Oh, knowing undead aren't supposed to gain skill exp and they're made to be temporary changes how I see them quite a bit and the exp loss on death makes more sense. I got attached to my zombie as a crafter that's only possible because of a bug 
Ah, well, I guess I should just drop my undead crafter. She's been with me for 2 years though, it'll be a sad moment. At least I can upgrade to a faster zombie. She's kept my colonists clothed and made most the stone resources for my buildings though, such a useful little corpse, I'll miss her. Maybe I'll make my first sarcophagus for her. Most upsetting thing is my colonists probably all hate her even though she's saved them countless times, haha.
I would love a more permanent version if/when that stuff is going to be altered (Maybe a high tier/master spell or something where they still gain skill exp?), and a way to drop them without consuming the corpse would be nice. You can keep a corpse freezer with useful summons to raise when the right situation arises. Probably don't need a Thrumbo wandering around most the time but it'd sure be nice when a raid is plotting on your outskirts.
I like the idea of Necromancers being able to plan ahead with corpses too. So far they seem kinda weaker than other classes in straight up battles but more strategic. I am still missing Corpse Explosion and the insta death spell that would probably help with that though, so my experience is a bit lacking (Literally). Once the max mp exp thing is fixed, I should be able to start leveling them a bunch again.
Looking forward to future content. This mod is pretty well balanced, I especially like that the enemies can use some special spells and attacks as well. That early Paladin with shield and heal was sure a pain until I managed to shoot out his organs.

Ah, well, I guess I should just drop my undead crafter. She's been with me for 2 years though, it'll be a sad moment. At least I can upgrade to a faster zombie. She's kept my colonists clothed and made most the stone resources for my buildings though, such a useful little corpse, I'll miss her. Maybe I'll make my first sarcophagus for her. Most upsetting thing is my colonists probably all hate her even though she's saved them countless times, haha.
I would love a more permanent version if/when that stuff is going to be altered (Maybe a high tier/master spell or something where they still gain skill exp?), and a way to drop them without consuming the corpse would be nice. You can keep a corpse freezer with useful summons to raise when the right situation arises. Probably don't need a Thrumbo wandering around most the time but it'd sure be nice when a raid is plotting on your outskirts.
I like the idea of Necromancers being able to plan ahead with corpses too. So far they seem kinda weaker than other classes in straight up battles but more strategic. I am still missing Corpse Explosion and the insta death spell that would probably help with that though, so my experience is a bit lacking (Literally). Once the max mp exp thing is fixed, I should be able to start leveling them a bunch again.
Looking forward to future content. This mod is pretty well balanced, I especially like that the enemies can use some special spells and attacks as well. That early Paladin with shield and heal was sure a pain until I managed to shoot out his organs.