Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - xneariax

#1
The glitter analogy is the most appropriate response to this problem I could have hoped for. No kidding.  ;D
And, of course, you're right about the map size. I didn't know that, so didn't think of tuning it down when going for a (I believe it's 350 x 350) large map (so lagg was not only from the pigs either, to be fair. There's enough lagg in RW anyway and the ton of mods I'm running is surely not helping matters XD). Definitely still good to know for the future though. I might want to play around with that.

Love the idea of a holy guinea pig army! :'D My killbox is doing a pretty job so far, but I still might have to try the pokeballs on another map at least. Fun idea! I can run it with your storyteller - one needs an army to survive him. Tried one game on the 2nd highest difficulty and failed gloriously. :P ;)

I did resolve the pig situation anyway though.  I ended up despawning just enough to not lagg SO badly (about 30 maybe) and hunted down the remaining ~70 normally. Downside: Took ages and well.. we tragically lost "White" when the ~25 boars left set their mind on revenge. On the plus side: we're swimming in meat and fine meals now.  ;)
#2
So.. my "allowed prey animals" setting is 5 and this is what happened on my current map - after already hunting about 50 of them down, mind you. :o :'D

Not a complaint, just sharing for amusement purposes, really. I'm loving the mod! So maybe it's just me having midnight giggles (after all it was my bloody fault letting it come to this), but guinea pig infestation being a bigger threat than bug infestation at the moment is truly hilarious to me. There's about 100+ of them easily and they're causing incredible lagg on everything above 2x speed. We have just increased our freezer size...  ;) ;D

[attachment deleted due to age]
#3
Releases / Re: [B18/A17/A16] Stack XXL
March 03, 2018, 08:47:22 AM
Quote from: xDahaka2012x on December 04, 2017, 05:58:24 AM
Is there any way to make medicine stacking settings separate from other raw resources? Or, maybe, put it into meals category?

I was wondering the same thing for Hay (and maybe Kibble). XD

Not a big problem really, but the thought occured to me during my current game where I'm keeping sheep + goats in one barn with pasture and angora rabbits in another seperate one. Due to the large stack size only one barn ever has Hay and I have to use Rice to feed the other one. Just reducing "raw food" stacks in general isn't really an option either, as I'm practically swimming in potatoes and some other stuff (and would like to keep it that way) and they would quickly overwhelm my storage (which is now designed for large stacks, obviously).

Bit of a selfmade problem, I'm aware, as I could have just cramped them all into one barn. It would still be nice to have the option for other "farming" colonies as well though. :)