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Messages - temple_wing

#136
Quote from: carpediembr on May 14, 2018, 10:24:08 PM
Quote from: temple_wing on May 14, 2018, 10:01:11 PM
Quote from: carpediembr on May 14, 2018, 09:44:46 PM
I'm having issues trading and I'm not sure if it an issue with RimEconomy or another mod, any chance you could help me out?

Trading caravans dont bring any trader: https://i.imgur.com/l3ta2pd.jpg

When trying to trade via the comms console (Robot Trader from Misc robots) the window is empty: https://i.imgur.com/oCQncAs.png



For no trader problem: I see a pawn with green exclamation mark. I'm not sure, if there is an exception before, then all later exceptions are possibly caused by that first exception. So we should focused on that first exception.

For empty trade window problem: This bug is already fixed in 1.1.3. Please update to newest version.

The green exclamation mark is from RimQuest.... maybe that's causing some compability issues? These are the mods I'm currently using (where you can also see the 1.1.3 version of RimEconomy:




-<activeMods>

<li>Core</li>

<li>HugsLib</li>

<li>JecsTools-1.0.9.10</li>

<li>CombatExtended</li>

<li>AllowTool</li>

<li>AllowDeadMansApparel</li>

<li>DeepRim</li>

<li>Dubs Bad Hygiene</li>

<li>EdBPrepareCarefully</li>

<li>FashionRIMsta -A18</li>

<li>Hospitality</li>

<li>ImprovedWorkbenches</li>

<li>Infused</li>

<li>LongRangePodLauncher</li>

<li>MadSkills-B18-2.1.3</li>

<li>Miscellaneous_Core</li>

<li>Miscellaneous_Robots</li>

<li>Psychology</li>

<li>QualityBuilder</li>

<li>QualitySurgeon</li>

<li>RF - Faction Control</li>

<li>RF - Smooth Stone Walls</li>

<li>Right-Tool-for-the-Job-Rebalanced-0.18.1.3</li>

<li>RimFridge</li>

<li>Rimworld-Shields</li>

<li>StackMerger</li>

<li>TickMultiThread</li>

<li>Vegetable Garden</li>

<li>TradingSpot</li>

<li>VGP_Medicine</li>

<li>VGP_Resources</li>

<li>VGP_Tools</li>

<li>WorkTab</li>

<li>Additional-Joy-Objects-18.03</li>

<li>B18 Speedy Floors 1.0</li>

<li>BigBatteries</li>

<li>BillysCaravanFormation</li>

<li>CleaningArea</li>

<li>Clutter Furniture</li>

<li>Cults</li>

<li>DeadMansClothing</li>

<li>DefensivePositions</li>

<li>DermalRegenerator</li>

<li>Doors-Expanded</li>

<li>Eco Lamps</li>

<li>FluffyBreakdowns</li>

<li>GiddyUpCore-18.7.7</li>

<li>GiddyUpCaravan-18.3.2</li>

<li>IdleFix</li>

<li>Increased Stack</li>

<li>Locks-DoorsExpanded--master</li>

<li>MiningCo. MiningHelmet</li>

<li>RBSE - Lite Edition 1.82</li>

<li>ResearchTree</li>

<li>RimEconomy-1.1.3</li>

<li>RimQuest</li>

<li>RotTickFix</li>

<li>RuntimeGC</li>

<li>RW_RefugeeStats</li>

<li>sd_adv_powergen</li>

<li>SF [B18] Vanometric Tech</li>

<li>T-MoreFloors</li>

<li>Toxic Fallout Protection Suit</li>

<li>VGP CoffeeTeaDrugs</li>

<li>WanderingCaravans</li>

<li>WildAnimalSex 2.2</li>

<li>SafelyHiddenAway - Release</li>

<li>Miniaturisation-0.18.0</li>

<li>PathAvoid</li>

<li>LT-DoorMat</li>

<li>MapReroll</li>







Could you please have a try of 1.1.4? It works find on my computer, but I would hope you can try it.
In version 1.1.3, I just partially solved the "trade ship bug", hope I have really solved it this time.
#137
Quote from: carpediembr on May 14, 2018, 09:44:46 PM
I'm having issues trading and I'm not sure if it an issue with RimEconomy or another mod, any chance you could help me out?

Trading caravans dont bring any trader: https://i.imgur.com/l3ta2pd.jpg

When trying to trade via the comms console (Robot Trader from Misc robots) the window is empty: https://i.imgur.com/oCQncAs.png



For no trader problem: I see a pawn with green exclamation mark. I'm not sure, if there is an exception before, then all later exceptions are possibly caused by that first exception. So we should focused on that first exception.

For empty trade window problem: This bug is already fixed in 1.1.3. Please update to newest version.
#138
Quote from: Exende on May 11, 2018, 10:37:57 PM
steam version?

