You can trap a wild animal by downing it, rescuing it, and keeping it indoors. For example, this Thrumbo only left my base when I ordered all the doors leading outside to be held open:
http://puu.sh/nPl8Q/4810641383.png
These attacking tribals response to these walls/doors i built outside my base was to take a detour which added four or five times the distance to their journey, spreading them out and making them easier to deal with:
http://puu.sh/nPlio/961f1b19eb.png
This wasn't a No Risk exploit I found, as I had one colonist incapacitated when the tribals finally came round the other side, but I can certainly see how could be exploitable.
I've also found that the fire popper or whatever it's called has a few nifty effects: If you set it off pre-emptively, it will protect almost anything it exploded onto from fire, and enough foam explosions in one area will make pawns move incredibly slowly through all the muck.
http://puu.sh/nPl8Q/4810641383.png
These attacking tribals response to these walls/doors i built outside my base was to take a detour which added four or five times the distance to their journey, spreading them out and making them easier to deal with:
http://puu.sh/nPlio/961f1b19eb.png
This wasn't a No Risk exploit I found, as I had one colonist incapacitated when the tribals finally came round the other side, but I can certainly see how could be exploitable.
I've also found that the fire popper or whatever it's called has a few nifty effects: If you set it off pre-emptively, it will protect almost anything it exploded onto from fire, and enough foam explosions in one area will make pawns move incredibly slowly through all the muck.