i am absolutely pro this.
here are some examples, but without percentages because that is up to balancing:
[backstory] -> [traits that should be more probable] / [traits that should be less probable]
acolyte of the stars -> ascetic teetotaler psychically (hyper-) sensitive prostophobe / greedy jealous psychically dull psychically deaf prostophile
adventurer "NAME's thirst for adventure took her to many planets. HECAP visited the brightest glitterworlds and the darkest war-torn toxic planets in HIS quest to find novelty. HECAP worked as little as possible, often skirting ethical boundaries to make a quick buck. Among all jobs, HE hated cooking the most." -> lazy slothful / industious hardworker
aromatherapist -> chemical interest fascination green thumb super immune
ascetic priest -> ascetic green thumb teetotaler psychically (hyper-) sensitive prostophobe / prostophile greedy jealous psychically dull psychically deaf
bartender -> chemical interest chemical fascination brawler night owl / wimp annoying voice
beast slayer -> careful shooter trigger-happy brawler
behaviour research -> too smart fast learner prostiphile / green thumb prostiphobe
biosphere manager -> green thumb lazy slothful / industrious hardworker
blacksmith -> brawler / trigger-happy careful shooter
bodyguard -> bloodlust trigger-happy careful shooter nimble brawler / wimp
bounty hunter -> trigger-happy careful shooter
castaway 1 and 2 -> nudist
ironwilled steadfast / nervous volatile
cave tender -> kind? wimp?
chief engineer -> abrasive too smart abrasive prostophile (very) neurotic / prostophobe
colony settler -> steadfast ironwilled / nervous volatile pyromaniac gay (because gays cant get kids and who needs colonists that cant get any)
yeah i think these were enough examples for now. i didnt particularly pick any that i thought needed some updating, i just took the list from wiki and started at the top.
and before anybody complains, obviously if a backstory has 10 traits that fit it then it would be around +5% each and if there is only one that fits then it could be much higher if necessary, like 50%. other than that i dont believe we should add too much of an additional percentage here for certain traits with certain backstories because at some point it is just plain boring when you see farm oafs everywhere that are always slothful or lazy and maybe even slowpokes. at that point i'd rather see more different backstories and traits, as for me i have never seen a super immune pawn before and most of the backstories are completely new to me. i always just see the same damn traits, most of all the spectrum ones and all the adult tribal backstories. adult tribal backstories definitely need some more variation and i think due to some mathematical thingie going on in rimworld there are also unreasonably many spectrum traits. both need fixing imo
here are some examples, but without percentages because that is up to balancing:
[backstory] -> [traits that should be more probable] / [traits that should be less probable]
acolyte of the stars -> ascetic teetotaler psychically (hyper-) sensitive prostophobe / greedy jealous psychically dull psychically deaf prostophile
adventurer "NAME's thirst for adventure took her to many planets. HECAP visited the brightest glitterworlds and the darkest war-torn toxic planets in HIS quest to find novelty. HECAP worked as little as possible, often skirting ethical boundaries to make a quick buck. Among all jobs, HE hated cooking the most." -> lazy slothful / industious hardworker
aromatherapist -> chemical interest fascination green thumb super immune
ascetic priest -> ascetic green thumb teetotaler psychically (hyper-) sensitive prostophobe / prostophile greedy jealous psychically dull psychically deaf
bartender -> chemical interest chemical fascination brawler night owl / wimp annoying voice
beast slayer -> careful shooter trigger-happy brawler
behaviour research -> too smart fast learner prostiphile / green thumb prostiphobe
biosphere manager -> green thumb lazy slothful / industrious hardworker
blacksmith -> brawler / trigger-happy careful shooter
bodyguard -> bloodlust trigger-happy careful shooter nimble brawler / wimp
bounty hunter -> trigger-happy careful shooter
castaway 1 and 2 -> nudist

cave tender -> kind? wimp?
chief engineer -> abrasive too smart abrasive prostophile (very) neurotic / prostophobe
colony settler -> steadfast ironwilled / nervous volatile pyromaniac gay (because gays cant get kids and who needs colonists that cant get any)
yeah i think these were enough examples for now. i didnt particularly pick any that i thought needed some updating, i just took the list from wiki and started at the top.
and before anybody complains, obviously if a backstory has 10 traits that fit it then it would be around +5% each and if there is only one that fits then it could be much higher if necessary, like 50%. other than that i dont believe we should add too much of an additional percentage here for certain traits with certain backstories because at some point it is just plain boring when you see farm oafs everywhere that are always slothful or lazy and maybe even slowpokes. at that point i'd rather see more different backstories and traits, as for me i have never seen a super immune pawn before and most of the backstories are completely new to me. i always just see the same damn traits, most of all the spectrum ones and all the adult tribal backstories. adult tribal backstories definitely need some more variation and i think due to some mathematical thingie going on in rimworld there are also unreasonably many spectrum traits. both need fixing imo