Sorry. I can't. No matter how hard I tried, I just can't open the web page of steamcommunity.com
#139
Quote from: tonsrd on May 09, 2018, 08:33:01 AM
Does this conflit with Trading Economy

has anyone tested with this animal mod ?
Megafauna v1.3.1[/ur]



compatible.
#140
restarted another game, not get that exception anymore. I think it's that search limit thing. Something caused a dead loop, cause the job failed to instantiate. So job tracker got null pointer exception. I don't know why, but probably not giddy-up problem.
I'm using Vegetable garden mod, the mushroom is from that mod. The game is quite without saving.
#141
Many animals of this mod does not compatible well with combat extended, especially the snail. It's very powerful.
#142
I got an exception:


Exception filling window for Verse.FloatMenuMap: System.NullReferenceException: Object reference not set to an instance of an object
at GiddyUpCore.Utilities.IsMountableUtility.isAllowedInModOptions (string) <0x0002a>
at GiddyUpCore.Utilities.IsMountableUtility.isMountable (Verse.Pawn,GiddyUpCore.Utilities.IsMountableUtility/Reason&) <0x00023>
at GiddyUpCore.Utilities.IsMountableUtility.isMountable (Verse.Pawn) <0x0001b>
at GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob/<>c.<GetBestChoiceAnimal>b__1_0 (Verse.Pawn) <0x00034>
at System.Linq.Enumerable/<CreateWhereIterator>c__Iterator1D`1<Verse.Pawn>.MoveNext () <0x00100>
at GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.GetBestChoiceAnimal (Verse.Pawn,Verse.LocalTargetInfo,Verse.LocalTargetInfo,single,single,GiddyUpCore.Storage.ExtendedDataStorage) <0x006e8>
at GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&) <0x006d0>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch5 (object,Verse.ThinkTreeDef&) <0x0015e>
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () <0x000f7>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (object,Verse.AI.JobCondition,bool) <0x00321>
at Verse.AI.JobDriver.EndJobWith (Verse.AI.JobCondition) <0x00038>
at Verse.AI.Pawn_JobTracker.TryTakeOrderedJob (Verse.AI.Job,Verse.AI.JobTag) <0x001a0>
at Verse.AI.Pawn_JobTracker.TryTakeOrderedJobPrioritizedWork (Verse.AI.Job,RimWorld.WorkGiver,Verse.IntVec3) <0x0001f>
at RimWorld.FloatMenuMakerMap/<AddUndraftedOrders>c__AnonStorey14.<>m__0 () <0x00067>
at Verse.FloatMenuOption.Chosen (bool) <0x00051>
at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect,bool) <0x00bdd>
at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect) <0x00498>
at Verse.FloatMenuMap.DoWindowContents (UnityEngine.Rect) <0x0019d>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00735>

Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


This happens when I started a game, created a map, then trying to harveste a mushroom.
There is warning before this exception that might be related. That warning says out of searching limit of 16000 ... jobs : null, ... something bla bla.
#143
Ideas / Mod depedency management system
May 06, 2018, 08:04:33 PM
Allow mods to explicitly declare which mod it depends, and automatically load mods.

#144
Releases / Re: [B18] Area Rugs (also A12 to A17)
May 06, 2018, 07:53:26 PM
Please change your way to modify the def. You are redefining "Buildingbase" def, moving <thingClass> to children-def. That cause many compatibility problem, especially with "Natural's pretty sweet" which depends on "Buildingbase" def. May be add a default value of system default class "Building".

I suggest you use patch system introduced in A17. It's much more compatible.
#145
done. thanks
#146
Can any one tell me that how to make attachment pic to show in the middle of my post please?
#147
RimEconomy
specialties and productions



specialties:
Every world tile has a chance to have a specialty when generated. Increasing animals, plants, resource rocks.

productions:
AI base will produce extra goods based on what and how many specialties they have near by.

faction base enhancement:
AI base will be generated more powerful if there is more specialities nearby.

Compatibility:
This mod support:
DeepRim, Set-Up Camp, Giddy-Up Caravan.
Please load this mod after DeepRim and Set-Up Camp.
Support for Giddy-Up Caravan is implemented in Dll files, so whether to load this mod after Giddy-Up Caravan does not matter.

Requires HugsLib
https://ludeon.com/forums/index.php?topic=28066.0

Download
github:
https://github.com/jinlan/RimEconomy/releases

Changelog:
1.4:
plant speciality chance rased to 0.003.
disable Rat to be speciality.
disable plant that has commonality >= 5 to be speciality.
1.3:
No longer require to start a new game.
1.2:
Fixed a bug that incorrectly calculated specialty distance.
Add support to Giddy-Up Caravan.

important:
If you found that most of your specialities suddenly disappeared. Please try:
1 Turn on "don't filter plant" trigger in mod option.
2 If step 1 don't work, try raise up speciality chance in mod option. There are 3 options affecting speciality chance, try raise them all.
#148
Please change your tile check code. Currently you're checking whether there is any world object on the tile that is to set up camp. Doing so will conflict with my mod. My mod is adding many world objects that is just indicating that tile has some extra animal, plant, or resource rock.

I suggest use TileFinder.IsValidTileForNewSettlement() to check tiles.
Please change your code. I really hope players are able to set up a temporary map and collect resource from my improved tile.
#149
According to your previous post, you added rimfire patch to CE. So this mod is expected to be loaded before CE right? Then I found that, in rimfire, there also is a patch for CE. What should I do? Should I load rimfire first, or CE first?
#150
I have made a patch to this mod to allow bullet to be able to penetrate body, wall, etc. I issued a pull request, please take a look at that.
https://github.com/NoImageAvailable/CombatExtended/pull/480