Quote from: Bozobub on March 25, 2018, 06:06:30 PMyes and think of the landlord, his house and land losing value due to a deathQuote from: SzaryKaptur on March 25, 2018, 02:36:47 PM-snap-
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horrible stuff
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Show posts MenuQuote from: Bozobub on March 25, 2018, 06:06:30 PMyes and think of the landlord, his house and land losing value due to a deathQuote from: SzaryKaptur on March 25, 2018, 02:36:47 PM-snap-
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Quote from: Call me Arty on March 24, 2018, 04:57:01 AMholy hell, i think that's the first positive thing you've answered me yet.Quote from: sick puppy on March 24, 2018, 02:34:10 AMQuote from: ReZpawner on March 23, 2018, 09:26:08 PMwtf, nobody claimed that
What on earth are you guys even talking about? He credits the other people frequently, and the other devs are also active on the bugs forum - particularly during experimentals. Tynan is obviously the big dog, as the lead, so he's clearly the one people immediately think of, but it's not as if he's trying to hide the fact that others are working on the game.
wth man
all arty wanted is to get some neat inside stories about development.
heck if it's time and nerves, i'd listen to a short one-of podcast made by tynan and maybe some of his collegues about how things became that they were
Holy hell, I think that's the best thing you've posted yet. I'd love to listen to another podcast, I already burn through them while playing the game.
Quote from: ReZpawner on March 23, 2018, 09:26:08 PMwtf, nobody claimed that
What on earth are you guys even talking about? He credits the other people frequently, and the other devs are also active on the bugs forum - particularly during experimentals. Tynan is obviously the big dog, as the lead, so he's clearly the one people immediately think of, but it's not as if he's trying to hide the fact that others are working on the game.

Quote from: BlackSmokeDMax on March 22, 2018, 08:01:16 PMwelp, i guess that's it thenQuote from: sick puppy on March 22, 2018, 05:08:56 PM
so the two main reasons not to have "cheevs" is ludeon not having enough resources for fluff and people not being interested in it
i guess they are good enough reasons, but at the same time they are also bad ones, as saying ludeon doesnt have enough time or money for this can be said for anything in the suggestions here.
I think the main reason is Tynan had said at one time that he just doesn't feel they are part of the vision of his game. He doesn't want achievement goals influencing how the game is played.
I may be paraphrasing or remembering incorrectly, but believe that was the gist of his statement.
Quote from: Call me Arty on March 20, 2018, 10:19:32 PMi dont quite understand this part, but i dont think it is necessary for my understanding of the topic at hand.
I saw that mod, too, but I realized there's kind of an issue to that. Just grow some smokeleaf or cotton, and you're gol - well, silver. You're rolling in it. You don't really need an extra mouth to feed (especially if they're refusing to play along with the rest of your colonists), so unless they've got some pretty decent skill, execution or release is probably the better option. This way, prisoners could be more of a resource. You can't just sell-off all of your weapons under Normal quality, or all of your leather scraps from animals you don't hunt a lot, etc. You have to decide if sentimentality and what you've invested in your pawn's place in the colony is worth more than keeping your dangerous prisoners intact "just in case", rather than potentially recruiting a new pawn.
Quote from: Call me Arty on March 20, 2018, 02:24:49 AMthanks, man.
Well sick puppy, you're certainly creative. Some of those seem assinine and specific beyond the realm of plausibility (like the game tracking the specific human leather used from one pawn's previous lover that's being made into clothing, or starting a raid on an enemy base that not only has turrets, but solar-powered turrets, and it just so happens to be under an eclipse), but some of those are actually decent enough to make me eat my anti-achievement words.
I kinda like the humor and challenge in some of them, like "Attacking Russia in the Winter" and "You can only buy these in Multi-packs". Some of them could do with being less specific, though, and they'd still work. "Eye of the tiger" would still work (in my opinion) if you just injured the eye of any animal you were in melee with.
Quote from: Cloud Breaker on March 20, 2018, 12:28:06 AMindeed. i'm a new player and from what i've heard so many of the basic functions of the current beta came from forum suggestions. i am both thankful to the players and forum users back then and also for the devs for implementing them.
I'm guilty of not knowing who else is involved. But everyone who has contributed to suggestions, mods, art, anything really has my respect and gratitude to the max. The Rimworld community has been a real pleasure to be involved in (Mostly lurking for myself over the years). From the posts and the story's to fan art and mods its been amazing. Thank you everyone really. A great post bringing much needed respect and praise to everyone who helped make it happen.
Quote from: Dashthechinchilla on March 19, 2018, 10:20:54 PMkek, to think that the us won the war in the 40s...you wont like it, but it was the ussr that did. if you want, you can look up some numbers or even people commenting on the numbers. i think the youtube channel "military history visualized" did a great job at that. incredibly detailled but still not overly complicated. he did practically all the research and thinking for us.
It is a common issue, and probably related to the human minds inability to easily grapple with large numbers or complex data. For example, Eisenhower didn't win the American part of the war in Europe alone. He had a whole staff. The US President dosent write all the executive orders he signs. There are other people involved.