Yeah, I understand. Once I had an assassin colonist with 15 melee skill and very interesting combo: bloodlust and wimp. That was funny (it wasn't). But you know, it's all part of the story. I mean, players can just imagine what could cause such traits in specific backstories. Maybe this assassin did his job for a long time, but then realized, that killing is not what he wants. So he ended up meditating, until he arrived to your colony.
P.S. I can imagine how serial murderers can be without bloodlust/psychopath traits. Of course, they can enjoy killing and stuff, but despite having this "hobby" they can act like a normal people. Also, they could do it for money (not without specific style tho).
P.S. I can imagine how serial murderers can be without bloodlust/psychopath traits. Of course, they can enjoy killing and stuff, but despite having this "hobby" they can act like a normal people. Also, they could do it for money (not without specific style tho).
