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#2
General Discussion / Re: 2nd place!
February 26, 2015, 07:10:57 PM
Soon we will be first.. mwhaha
#3
Ideas / Re: Teaching system
February 26, 2015, 07:08:01 PM
Maybe the guy who has some skill over 10 gets followed by guy that wants to learn it.. like Watchin the guy mine or plant stuff the right way
#4
General Discussion / Re: Alpha 9 this week???????!!!!??
February 09, 2015, 08:40:09 AM
I do hope so!
#5
Stories / Re: Welcome to Rimfest, the Human Resource Colony of Human as Resources!
February 01, 2015, 07:13:59 AM
I'm Scared
#6
General Discussion / Re: RimWorld change log
January 28, 2015, 08:36:53 AM
Jan 27
Added ‘binging’ mental break state.
Uhmm "Binging"
?
Added ‘binging’ mental break state.
Uhmm "Binging"
?
#7
Bugs / Re: Ally raid support did not fight back and has no sense of self preservation.
January 28, 2015, 08:31:30 AM
"Don't Mind us we're just passin by eh!" Dev done some AI optimising for next update so hopefully they will idk fight back?!
#8
General Discussion / Re: RimWorld change log
January 27, 2015, 05:23:51 PM
Alcohol is used to clean the wound's in medicine so less infection rate maybe..
#9
Mods / Re: [Mod request] Black Mesa mod.
January 27, 2015, 03:43:18 PM
https://ludeon.com/forums/index.php?topic=9693.0 someone is already makin somethin like this
#10
Ideas / Re: Prisoner food and medicine level
January 27, 2015, 02:41:18 PM
If you'r dealin with tribal's then yeah i guess
#11
Ideas / Re: Prisoner food and medicine level
January 27, 2015, 02:26:24 PM
I think in next update you will be able to build Paste dispencers in prisoner room's that will work just fine.
#12
Ideas / Re: Prisoner food and medicine level
January 27, 2015, 02:22:21 PM
Mind you'r manners sir! You can make 1 square stockpile in prisoner room and set it to be stockpile for only raw food like potato's ,and when prisoners feel hungry they will instantly eat from that stockpile
#13
General Discussion / Re: So what are you most happy about in the upcoming update?
January 25, 2015, 03:10:15 PM
Drinkin hell yeaah, can't wait!
#14
General Discussion / Re: Colonists AI
January 25, 2015, 01:06:31 PM
Well this is from Dev's changlelog for next update : Jan 4
AI optimization on hauling: a system that caches a list of items that need to be hauled (not forbidden, undesignated, or already in optimal storage).
Jan 3
AI optimization. Lots of AI optimization.
Hopefully this end's our AI problems =s
AI optimization on hauling: a system that caches a list of items that need to be hauled (not forbidden, undesignated, or already in optimal storage).
Jan 3
AI optimization. Lots of AI optimization.
Hopefully this end's our AI problems =s
#15
General Discussion / Re: weapons - Armory Project
January 25, 2015, 12:37:33 PM
Well for Sci-Fi weapon's there's Bolter and Plasma Sniper that's good. But they are almost insta kill and i had so many prisoner's with braindamage cause of plasma-sniper erh. oh and for modern weapon's theres AA12 and AK's that are good
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