Just wanted to relate a story regarding the new faction relations system which I encountered that I thought might be important:
Caveat: I'm not sure if this is my own ignorance of game mechanics, or if this is something to look into.
Early Game - Captured 3 Hostile Tribals during a raid. Released one intentionally to bring my faction relations with the Hostile tribe up to "0", which was successful. 2 remaining Tribals are now in my prison.
I was forced to move the 2 remaining (and still incapacitated) Tribal prisoners from one prison cell to another. In doing so, I deleted their sleeping spots (which of course de-zoned the room as a "Prison Barracks", and then created two new sleeping spots ones in the new prison cell. I was forced to re-capture them both to move them (drafted a colonist, who moved them to the new cell), and in doing so, my faction relationships plummeted. The faction system counted both as a re-capture of neutrals, causing that faction to become far more hostile than they were originally. I do not recall seeing any options for "rescue", which always appeared for friendlies who were downed/incap'd, and a non-prison hospital bed was available.
Again - if this is my own ignorance of how to move prisoners, please disregard (and I'd love it if someone could tell me how to do it properly); however, this might be of interest to the Devs if it is an unintended consequence with no work-around while 1.0 is still being examined closely.
Caveat: I'm not sure if this is my own ignorance of game mechanics, or if this is something to look into.
Early Game - Captured 3 Hostile Tribals during a raid. Released one intentionally to bring my faction relations with the Hostile tribe up to "0", which was successful. 2 remaining Tribals are now in my prison.
I was forced to move the 2 remaining (and still incapacitated) Tribal prisoners from one prison cell to another. In doing so, I deleted their sleeping spots (which of course de-zoned the room as a "Prison Barracks", and then created two new sleeping spots ones in the new prison cell. I was forced to re-capture them both to move them (drafted a colonist, who moved them to the new cell), and in doing so, my faction relationships plummeted. The faction system counted both as a re-capture of neutrals, causing that faction to become far more hostile than they were originally. I do not recall seeing any options for "rescue", which always appeared for friendlies who were downed/incap'd, and a non-prison hospital bed was available.
Again - if this is my own ignorance of how to move prisoners, please disregard (and I'd love it if someone could tell me how to do it properly); however, this might be of interest to the Devs if it is an unintended consequence with no work-around while 1.0 is still being examined closely.