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Messages - Psychodozer

#1
Releases / Re: [B18] RimFace for Facial Stuff
February 18, 2018, 01:16:55 PM
Quote from: Harry_Dicks on February 18, 2018, 12:06:58 PM
What happens if you run them together in the current version? Do the beards get bugged or have duplicates?
Hair and beards will be a single texture, not individual parts. And they will have less detail.

Quote from: Facial Stuff 0.18.0Already includes a modified versions of 'Spoonshortage's Rimworld Hairstyles 1.2' by spoonshortage and 'Nackblad Inc Rimhair 1.1' by nackblad.
You can have both or any of them activated, FS will patch the hair styles to the beardless ones.
#2
Releases / Re: [B18] RimFace for Facial Stuff
February 18, 2018, 10:18:53 AM
Quote from: Bvlt on February 17, 2018, 01:13:39 PM
Which mod adds this sexy apparel that the terminator dude from the screens has on?

Yep, a little redrawn the u.s. military kit

I'll try to update it later for FS 18.5, although I myself I'm an absolute newbie if it comes to editing def files; D
Quote from: Ruisuki on February 17, 2018, 04:54:10 PM
mouth + beards thats whats up. No issue using it with other hair mods like spoons, rimsenal and nacblads rimhair?
Modified version of mods spoons/nacblads rimhair is in the FS, do not use them together. Rimsenal and others, no problem.
#3
How to make pipes invisible? I made separate "invisible" pipes in defs and new textures with a transparency of 99% in Photoshop, but in the game they look like usual.
https://imgur.com/a/WxaGl

What should I change to make the textures appear transparent?

  <ThingDef ParentName="AirPipe">
    <defName>blueAirPipeinvisible</defName>
    <label>invisible Blue Air Pipe</label>
    <description>invisible Blue Pipes for carrying air.</description>
    <thingClass>CentralizedClimateControl.Building_ColdAirPipe</thingClass>
    <uiIconPath>UI/BlueAirPipe</uiIconPath>
    <costList>
      <Steel>1</Steel>
    </costList>
    <graphicData>
      <texPath>Things/Building/Frozen_AirPipe_Atlas_invisible</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <linkType>Basic</linkType>
      <linkFlags>
        <li>Custom6</li>
      </linkFlags>
      <damageData>
        <rect>(0,0.35,1,0.3)</rect>
      </damageData>
    </graphicData>
    <blueprintGraphicData>
      <texPath>Things/Building/Cold_AirPipe_Blueprint_Atlas</texPath>
    </blueprintGraphicData>
    <designationCategory>CentralClimateControl</designationCategory>
    <comps>
      <li Class="CentralizedClimateControl.CompProperties_AirFlow">
        <compClass>CentralizedClimateControl.CompAirFlowPipe</compClass>
        <flowType>Cold</flowType>
      </li>
    </comps>
  </ThingDef>
#4
Releases / Re: [B18] RimFace for Facial Stuff
January 30, 2018, 06:57:01 AM
Thank you for the kind words)

Damn, these hands and feet in 0.18.5 look soooooo funny  ;D ;D ;D

I think this is a pre-release new version FS, accordingly, it is unfinished, there may be more corrections and stuff. But you can just replace the textures in FS. Add color eyes to defs files, and that's all.
#5
Releases / Re: [B18] RimFace for Facial Stuff
January 30, 2018, 05:52:03 AM
Where did you get Facial Stuff version 0.18.5, lol? With 0.18 version FS in steam, all works well.

Perhaps, in 0.18.5 changed names for eyes textures, therefore, they are not displayed in the game. And maybe files Defs has ceased to be relevant. Directory of colored eyes - \RimFace for Facial Stuff\Defs\EyeDefs. Compare the files with the new version. 

I don't know, i will or will not update RimFace, total rating in steam 3/5 (20% negative). Perhaps Steam community do not need this mod  ;D
#6
Releases / Re: [B18] RimFace for Facial Stuff
January 28, 2018, 05:56:29 AM
Harry_Dicks
How many questions  ;D RimFace is incompatible with "dianne's defaul" there will be texture conflicts, although I have not tried it. We have too different styles  :)

Mods on gargoyle/vampires/werewolves/androids I do not use, but maybe in the future.

Updating in the plans, mb new eyes, mb rethinking bionic parts (for EPOE too), mb redraw hair/beards, and small fixes.
#7
Releases / Re: [B18] RimFace for Facial Stuff
January 26, 2018, 09:36:19 AM
Quote from: Harry_Dicks on January 26, 2018, 09:20:22 AM
Wow! Fantastic work. I am definitely looking forward to trying this out!  ;D

Could we please get a non Steam download link? Dropbox or whatever would be fine. A lot of people on this forum do not like Steam only mods though, so there usually isn't too much reason for them here.
Thank you very much  ;D Of course, Dropbox link https://www.dropbox.com/s/m8amvuli46tfhtf/RimFace%20for%20Facial%20Stuff.rar?dl=0
#8
Releases / [B18] RimFace for Facial Stuff
January 26, 2018, 08:27:14 AM


Hello everybody!  I redraw the textures for a wonderful mod - Facial Stuff, and already laid out his modest job in workshop. Description is the same as there  ;D

RimFace adds completely new high quality faces in Rimworld. Give each colonist an individual appearance!

Load after Facial Stuff. Use only with Camera+ , without zoom you will not see the difference.

Features
More than a hundred new eyes, brown, blue, green and purple flowers.
Completely redrawn mouths, eyebrows, wrinkles and added bionic parts.
Heads were redrawn and modified, noses are added for the side view.
Some beards are now displayed along with the mouths.

This mod is save-friendly (adding & removing).
No gameplay mechanics are touched, only the visuals are changed.

Special thanks
Killface for Facial Stuff
Pardeike for Camera+





Download
Steam workshop