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Messages - Giraffe

#16
Releases / Re: [B18] Crafting Quality Rebalanced 1.0
February 13, 2018, 06:21:43 AM
This is one of those mods that just has me thinking "this really should be in the game to begin with"

Thank you so much
#17
Is this still working for A18? One of my favorites, love the thought of cataclysm DDA mixed with rimworld. I'll check back later and see for myself if no one knows.

Great mod!
#18
Outdated / Re: [A17] Dinosaurs
July 11, 2017, 04:50:16 AM
Cool mod, thank you.
I think they could be a bit larger though.
#19
Raptor eggs working correctly in my game. I love how they change colors while they grow, this mod is seriously awesome. R A P T O R B O Y S
#20
Mods / [Mod Request] DF style fog of war mod
August 30, 2015, 06:53:16 AM
A mod where a fog of war is placed all over the map, not just in caves like it is now. An area around pawns you own would be revealed based on time of day and eyesight, making things like cataracts more harmful and noticeable. Active lights and buildings that emit light would also reveal fog.
#21
The dropbox link seems to be broken, at least for me.
#22
And so I summoned Latta.
The incantation worked exactly as I had expected.
Praise be to friend heater
                 __
              - |=| -
              - |_| -
#23
It was a dark and stormy night in Rimland. All of the boomrats had dug into their boomrat holes, while muffalos huddle under trees in small families, separated by curtains of pouring rain. A lone colonist sits waiting by his bed and wooden door, occasionally shuffling over to the small heater, located next to the stove (why would you do this?) for boredom's sake.

Sighing, crestfallen and drowsy; the colonist stares off into the distance. In the grass outside lay piles upon piles of unused metals and materials, almost calling out to some being to take them and make them into fine weapons-- like a wooden axe that remains on fire and stable despite being made of flammable materials, or a giant plastic ornamental fish that is powered by human flesh. The colonist wonders:

"Will this being ever arrive?"

Who can say? Maybe soon, maybe never. But until then, we still have friend heater.
Latta, come back to me.  :'(
#24
New idea! Not necessarily a faction per-say, but a creature.
The Tunneler, found randomly when attempting to build a geothermal gen.

They are lightning fast but incredibly weak herbivores, have claws for additional melee damage but are typically non-hostile barring a psychotic break. Maybe capable of being tamed? (Haul only)(only comfortable in temperatures ≥ 100 F (37.7 C))

They have extremely high heat resistance, are immune to fire (they live in the geysers after all)-- and very low resistance to cold.

#25
Quote from: Smikis on March 24, 2015, 12:02:21 PM
How many mods skyrim had, probably millions by now, how many are used actively , 20?

Quote from: Smikis on March 24, 2015, 12:02:21 PMhow many are used actively , 20?

Quote from: Smikis on March 24, 2015, 12:02:21 PM20?

HAHHAHAHAHAHAHAHAHAHAHAHAHA
HHAHAHAHAHAHAAHAHAHAHAHAHA
HAH!


Seriously this person is either a huge troll or a genuine ignoramus.
#26
Mods / Re: [Request/Idea] Necromancy!
March 19, 2015, 07:40:50 PM
Quote from: Emrys321 on December 29, 2014, 11:40:52 PM
... the moment you revive the person, if that person is missing a heart they will die the moment they revive.

So... give them a heart? lol
Just kidding, I'm not going to pretend to know what goes into a mod like this, but it would be cool if you could incorporate bionics for any parts that were missing, or use AI cores to unlock certain functions etc.
#27
Oh, wow! Hey that's awesome, it even has goblins (or what look like goblins, I don't know a whole lot about WH40K) Thanks man! I'll still be using this as a sort of posterboard for ideas when I come up with them just in case someone wants to make a mod like this and needs ideas, but yeah, those orc textures are pretty much on the mark.
#28
Mods / Re: [Request] Crafting table lock
March 16, 2015, 10:51:19 AM
I agree, this would be very useful. Being able to lock specific tasks to specific pawns would be even better.
#29
Another idea!

Wisps: omnivorous, nearly immortal, and extremely hostile-- though they are incapable of hurting other things on their own. Instead they take control of other creatures and make them attack others, either way it works out the wisp wins and gets a meal, but they cannot escape their host until the host dies.

To visualize my thoughts:


The only way to kill them is by the creature they've possessed burning to death, or by starvation outside of the host. By, you know-- encircling an incapped and possessed body with walls and waiting it out for instance.
#30
I think it's an awesome idea. Hauling at an unfortunate time is what ends up killing the majority of my colonists, so having ways to shorten the hauling process would be awesome. Tracking containers for items while moving is probably very complicated, though. Then again I have no modding prowess whatsoever so it could be the simplest thing ever for all I know.

That being said, imagining colonists with big skyrim-level overloaded backpacks brings me sick pleasure.