guns, after full cleanup of user folder and game reinstall.
Quote from: NoImageAvailable on February 16, 2019, 07:34:05 AMQuote from: nickdos on February 16, 2019, 05:27:17 AM
Anyone remember that war where people destroyed tanks with shotguns and machine guns instead of dedicated AT cannons? Yeah me neither, but @NoImageAvailable apparently does
I remember the times when trolls were relegated to the Steam comment section and this was a community where people were actually polite to each other. You lost a game to Centipedes, instead of figuring out what went wrong came here to rant, were given ample advice on how to do things better. And yet you're still here bitching and whining because apparently the solutions presented to you were not to your liking. Well I have good news, the mod is released under a permissive license and you're free to make and even distribute a version more to your liking so why don't you go do that, because it's gonna get you a solution way faster than posting thinly veiled insults in this thread all day.
Edit: ninja'd by the mod
Quote from: Orion on February 16, 2019, 05:15:49 AM
Could you post a list of your mods? You can take it from a log file (Ctrl-f12). I want to cross reference with the guys from Steam to narrow down which mods could cause the issue.