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Messages - Alerter

#31
Quote from: sick puppy on February 14, 2018, 01:49:32 AM
on the other hand, i havent heard anything from the devs on this. maybe it is just right as it is right now?

Iam not sure about that. Remember back in the days, when higher psychic sensitivity was worse than lower one? Now, however, developers managed to balance it very well. Iam not saying that all good and bad traits should be changed to neutral straight away, but we definitely can make some things better. 
#32
Pretty simple. If colonist doesn't want to work, he must seek any reason to avoid it. Also, I just don't like straight drawbacks like that; slothful trait can single handedly ruin colonist, while industrious can make even bad pawn "usable". Those small changes can make players more tolerant to specific traits. Maybe an industrious/hard worker can be also changed this way?

P.S. I haven't found similar topic, please tell me if we already have one.  ;)
#33
Quote from: Call me Arty on February 13, 2018, 10:02:52 AM

Ooh, ooh, ooh! I got you! the Arachnophobia mod!

Wow, thats interesting. Thank you, definitely gonna try this one.  8)
#34
Quote from: sick puppy on February 13, 2018, 02:40:58 AM

but maybe if someone actually wanted to make it sound canon for a mod, you could look into making this creature a mixture of how megasloths and thrumbos came into existance. you know, an ancient carnivore of huge size that eats a lot...say...something like a trex?

I don't want to add revived dinosaurs. This whole idea wasn't just to add a big predator, but unique one. Every other carnivore animal eats his victim piece by piece (we are talking about big victims). It causes some troubles with explosive animals and also with corpses. Have you ever encountered such problems, when any predator kills an animal, eats half and leaves body to rot? This predator not only will not be a part of the problem; he could also help with it. I actually would like to see similar mod. It can solve two problems at once (probably).
#35
Quote from: Call me Arty on February 12, 2018, 03:04:15 PM
Quote from: Alerter on February 12, 2018, 08:21:46 AM
Actually, IIRC, Psychopaths never start social fights, but they can be involved in them. I think they can't form negative or positive opinions of anyone, so they're not likely to make rivals. Other people can still like or dislike them though.

Exactly. I think psychopaths actually can have negative opinion of someone (if anyone will treat them badly during surgery and this kind of stuff), but it rarely matters, since they gonna insult everyone anyway. Its just very hard for them to be at least "neutral" for other pawns (maybe with pretty or beautiful traits only). I just imagined how my psychopath with highest shooting level will trigger all my pawns to duel him eventually  :D.

Quote from: Call me Arty on February 12, 2018, 03:04:15 PM
Quote from: Alerter on February 12, 2018, 08:21:46 AM
Also, I don't see the fights involving destruction or dueling as any worse than standard tantrums, binging drugs, starting fires, or wandering around in the frozen/hostile wilderness until you're starving and exhausted. Besides, you at least won't have to use medicine to fix someone's bruises if they're dead   :D .

I personally never have colonists with pyro/chemical interest traits, so I may play around those mental breaks if my pawns are having good mood. This idea won't allow player to control this random stuff at all, since every colonist will be able to smash your base or hunt his rivals at any moment (only if you will have beautiful colony with kind people only, where every member is a part of a big family).

P.S. its always easier if they are dead :)
#36
Wow, great job man! I really want to see some of those in the game.

But I would like to comment every type of social fight:

1) Drinking Competitions: love everything about it, great idea indeed. Although, I don't produce alcohol usually, its always better to have two drunk colonists than two colonists without fingers.
2) Arm-Wrestling Competitions: no questions, just nice and balanced social fight.
3) Mutually-Assured Tantrums: very questionable. Its more like a mental break, that may happen when game decides, since player can't control relations between pawns very well. I personally don't want to lose all furniture every day, because of my colonist with psychopath trait (since everyone hates him/her).
4) Duels: very very questionable. You simply lose control of two pawns for a certain period of time, regardless of their mood level (could be frustrating during raids). Losing pawn is also very bad: your psychopath can just shot every other member of your colony in worst possible scenario.

But anyway, there are good points in your idea for sure.
#37
Thanks for your reply Call me Arty, I can agree pretty much with everything you said.

But just to clarify: I actually read many posts and only found one or two similar (your idea to solve issues with boomalopes/rats is also interesting). In my opinion, making new post was better than putting that much information about this idea in a different one. I am not sure if adding more "alien animals" in this game can cause troubles though (you know, different planets, different evolution processes...), but who knows.
#38
Ideas / Predator that can swallow whole animals/corpses.
February 09, 2018, 11:07:20 AM
Hi everyone!

I was reading another topic (about boomalope hunter predator) and I thought that it could be very efficient to add gigantic creature, that might consume whole animal instantly (except few largest ones). I am imagining creature that looks like an elephant with trunk-like mouth. It would be a good solution to control population of some explosive animals (if developers will someday add breeding in wild), since game will consider them as "vanished" (not "killed").
There are still few things that I must mention:
1. Creature must be dead or downed to be consumed by predator.
It would be frustrating if your colonist or animal will suddenly disappear from the map. Predator should do some damage (likely non-lethal) before consuming process will start.
2. Consuming process will look like standard eating, but with longer animation.
Player must have time to react, before his/her pawn will be eaten. Of course, you can be a master of map controlling, but some pawns (especially with "wimp" trait during mental break) can get in trouble very quickly. I think, consuming should take 8-10 seconds on maximum speed (maybe more, maybe less). Any damage taken by predator during this process will cancel it and he will attack his threat.
3. This creature probably should have stun attack (like some others animals).
Its simple: we don't need to chase those fast runners if we are big and slow.
4. Consuming big creature should allow our predator to last several days without food.
This should allow developers to create stable ecosystem, if they actually gonna add wild breeding someday. Having 1-2 of those on standard map will help players to control average population of animals. Also, its realistic. Predator might even have hunger stages ("full", "empty"), which can affect his model in game.
5. If player will tame this predator, it should be beneficial.
I love taming. I love farms. Imagine my frustration after taming my first thrumbo and discovering, that you can't use it in any way (only sell it or send to fight). Its hard to keep this creature (since you have to feed it with corpses/animals), so I think player must be rewarded for doing it. Maybe, just like boomalope, it can be milked for chemfuel?

Anyway, thats pretty much it. Sorry for my grammar, trying my best here.