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Messages - Kiter5

#31
General Discussion / Re: oh the drama.
February 16, 2018, 11:30:45 AM
Quote from: Razzoriel on February 16, 2018, 08:34:05 AM
So over-stressed people fighting for their lives in an alien planet facing every single type of problems are having dramas between them? It's almost like the adrenaline makes people join together and fire up their genetic codes to attempt to create offspring in the odd chance they die...

But do they ever? reproduce to ensure the survival of their species?

I've only been playing since December- Lots of animals get pregnant, never seen a pregnant human. not yet. I probably haven't played past mid-game-timeline though.

Current status of the affair:
the mistress dumped him after being slighted, (which is probably what his wife should have done).
#32
General Discussion / oh the drama.
February 15, 2018, 10:19:20 PM
I didn't expect my games to be full of

hook-ups
break-ups
divorces
make-ups

and for the first time ever for my games-- an affair.
he kicked his wife out of the bedroom so his lover can sleep in his bed.
what a jerk!
#33
Stories / Re: Old Man Wilson
February 07, 2018, 04:22:12 PM
sigh

now there is Bad Will and the faction will be my enemy.

So, I will release him once again, after he can walk.

and he will collapse again.

and probably die.

poor Old Man Wilson.

The AI is saddistic!

(he made it off the map on his next try)
#34
Stories / Old Man Wilson
February 07, 2018, 04:12:44 PM
I'm 88 years of age. (108)

I have a bad back, a bum leg, and dementia.

I'm not sure why they take me on these ridiculous raids. Maybe they think it will help me feel like I'm still useful.

I don't want to be useful. I want to be napping!

I don't walk nearly as quickly as those whipper snappers and they went and left me at the trading post! -- if they're gonna take me on these trips, they could at least keep an eye on me and not leave me stranded!!

Thankfully, Noikora found me collapsed from malnutrion and rescued me.

Hopefully I can remember my way back to my village!

[Some traders from a friendly, neighboring faction came through. I made a few tades and they went on their way...... I found Wilson collapsed just beyond my main settlement area.
From starvaion.
He had a meal with him.
But, maybe when you're 88 and have dementia you forget you have food and to eat it.

So I fed him and he walked off towards his faction when he was feeling better.

But with NO FOOD and his movement is "very poor: 17%"

Now I'm a bit worried he is too out of it to find his way home and not fast enough to get there before he starves to death anyway.

Poor Old Man Wilson]

https://ludeon.com/forums/Smileys/default/cry.gif

UPDATE!

I posted this right before he waddled off the edge of my map. He collapsed again. So I captured him. I figure I can recruit him and he can be the old man that sits and makes sculptures- if he becomes a recruit.
I think he would have died before he could have walked off the map on his own.
#35
Quote from: sick puppy on February 05, 2018, 12:22:36 AM
also, phoebe is an abysmal storyteller to choose for someone who has never played or seen someone play a game of rimworld. she is boring and kills you in boring ways.
....

if she wants you dead, you're dead. you better respect the damn flowers back to life you just trampled upon around her altar of trees.

THIS. Its was boring and she had it out for me.

As my colony's final task, they trained the cat to run the place. Altough after we were dead  she probably ate us and then ate her 2nd in command, the Iguana.
#36
Stories / Re: The Saga of Peg Leg Pete
February 04, 2018, 02:25:35 PM
Pete had died from malnutrition.
#37
Stories / Re: The Saga of Peg Leg Pete
February 04, 2018, 01:44:08 PM
As the days grew warmer Pegleg Pete's mind healed and Anti-Love, his cat, healed from the fox attack.

Being the benevolent dictator that I am, I had my people prepare Lavish Meals for Pegleg Pete's journey while he convalesced.

While forming his Caravan of No Return, I had Pegleg Pete equip himself with a jade shiv.
I sent him with a few Lavish meals and survival meals for 4 days. A little raw meat for AntiLove.
A small statue I found in the stonecutting room that depicted the Disassembling of Pete was also sent, as well as some extra clothes and 100 silver, so he could travel from town to town and maybe buy a little food to prolong his demise.

Pegleg Pete and Anti Love arrive in the neighboring colony & I clicked to have him make some trades, to buy him a little more time...

...and remember he refuses to do social.

guess he'll starve while in possession of $400 in goods he could trade for food.

But I am sad to lose my cat. maybe He can make the journey back to drop off the cat before he gets sent out again.
#38
Stories / The Saga of Peg Leg Pete
February 03, 2018, 08:16:02 PM
My colony was raided by raiders.
We fought back. We won.
We captured 3 people.

Woodpecker is a slowpoke, but an optimist, hardworker, and really good at quite a few things.
Trip is a fast walker and will do all of the things on the list.
I click chat & recruit.

