wwWrith, do you remeber that when we switched the patch operation for the RangeAnimalFramwork from <success>Always</success> to <success>Normal</success>, we received a log for a phantom error that didn't seem to have any impact, so we ignored it?
Well, further investigation of the current issue shows that the error is preventing the patch sequence from continuing.
This means that, if I have more than one animal with a ranged attack, only the first one listed is implemented.
The code is an exact copy, with different figures, from the template mod provided by BrokenValkyrie along with the RangeAnimalFramework, the MegaSpider Range Attack mod. That mod only adds a range attack to a single creature, so I suspect he/she/other may be unaware of the issue.
I'm going to re-subscribe to the Dragon mod, since it has multiple creatures, and see if that presents a solution.
Unfortunately, because of the way that RangeAnimalFramework calculates attack jobs, I'm probably going to have to remove the ranged attack from the Sanguine Drake anyway, but this bug really need squashing first.
Thanks again for your help.
EDIT: There was a tiny variation, one line to be exact, but that hasn't solved the issue.
I'm beginning to wonder if it's an issue with my using the inclusive assembly instead of making a direct reference to a separately installed mod, as all of BrokenValkyrie's sub-mods do. I'm going to quote this whole discussion (not much of a discussion with only 1 poster at the moment
) over and ask for help directly.
He/other/she hasn't responded to my previous question yet though... We'll see.
Well, further investigation of the current issue shows that the error is preventing the patch sequence from continuing.
This means that, if I have more than one animal with a ranged attack, only the first one listed is implemented.
The code is an exact copy, with different figures, from the template mod provided by BrokenValkyrie along with the RangeAnimalFramework, the MegaSpider Range Attack mod. That mod only adds a range attack to a single creature, so I suspect he/she/other may be unaware of the issue.
I'm going to re-subscribe to the Dragon mod, since it has multiple creatures, and see if that presents a solution.
Unfortunately, because of the way that RangeAnimalFramework calculates attack jobs, I'm probably going to have to remove the ranged attack from the Sanguine Drake anyway, but this bug really need squashing first.
Thanks again for your help.
EDIT: There was a tiny variation, one line to be exact, but that hasn't solved the issue.
I'm beginning to wonder if it's an issue with my using the inclusive assembly instead of making a direct reference to a separately installed mod, as all of BrokenValkyrie's sub-mods do. I'm going to quote this whole discussion (not much of a discussion with only 1 poster at the moment
) over and ask for help directly.He/other/she hasn't responded to my previous question yet though... We'll see.
