Quote from: Adamiks on June 27, 2018, 08:34:11 PM
Imagine if ranged fighters had an option to "Hold Position", in which they would do literally nothing but stand, not shoot, nothing. Would it be harmful to your gameplay in any way? No, it wouldn't. It would be your decision to use it, and if you used it and didn't pay attention so the colonist ended up dying, it would only be your fault and not the feature's.
Another example - In vanilla game you can decide whether pawns should flee, attack or ignore threats. If i tell them to ignore threats and that results in some of them dying, that is *my* fault, it doesn't make the feature itself bad.
This feature *wouldn't* be bad either, it could have negative results if *used incorrectly*
Implementing the feature wouldn't take a lot of effort either but greatly improve lives of some, minorly improve lives of others and not make anyone's live worse
Long story short:
-Easy to implement
-Optional
-In form of a button
-Ai is already there
-Only positives, no negatives
I think i said everything that i have to say, we're just going in circles at this point and nothing constructive is being added to the discussion
heh add here turrets, let's all have full melee experience when you have to manage every step. Ranged must be guided by hand, turrets do nothing without player. Voila. Have fun with 100 pawns raid on extreme, maybe in a week you will handle it
. I can't believe that it's really hard to add one trigger button which reflect 2 states - default behavior when pawn just stand and waiting for incoming forces and second one is AI behavior to attack anything hostile. 