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Messages - Drglord

#31
Releases / Re: [B18] Cassandra Hardcore
February 19, 2018, 05:08:08 PM
Yeah thanks for the time i have like ton of mods loaded (probably all the popular ones) (removed all the storytellers). So it must be some conflict i guess... I'll try to put the storyteller mod higher up maybe? Anyway thanks for your time i really appreciate it since it is an amazing mod.
#32
Releases / Re: [B18] Cassandra Hardcore
February 19, 2018, 03:36:59 PM
Oh man thanks will try i don't even use pandora i just have it installed...

edit. nope didn't work back to drawing board....
#33
Releases / Re: [B18] Cassandra Hardcore
February 19, 2018, 02:20:57 PM
Well i uninstalled all the mods that didn't use harmony... I even started a new game... I am still getting periodically this message.

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.StorytellerUtilityCassandraBlack.DefaultParmsNow (RimWorld.StorytellerDef tellerDef, IncidentCategory incCat, IIncidentTarget target) [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_ThreatCycle_CassandraBlack.GenerateParms (IncidentCategory incCat, IIncidentTarget target) [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_ThreatCycle.GenerateQueuedThreatBig (IIncidentTarget target) [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_ThreatCycle+<MakeIntervalIncidents>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller+<MakeIncidentsForInterval>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Any help would be welcome.
#34
Amazing mod very thanks but sadly in my permadeath run it got ruined by the dust bug... I destroyed the ship with dev mode removing the fog but i still get the message

System.NullReferenceException: Object reference not set to an instance of an object
  at Spaceship.Util_DownedPawn.GetRandomReachableDownedPawn (Verse.Pawn carrier) [0x00000] in <filename unknown>:0
  at Spaceship.Trigger_ReachableDownedPawn.ActivateOn (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.CheckTransitionOnSignal (TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

I can't find a pawn even rimsearch and there is not one in the save file....

Help would be appreciated
#35
It seems that the prices for selling are opposite. Meaning you get multipliers in the market value (x0.5 doubles the value) making it quite OP.
#36
Using the b18 version of the mod and have some questions.
1st and most important when you go to city etc. you can't do missions (there is no fulfil trade icon only the normal trade.)
2nd what does the touchdown do? I tried to use it when hovering above a city and the ship just dissapeared. Is it supposed to work as landing in fight sites?
#37
Releases / Re: [B18] Cassandra Hardcore
February 17, 2018, 08:13:02 PM
Thanks man for the reply will remove it :)
#38
Releases / Re: [B18] Cassandra Hardcore
February 17, 2018, 03:45:42 PM
Don't know if there is a conflict or because i switched in game storytellers but it gives this error.

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.StorytellerUtilityCassandraBlack.DefaultParmsNow (RimWorld.StorytellerDef tellerDef, IncidentCategory incCat, IIncidentTarget target) [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_ThreatCycle_CassandraBlack.GenerateParms (IncidentCategory incCat, IIncidentTarget target) [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_ThreatCycle.GenerateQueuedThreatBig (IIncidentTarget target) [0x00000] in <filename unknown>:0
  at RimWorld.StorytellerComp_ThreatCycle+<MakeIntervalIncidents>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller+<MakeIncidentsForInterval>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
  at TickMultiThread.SpecialInjector_TickMultiThreadDetour3._DoSingleTick (Verse.TickManager _this) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#39
Releases / Re: [B18] Cassandra Hardcore
February 17, 2018, 09:27:13 AM
Finally thanks very much.... I wanted something tougher but not like pandora dark... thanks alot love the graph
#40
Thanks man feel stupid i didn't even checked if the mod had options :)
#41
Any way of making them not explode cause that is kinda OP in one way or the other... Can i tweak a file option? Thanks for the mod
#42
Good work but i am wondering is it intentional that all the weapons still have no quality? I hoped the latest version would have that fixed... Just wondering.