Quote from: tylers2001 on February 11, 2015, 04:47:35 PMThey all would be remembered.
You made them into cowboy hats?
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Show posts MenuQuote from: tylers2001 on February 11, 2015, 04:47:35 PMThey all would be remembered.
Quote from: erebus2075 on February 11, 2015, 06:10:03 AMNow on the mood thing: I really think dead corpses courses too much bad mood... I mean if it is attackers trying to kill you at least.
Endgame my biggest problem seem to be all my people breaking mentally and trying to leave the colony o.O
they got everything they could ask for, but after every big fight, even if I take zero damage, I need to use several days putting my people in jail when they try to leave the colony or fighting them when they go berzerk, because they mentally broke down...
and there doesnt seem to be any way of countering this o.O I need a counsel office to counter these break downs
in short there need to be a much better way to bring up moods momentary so you can prevent people from mass breaking after every fight..
(think I had 16 people in my last run, and around 10 of them broke down after every big fight+clean up).
I just find it annoying that mental breaks are so commen and that there is no effective counter to it (I have found)
Quote from: 200Down on February 10, 2015, 09:14:47 AMIf your getting decaps all the time then I'm guessing your defense isn't set up quite well enough. Correct me if I'm wrong but I think decaps happen most often from the m24 weilders(or high damage per shot weapons) and sense their accuracy sucks inside 15 tiles you shouldn't be getting decaps hardly at all with a decent defensive setup.
Quote from: Boboid on February 05, 2015, 02:19:25 AM
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...
I just chop their legs off... legless prisoners don't suffer cabin fever