Then there was Pete.

Pete refuses to do amost everything. He only shoots & mele -  and will do craft- at a 0 level.
Plus Pete is a Pessimist.

Pessimist Pete. I don't want him.

So I do what I do with unwanted prisoners.
Give him a pegleg for his right leg.
He heals nicely.

I give him a pegleg for his left leg.
Again he heals up and just as I am about to give him dentures and harvest a kidney, I see I have a NEW RECRUIT.
Yep. Peg Leg Pete.  I mistakenely click "chat & recruit" for him as well.

He collapses almost every other day. Food Poisoning every other day! and he collapses and gets taken to the hospital.

I recheck his stats. It says he has a "Frail Torso"
I am guessing that's why he collapses of food poisoning so very often. (Im still new and don't know what frail torse means)

Then I read about him.
Before he came to me and I did all my evil medical procdures, Pete was a volunteer medical test subject. as a child he was abandoned on the streets and taken in by a gang that used is as a drug mule.

Not only that I read his attributes again and there was one good quality on his list. Pete was a fast walker.

WAS. Guess he's not a fast walker now. I evil laughed out loud.

I decide to get rid of PegLeg Pete. He just eats my food, uses all my medicine and wont work.
I will send him on a journey.

First, I harvest his Kidney.

I formed a caravan. I gave him 3 dys worth of food, a few extra clothing articles he could sell, and a tamed cat. The cat's name is Anti-Love. It seemed  like a fitting name for PegLeg Pete the Pesimist.

He starts to gather items to form his caravan. He steps outside the building with his cat, clothes, and steel shiv....
and is attacked by a Warg.

Great. Now I have to nurse him back to health so I send him away to die.

I get him healed and he steps out of the hospital and is attacked by a Red Fox.

He once again gets healed healed and I am about to reform his caravan when he has a mental Break and goes berserk.
The Last Straw: "My organs were harvested"

I am now waiting for him to get over it so I can finally send him on his final trip, with Anti-Love & a steel shiv. Maybe I will send his Kidney with him and he can sell it to buy food for another day at the next town.

#39
General Discussion / Re: Stacksize
January 31, 2018, 09:36:18 PM
extra large capacity CrockPots for all!

Quote from: SzQ on January 31, 2018, 01:55:48 PM
Quote from: Dashthechinchilla on January 31, 2018, 11:34:01 AM
What I really question is why the pawns only cook one meal at a time. Who makes only enough cooked potatoes for one person?
I do :-\
Now that's the question that deserve it's own thread. There totally should be a way to cook many meals at once faster than cooking them severally. Even at current stove it should be possible to cook few meals at once. Just give us premium stove extremeplus to cook 10 meals at once.
#40
Off-Topic / inserting image from file
January 31, 2018, 09:12:02 PM
do I have to have my photo on an online photo storage site to insert it here (to have a URL to use)
if I want to post a photo straight from my saved files- is 'attachment' the way to go?
#41
General Discussion / Re: escape pod/refugee question?
January 31, 2018, 08:35:26 PM
didn't I just comment about my concerns regarding the refugees being chased... maybe they really are escaped criminals??? devoid of moral fiber.

I just had a refugee being chased who joined us..... he is an escaped serial killer.
#42
Thanks for the tips.
#43
General Discussion / Re: escape pod/refugee question?
January 31, 2018, 02:49:47 PM
Thanks

Quote from: SzQ on January 31, 2018, 02:11:14 PM
There is big Chance that they will join you, so first you rescue them and then capture if they don't join. If you can't recruit them you can install peglegs and then remove them. You will get bag of justincase organs that don't have to be feed every day. (just forbid the doors)
#44
General Discussion / Re: escape pod/refugee question?
January 31, 2018, 01:57:40 PM
will escape pod survivors join my colony if I don't capture (and recruit) them? If I just save/treat, not capture, they get  healed and leave (the 2 times I did it that way).

sometimes (often) I could really use an extra person to mop and make statues while the rest of us are hunting emus and whatnot.

and I always wonder what is up with the refugees that are running away.. maybe they are escaped convicts guilty of horrendous crimes and maybe should be imprisoned in that neighboring faction they ae escaping and not in my colony. ...
#45
General Discussion / escape pod/refugee question?
January 31, 2018, 01:36:41 PM
Do you always allow them/save them?
I do. It's silly, but I think my people would feel bad just letting a refugee or escape pod survivor die.

but, some times they just make things worse, using up medicine and foods I barely have enough of.

does anyone say no to them sometimes?
letting them bleed out and die all alone- or be slaughtered by those chasing them. (OH THE PRESSURE!)