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Messages - Revshawn

#16
I think that it would be best for in the finished version for us to know the skills and traits of those we are taking in when an event like "Refugee chased" or "Call for help" hits and scale the colonists to be worth it. As a small colony you have to turn down everyone because it's just not worth the risk of getting someone with an addition, non-violent, or a wimp.
#17
Ideas / Re: B18 Feedback: Melee vs Ranged Balance.
April 19, 2018, 09:23:26 PM
Quote from: Tynan on December 21, 2017, 03:47:00 AM
Thanks Granitecosmos for the analysis, it's interesting, very well thought-through, and you brought up some very good points.

It is true that some of the relationships that should've held got twisted by the new update. We'll be making some adjustments for version 1 to get things back to making sense (especially really basic stuff like: hitting people with a wood log should beat using fists!)

I think I'm going to try to make shield belts a lot more accessible.

Realism concerns aside, I want melee and ranged combat to be viable on both attack and defense. For example, I basically never see players go all melee, and it would be cool if that was at least something that a few people did.

We got no late game weapons Tywin. You give us lightsabers we'll give you a Jedi Order.
#18
Ideas / Re: Your Cheapest Ideas
March 29, 2018, 10:25:14 PM
Game Balance

Nerf to dirt ugliness. Dirt gathers on the floor of your rooms literally all the time to the tune of several tiles a day. Each tile grants -15 uglyness to your room. For comparison, it takes 15 tiles of good flooring to make up a single tile. Bit too much imo! Makes it almost impossible to get the positive mood buffs for having a good room unless you manually clean your colonists room before you go to bed every time. Even then, you usually get 1-2 tiles of dirt to pop up before your colonist wakes up. Annoying! The dirt production needs to be nerfed to the ground or uglyness malus reduced to like -1 or -3 because there's no counter for it unless your colonists have nothing else to do and finish cleaning your entire base.
#19
Bah! That's so constraining though when it comes to scenario making! Give me moar control! MOAR! Thanks for the mod suggestions! I'll be sure to give them a try!
#20
I want to be able to create myself in the game for a specific scenario or to create large backstories with certain characters I put in the game for the scenario. I want to be able to give certain traits, abilities, and customize the appearance of a pawn...not have it chosen for me through RNG! This feature alone would bring loads of people to the game because we all want to create stories concerning characters. But it's harder to become attached to a character when all of their features aren't controlled by you. ((At least for me!))

Right now I have three specific scenarios each with their own backstory, but it doesn't feel right without putting specific characters into it.