Well thankfully there are a lot of ways to balance or improve on how strong the mages are. Arcane Weakness is a good start, beyond that the aoe range could be reduced or AI could be improved to work around it better. Just gotta wait and see what the dev has planned for it. It seems that Torann is already pretty aware of it and is waiting to see the max ability of mages before balancing all of them.
I like the idea that mages can't use most traditional weapons, but we'd have to wait/hope for mage weapons. Mages would need some consistent damage, rather than just taking away their reliable weapons and not replacing them at all afterall. A lot of the mage classes don't have reliable low tier offensive spells.
In my current heavy mage playthrough, I'm just trying to amass wealth to test mages against huge swarms of enemies. It's pretty entertaining. The tribals become really dangerous with common mage spawns with their high numbers. They come with a ton of mages and fighter types, it's pretty interesting. If I didn't have some of the aoe classes, I'd be toast. Druid for example does almost nothing against that many enemies, at least if there aren't strong animals nearby to manhunter into them. I just focused them on their support spells. Poison is cool, but it's really only useful against thrumbos or something.
I like the idea that mages can't use most traditional weapons, but we'd have to wait/hope for mage weapons. Mages would need some consistent damage, rather than just taking away their reliable weapons and not replacing them at all afterall. A lot of the mage classes don't have reliable low tier offensive spells.
In my current heavy mage playthrough, I'm just trying to amass wealth to test mages against huge swarms of enemies. It's pretty entertaining. The tribals become really dangerous with common mage spawns with their high numbers. They come with a ton of mages and fighter types, it's pretty interesting. If I didn't have some of the aoe classes, I'd be toast. Druid for example does almost nothing against that many enemies, at least if there aren't strong animals nearby to manhunter into them. I just focused them on their support spells. Poison is cool, but it's really only useful against thrumbos or something.